First Combat Experience

I just tried the combat system and so far it works pretty well for an alpha. They’ve put some thoughts into it which I’d like to share from what I’ve experienced.

It’s quite easy to block and attack, but you can’t hack’n’slash your way through an enemy as your stamina goes low pretty fast. Even without stamina you can do certain moves like getting close to the enemy to go into a “clenching mode” where you can kick or punch your enemy away to get more distance and time to recover.

What I really like is the collision detection which can be quite useful for tactical reasons. For example if there’s a wall to your right, you can’t attack from the lower right direction (means the direction is disabled / not lit and can’t be triggered). Same goes for the NPC who can’t attack from his lower left direction. This collision detection also works for wood poles in front of you. If you’re too near to the pole you’re probably only getting the upper left and upper right attack direction (depending on enemy position of course) or even no possibility to attack, because all directions would be effectively blocked by the wood pole. But you can still hit objects if they’re further away.

Fluent combos were not possible to perform in the version I played. Perfect blocking with slow-mo effect works quite good and it’s challenging to trigger that event. This slow-mo allows a quick attack so you should aim for such situations as often as possible when you’re trying to block.

A one-on-one is challenging enough, but you’re able to switch the focus on the enemy by using the scroll wheel and also de-activate the focus so you can freely move around. However the sword is not in your hand anymore if you’re not focussing on an enemy so once you re-enter the battle mode, you have to draw your sword again which takes some time of course. So for people who want a two-on-one fight, it’ll be a very tough challenge.

Of course it’s in an early stage but it’s fun to play around with it.

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You know too much! I told you not to spoil! :slight_smile: You need to die now!!

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How did you get to test combat?

I’m sitting at the same table with @NLY , @TobiTobsen and @WH_JiriRydl right now!

So yeah, I’m in the heart of Warhorse Studios and if I would run around with a torch I could burn the Wall of Game which gives an overview of what’s going to be implemented for each state of the Alpha… sooo… nope, I won’t say what we can expect for the next alpha :wink:

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Lies… just lies! :D… I don’t know this person at all! :slight_smile:

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Well being a forum moderator for a game should have some perks… :smile:
(Iam a mod on the forum for another PC game…)

Here’s the proof :slight_smile:

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Totally Photoshop… you can see that easily on this Bridge Troll sitting in the middle of the picture! No epic Warhorsian at all! FAKE!

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It would be really stupid from me to judge the combat before trying it myself, but to be honest, I’m not very happy that it will be always locked on one oponent, it seems kind of limiting and unnatural. Hopefuly it will be good!

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Right its clearly a poorly made Coca Cola Ad.

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Hi, can you tell whether it is better combat system for keyboard and mouse or gamepad ?

Thx.

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I find the lonely RJ-45 very sad.

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@TumaPetr I tried the keyboard and mouse version. I don’t know how it compares to the gamepad version in general, I’ve only heard that gamepad is slightly better in chosing the direction of the attack (as of now, but will be optimized).

@Freix i don’t actually know if a “free combat mode” will be implemented, but as of now you need to lock on an enemy to trigger the combat mode and draw your sword. I don’t know how good it works with several enemies since the dummy module spawns only one enemy.

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Wait so you cant pull out your sword in unless your in combat. I don’t like that.

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I know you can’t give much away, so I’ll ask but I don’t think you can tell me much.

Is there only a sword or are there other options? Like said, if you can’t say anything on this I understand.

I bet it is like Assassin’s Creed; you can pull out your sword whenever you want, but when you get locked into combat, it will automatically pull it out for you.

that might be fine, but the option to put it away should be the player’s. he mentioned if you disengage from combat, you put the sword away. that’s unnecessary relinquishment of control.

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I also don’t like that if you try to switch between opponents in a 2v1 you have to re draw your sword. Maybe im just misunderstanding what Yousso said.

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I did mention the scroll wheel to change between opponents, didn’t I?

And again, this is just the pre-alpha combat module, nothing else. It’s not a complete alpha build, it’s not an accurate representation of the final combat mode with all its features in the game. As of now, only sword vs. sword is implemented.

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Aaaaaaaaaaaand he just fought in an QA-Bugtesting editor mod! Nothing serious at all… just a first glimpse on what we work with/on. So all your concerns are legit but not relevant right now (because it’s too early). Wait for the real deal! :slight_smile:

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