Come share your thoughts/hopes/dreams for the up coming ''from the ashes'' dlc

Picking would be optional. If you picked or did nothing, the default guard skill/capability would be used (same as now). Also, you wouldn’t pick specific skills and stats, you’d pick the profile (eg sword master). The devs would associate the appropriate skills and stats to each weapon type profile.

The longer term benefit of this is that if you’re going to battle you could pick X number of archers, Y number of swordsmen, Z number of axemen, etc. they would be trained to their weapon. same for soldier/merc enemies (no more shameful, sad sack Cuman archers esp of earlier KCD versions). if band of bastards DLC enabled squad battles, this would allow you to create a battle strategy for your squad(s)

Apologies for mixing tenses, typos, etc. just typing as thoughts come to mind

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Would be nice to have Talberk whole again.

recruiting guard and set their gears

I would have much preferred my own sustainable homestead but this looks cool too. Problem is, I really like the Huntsmans Lodge and they’ve fixed plenty of issues with it…I mean, I’ll just have two properties I suppose; I’ll be pissed if I rebuild Pribyslavitz and don’t get property lol

Although, it’s cool all the Skalitz homies get a new place to live. Except Kunesh, F*ck Kunesh

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If you’re a good Christian you could make him your wood cutter.

I was thinking latrine carrier but then again Aquarius wasn’t my best work

IF he gets a job by my hand it will be hauling water or poop

Guy robbed my dad and then my dad died…coincidence? I think not

Hell, Kunesh damn near broke my plate armor in one of my play-throughs with his bare hands. I’m making him Captain of the Guard, though he’ll probably need a whooping from time to time to keep him from heavy-handing the locals.

Anyway, really looking forward to the DLC, and I hope they’ve done it well. So far, it looks promising, though sometimes game designers get it wrong. Game designers who should know better. Neverwinter nights 2 did it decently at the time, where you had to run around and gather specialists, while the fortress and shops were rebuilt. Occasionally you would get an odd event, with people visiting with certain propositions. There was always a task for the local garrison to deal with, and decisions on how they should handle it. Pillars of Eternity, on the other hand, was one where they got it wrong. You just clicked a statue, clicked an item to be built, then went on your merry way. Just a half-assed money sink.

There’s a lot of immersive story potential here, and I really do hope it gets woven in with the rest of the story line as we’ve had it so far. Would love, for instance, to lead a company of men I’ve personally trained to battle at Vranik. Whether that is the case or not, if they really did go for the “this is how they settled new areas at the time” historical element, and get us involved in that, I’m sure I’ll be overjoyed.

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I can’t help but wonder that the DLC was pushed back because of the devs reading posts like this and trying to accommodate them in the dlc. Like minor things such as being able to equip your own soldiers and having them specialize in a weapon type, building defenses, etc.

I really think people need to get off the whole can i employ soldiers and equip them thing. It’s not your town, you don’t own the land, it’s part of sir divishes holdings. He provides the guards. He provides the land. The equipment for the guards. That’s why taxes are paid to him. Yes Henry will run the town and you might even be able to employ people to the guards BUT it’s not really your guards or army. It’s sir divishes and captain on that will be robard. It even says if you do bad at your job you will be replaced so I have no idea why people are jumping on this bandwagon when clearly all the signs are there that this will never happen. In fact if I’m wrong and this is a thing then it will majorly piss me off to the point of not playing or buying as it’s so unrealistic and breaks immersion. Unless Henry is “gifted” the land and made a Lord or if he’s gifted the land and made a vassal then this would never happen. Henry does not have his own colours and won’t…He might at some point inherent radzig’s but then he would be tasked with stuff to do with radzig’s lands ie skalitz and we all know that was never rebuilt. Not sure if radzig had any other holdings?

