Game Kills on foot against multiple opponents

The worst thing about this game, is when you get caught on foot by multiple opponents and your horse bolts,
the game kills you. Not because you failed to defend yourself, but because the game pulls you into combat,
preventing you to get some space, and when there are multiple opponents, the game just spins you from one
opponent to the other, and your stamina has drained from repeated hits during this and witin 20 seconds
your dead. It happens every single time. The combat mechanic is awesome. I love it, but the game shouldn’t
pull me into an opponent. It should be up to me to control when and how I want to fight.

This is the worst thing about this game, after the bugs and bad gesture acting.

Well, if you fall on the ground while surrounded by multiple opponents in real life, it would end in the same way. You would catch hits from all sides without any chance to defend, and some opponents would probably grab you and hold in place. It would not matter if you want to fight or not. It is sufficient that THEY want to fight.


In cases like the one you’re describing if I want to run away I keep holding the mouse mid-button (the wheel) pressed in order to stay unlocked. And I have managed to get out many times. But if you got yourself surrounded then, yes, you are pretty much done with. But I cannot see this as unrealistic.

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I think the OP is referring to the lock system … which I must admit I really hate … however, being screwed when you do something stupid is IMHO one of the wonderful things about this game. No matter how good you get you are still Henry and not Achilles.


Well, fighting on horse could be better too. Right now it is way too uncomfortable…

But locking is important part of combat system, and it would not work without it. I would say that it quite captures the situation in one-on-one duel, where you really concentrate on one enemy and even in real life you do something similar to locking. Which is understandable, because fencing manuals were all concentrated on one-on-one duels, and game logically became too. I admit that it is more problematic when fighting multiple opponents, but I don’t know how to keep what is good about the current combat system but remove locking. I can handle its problems by using “unlocking” by shift or middle mouse button, so it is OK for me.

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Locking could have been turned on/off by pressing certain button without need to hold it - and there could be alternative combat mode for non-duel fight, when you deliberately turn off locking.

How would you choose the direction of attack in the simplified combat system? Just one slash and one stab? No feinting, no attacking the weak spot of enemy? Combat system would lose a lot there.

That’s exactly the point: it is “alternative” mode where player has no time to properly aim and think out his fencing approach, so everything quickly devolves into horrific ungraceful fight with slashing and stabbing just to buy yourself some space.

In fact I would like to see different combat style - in a way that common villager fights differently than trained noble. And, maybe more importantly, that in battle and in formation you fight in a different way than in duel. It could be answer to you mindless hacking situation too. But I have no idea how it should be done in game. Maybe Dan Vávra will have the idea and we will see it in KCD2

You can strike in untargeted mode right now, but have to hold shift for this. Not very comfortable. Basically what I suggest right now is change to how switching of targeting works - and try to see, how would it work then.

I know, but it is not enough to work as different combat style in a way that I wanted it.

I hate the combat mechanics in this game. That said, it is probably the best hand-to-hand, close quarters First Person Format combat system yet created in a computer game.
If you accept that, then you can take your first steps into a larger world . . .
Stretch Out With Your Feelings, Henry . . .