Hello there.
From the first video with scenes from the combat system was how detailed the level of displayed violence there will be. Warhorse is trying to get as realistic as possible with the game and we are all glad about that. But you see, in the excercise of violence in a game, there is a fine line between realism and strikingly presentation.
Don’t get me wrong there, i don’t have a problem per se with a strikingly presentation when it comes to be being as realistic as posible. This includes not only the execution of the act itself - like killing somebody with a sword - but also the direct aftermath of it.
A few examples: An enemy with light or no body armor can easily be dislimbed if you hit him hard enough (asides from the condition of your weapon). Ok, dislimbing people isn’t exactly new or rare in certain video games. What i mean is: You could stab him. in both scenarios, there’s a high posibility your enemy is not dead at an instant, he rather could die slow and painfully and/or bleed to death. Or, if you would strike a poor armored enemy over the belly, he could loose his bowels. Strinkingly and cruel. But realistic. Also you could often see such details in tv series like Game of Thrones or Rome nowadays.
So, i am just curious how these type of things will be handled in Kingdom Come.