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Dude chill. We are just suggesting ideas that we think would be fun. It’s not that deep

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I just watched the video on YouTube where ESO talks to one of the devs. I’m exited for this dlc, but from what I here there is more benefit from the dlc by playing it mid game rather than end game. I think the dev said its actually better to start a new game once the dlc is installed. This kinda irked me as I kinda expected an expansion on the story and more quests, rather than something that actually adds to the middle of the game story that I have already played though. I’m still gonna get the dlc cause I really liked this game. But like I said I expected more of an expansion rather than a something that fits in to the main game that you only really see the benefit of you are starting off a new game or are midway through the game.

yeah, that ship sailed the moment the sacking of Skalitz was changed from one of the harshest times of the year^ to a beautiful, flowery and falsely abundant summer

^- March; in some languages they have a term for the bridge period between dwindling winter supplies and early spring food re-availability; Lent has a functional aspect to it in dealing with this dearth of food, etc

google Cuman. watch the Skalitz cutscene. what images do you see? Cuman horse archers and Cuman (horse) lancers. where are they after Run if this game intends to be immersive?

so when the lead developer for ashes equates Henry’s new position with the role of a governor, i can handle the suspension of disbelief to allow the governor the latitude to equip those who are under his direct report and for whom he has life and death responsibility

According to Prokop (lead dev in vid with Daniel), this is exactly the case

Would change the nature of your mission in the attack on Vranik, but love the idea of leading your own squad in the attack

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Radzig didn’t own Skalitz. It was the Kings silver mine, and he was governing it at the Kings request. According to Warhorse, he was originally a yeoman, which is a non-noble freeman. At some point he was knighted (Ritter in the HRE), which would have conferred a Knight’s Fie, a plot of land that could be anywhere from 1000 to 5000 acres depending upon quality. For reference, 1000 acres is around a quarter of the entire KC:D map. Given the dense forestry in this region, a Ritter might have ruled over 1/2 of the land. If Radzig retains these lands, they could indeed be inherited by Henry, should Radzig formally recognize him as his heir.

However, after the events of this game, Radzig becomes the Burgrave of Vyserhad, an important section of Prague. Burgravates were often the size of counties, or of particularly valuable urban areas, and conferred the rank of Count, but were generally not inheritable. I don’t know if he becomes unlanded during this point by losing his Knight’s Fie, but he does apparently become a robber knight, and becoming unlanded might explain that. If he does lose his Fie, then Henry is out of luck on the heritable front.

Like a Burgrave, an Amtmann in the HRE (Bailiff is the closest English equivalent term) was more or less an administrative title equivalent to a noble title - basically a viceroyalty. Henry, with Pribyslavitz, is becoming an Amtmann, which is the rough equivalent of an Edler in the HRE. They were expected to administer the area. This includes ruling on cases involving justice, collecting taxes, and organizing lawkeeping and defense of the area.

Not sure why you’re against Henry being allowed to do such a thing. These titles were given out precisely to take administrative burden off the plate of the higher level lords who owned the land, and Robard has better things to do than coordinate defenses at some tiny settlement. Divish certainly has better things to do than roll up there every couple days to hear the complaints about who owns which pig.

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Ok let me clarifie I’m not against Henry doing these things but people hyping it up isn’t going to make it happen and if it doesn’t happen then people will be back on here complaining that they can’t do it and the DLC sucks or something. It happens on most big rpg dlc’s and it annoys the hell out of me that a really good DLC is labelled crap because it doesn’t include something someone made up that had no mention of it being included by the devs. In all honesty I really hope he can do all this and more. I hope he gets a lordship and lady Stephanie decides she’s better off with Henry. I hope at some point you get the respect you deserve in the game. Not only as a master huntsman or as radzig’s son but as a total bad ass you become by end game. One of the best fighters in the land. I hope ncps start addressing Henry with the respected title and robard and the other guy from rattay stop talking to you like your a low life and I hope I stop getting random searches for no reason because the guard would be to worried of going in the stocks. But as none of the above has been mentioned I won’t judge the DLC on it. That’s what my point was nothing more and I wasn’t getting funny so I apologise if I offended anyone

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Not sure Henry will ever be fully honored (commensurate to his contribution) above perhaps lower noble. iirc, it was one of the tensions of HRE (motive behind some robber barons). The class system itself is something is shown (to some degree) in some cutscenes/dialogs, but so much of the social structure/complexity of the times (mentioned by Daniel in talk in Poland) isn’t well reflected. Probably for the sake of playability.

Their job was done so They moved off out of the game area, looking for other good targets to sack.