KCD:
BackupNameAttachment=" Build(0) 21 Dec 18 (14 29 48)" – used by backup system
Log Started at Fri Dec 21 14:29:48 2018
Built on Nov 16 2018 17:19:52
Running 64 bit Windows version
Executable: D:\Steam\steamapps\common\KingdomComeDeliverance\Bin\Win64\KingdomCome.exe
FileVersion: 1.7.0.0
ProductVersion: 1.7.0.0
Using Microsoft ™ C++ Standard Library implementation
Cmdline: ‘D:\Steam\steamapps\common\KingdomComeDeliverance\Bin\Win64\KingdomCome.exe’
Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4
Processor 0:
CPU: Intel Intel® Core™ i7-7700K CPU @ 4.20GHz
Family: 6, Model: 14, Stepping: 9
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel® Core™ i7-7700K CPU @ 4.20GHz
Family: 6, Model: 14, Stepping: 9
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled
Processor 2:
CPU: Intel Intel® Core™ i7-7700K CPU @ 4.20GHz
Family: 6, Model: 14, Stepping: 9
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled
Processor 3:
CPU: Intel Intel® Core™ i7-7700K CPU @ 4.20GHz
Family: 6, Model: 14, Stepping: 9
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled
[Mod] mods/mod_order.txt not found
[Mod] Loading mods in alphabetical order
[Mod] 0 mods loaded from mods/
GameDir: Data
User folder is ‘C:\Users\Christopher\Saved Games\KingdomCome’
Pak ‘data\animations-part0.pak’ is opened, root: ‘data’
Pak ‘data\animations-part1.pak’ is opened, root: ‘data’
Pak ‘data\buildings.pak’ is opened, root: ‘data’
Pak ‘data\characters.pak’ is opened, root: ‘data’
Pak ‘data\cloth-part0.pak’ is opened, root: ‘data’
Pak ‘data\cloth-part1.pak’ is opened, root: ‘data’
Pak ‘data\cloth-part2.pak’ is opened, root: ‘data’
Pak ‘data\gamedata.pak’ is opened, root: ‘data’
Pak ‘data\geomcaches.pak’ is opened, root: ‘data’
Pak ‘data\ipl_heads.pak’ is opened, root: ‘data’
Pak ‘data\heads.pak’ is opened, root: ‘data’
Pak ‘data\music.pak’ is opened, root: ‘data’
Pak ‘data\objects.pak’ is opened, root: ‘data’
Pak ‘data\scripts.pak’ is opened, root: ‘data’
Pak ‘data\sounds.pak’ is opened, root: ‘data’
Pak ‘data\tables.pak’ is opened, root: ‘data’
Pak ‘data\textures.pak’ is opened, root: ‘data’
Pak ‘data\ipl_videos.pak’ is opened, root: ‘data’
Pak ‘data\videos-part0.pak’ is opened, root: ‘data’
Pak ‘data\videos-part1.pak’ is opened, root: ‘data’
Pak ‘data\videos-part2.pak’ is opened, root: ‘data’
Pak ‘data\videos-part3.pak’ is opened, root: ‘data’
Pak ‘data\videos-part4.pak’ is opened, root: ‘data’
Pak ‘data\ipl_videosb.pak’ is opened, root: ‘data’
Pak ‘data\videosb-part0.pak’ is opened, root: ‘data’
Pak ‘data\videosb-part1.pak’ is opened, root: ‘data’
Pak ‘engine\engine.pak’ is opened, root: ‘data’
Pak ‘engine\shadercache.pak’ is opened, root: ‘data’
Pak ‘engine\shadercachestartup.pak’ is opened, root: ‘data’
Pak ‘engine\shaders.pak’ is opened, root: ‘data’
Pak ‘engine\shadersbin.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010300.pak’ is opened, root: ‘data’
Pak ‘data\patch\patch_010300.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010400.pak’ is opened, root: ‘data’
Pak ‘data\patch\patch_010400.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010403.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010500.pak’ is opened, root: ‘data’
Pak ‘data\patch\patch_010500.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010600.pak’ is opened, root: ‘data’
Pak ‘data\patch\patch_010600.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010700.pak’ is opened, root: ‘data’
Pak ‘data\patch\patch_010700.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010700b.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010701.pak’ is opened, root: ‘data’
Pak ‘data\patch\patch_010701.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010701b.pak’ is opened, root: ‘data’
Windows 10 64 bit (build 10.0.17763)
System language: English
Windows Directory: “C:\WINDOWS”
Local time is 14:29:48 12/21/18, system running for 872 minutes
32707MB physical memory installed, 28352MB available, 134217727MB virtual memory installed, 13 percent of memory in use
PageFile usage: 85MB, Working Set: 91MB, Peak PageFile usage: 85MB,
Current display mode is 2560x1080x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
Stream Engine Initialization
GameName: Kingdom Come: Deliverance
BuildTime: Nov 16 2018 17:19:52
Physics initialization
Renderer initialization
Logging video adapters:
- NVIDIA GeForce GTX 1080 (vendor = 0x10de, device = 0x1b80)
- Adapter index: 0
- Dedicated video memory: 8079 MB
- Feature level: DX11 (SM 5.0)
- Displays connected: yes
- Suitable rendering device: yes
- Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
- Adapter index: 1
- Dedicated video memory: 0 MB
- Feature level: DX11 (SM 5.0)
- Displays connected: no
- Suitable rendering device: no
3PL Key dir scanned as: [0.000000, 40.000000, 130.000000]
3PL Key dir result: [0.492404, -0.586824, 0.642788]
3PL Fill dir scanned as: [0.000000, 0.000000, -130.000000]
3PL Fill dir result: [0.642788, 0.766044, 0.000000]
3PL Rim dir scanned as: [0.000000, 10.000000, -50.000000]
3PL Rim dir result: [-0.633022, 0.754407, 0.173648]
Active GPUs: 1
Pak ‘data_fastload\startup.pak’ is opened, root: ‘data’
Pak ‘data_fastload\startup_animations.pak’ is opened, root: ‘data’
Pak ‘data_fastload\startup_characters.pak’ is opened, root: ‘data’
Pak ‘data_fastload\startup_graphics.pak’ is opened, root: ‘data’
: AudioSystem initialization
Font initialization
FMOD version check: Headers 10910, Binaries 10910
CryAudioImplFmod: initializeFmodStudio succeeds (banks: KCD.bank, KCD.strings.bank)
FMOD version: Headers 10910, Binaries 10910
Audio driver in use by FMOD Studio:
– getOuput returned 8
– Driver name: “Speakers (GameDAC Game)”
– System rate: 48000 Hz
– Speaker mode is 6
– Speaker mode channels: 6 channels
getDSPBufferSize:
– Buffer length: 1024
– Number of buffers: 4
Using FreeType 2.5.5
Network initialization