GTX 1080Ti (390.77 WHQL Driver), i7 7700k @4.6Ghz, 16GB 3200Mhz DDR4 RAM, SSD. 1440p Performance unacceptable. Framerate drops in the 30-40s. Immersion breaking NPC, Object, Textures pop in at max settings, brief load before conversations, Microstuttering

Strange, I also have a 1080Ti and I get 60+ fps everywhere on Ultra at 1440p. Only difference is that I’ve a i7-8700K at 5GHz and the 1080Ti is a bit overclocked. So yeah it’s not the highest optimization I’ve seen, but it runs pretty good !

Here is the digital foundry review, it only covers consoles but it point out some performance issues : https://www.youtube.com/watch?time_continue=4&v=DyVU82BOYWI

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I get 60+ fps on Ultra too in fact many times it is even at 70 FPS…

Its the MICROSTUTTERS and DROPS that we are talking about here. They disrupt gameplay. They occur on every setup out there. PCGamer and Jokerproductions among others have all reported this with frametime capture software. Just because you see 60 fps most opf the times does not mean its rock solid 60+ fps. Frequent dips at specific locations means its poorly optimised. Also 7700k at 4.6Ghz to an 8700k at 5ghz performance difference is incremental at best. My 1080 Ti is overclocked too. I tested with or without overclock, does not change anything.

Thank you, your settings are way better than Geforce Experience.

I have made a thread on Nvidia Geforce forum guys:

https://forums.geforce.com/default/topic/1038009/geforce-drivers/kingdom-come-deliverance-performance-issues-affecting-gtx-1070-1080-1080ti/

Those of you with 1070, 1080 and 1080 Tis who are having performance issues, it would help to post there as well. It is starting to look like this might be a driver issue. Just heard from @Maximus that he is having absolutely no issues whatsoever on his 980 ti at ultra, 1440p.

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It’s official guys:

1080 Ti got screwed bigtime with shoddy driver.

This is Digital Foundry’s PC Framerate test using 1080 Ti at 1080p, Ultra with some settings lowered:

He pretty much confirmed every single issue reported here and the settings he suggests lowering are the usual suspects. Draw distance also loads the CPU and the higher it is, the more microstutter! He reports drops to even 30s in cities. The performance he was seeing at a measly 1080p on a 1080 Ti was painful to watch.

He praised the visuals and performance on PC when compared to the consoles (Which my goodness looks like absolute stinking last gen crap LOOOOL) but the performance is bad and needs some patching asap.

The amount of pop in you see in the video is exactly the same pop in I see so now I know for sure the problem is not on my end. He confirms it is still problematic on PC though not as gross as on the consoles which looks like it has the lowest draw distance ever like MORROWIND lol.

Tom’s Final words “Running at 1080p even on this 1080Ti, it’s difficult to hold 60 FPS at all, especially in cities where you get drops to 35 FPS”

Those of you on 980 and 980 Tis claiming rock solid 60 fps on Ultra settings everywhere in the game, just Wow, i am jealous :frowning:

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Try a driver rollback and let us know how it goes.

I have a gtx 1080 and get around 70 fps on very high settings at 1440p and around 20 fps in towns with lots of NPCs. I have heard that the ultra preset is for future hardware and will not run well on any current hardware.

A 1080Ti, i7 7700k user here. I can confirm that framerate drops to ~25 in Rattay on absolutely max settings. Once outside the city, it stays beyond 50 FPS, but that is still really low for 1440p. Graphics are no better than Witcher’s which easily holds 90+ FPS at 1440p on absolute max settings.

Is this an nVidia issue then?

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For the moment it seems to be a combination of uncomplete optimisation of the game IA calculations (in town and places with many NPCs) that is causing 100% CPU usage, and maybe an uncomplete Nvidia driver optimisation as the game seems to run better on AMD cards regarding Digital Foundry results. It’s obiously way more complex but I think it’s a fine global description of what’s happening right now.

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Everything points towards it. By now, we have enough evidence. In this thread alone, countless people with 1080 Ti and 1080 and even a few 1070 have all reported those same issues while 900 series owners are saying the opposite…
It would help if you guys help the thread on Nvidia’s forum gain some momentum so that they can look into it:

https://forums.geforce.com/default/topic/1038009/geforce-drivers/kingdom-come-deliverance-performance-issues-affecting-gtx-1070-1080-1080ti/

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That’s a very convenient way to avoid spending time optimising.

Glad to see that by now we have had more than a dozen people with 1080Tis and recent i7 processors reporting horrid performance. The developer’s statement to PC Gamer: “Ultra settings was not meant to be playable on current hardware” makes me laugh. Warhorse cannot deny this and still not a single post from the developers who i know for a fact are lurking on the forums :smiley: So the buggy, flashing indoor lighting and shadows that cause framerate to plummet when you are in close proximity are “next gen” right?

Improvements will come, hopefully :wink:
They weren’t able to finish optimisation before releasing the game.

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I hope that is the case and not “Ah well, only next gen will be able to run Ultra High kk, bye”

I don’t think so, I think that they are concerned about their game after 4 years working hard on it. That being said, I don’t know how much they will be able to improve performances with their actual team.
As for modding, I’m already sure that talented modders will improve textures ans shaders for sure when modding tools will be released later.

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Have you ever thought that perhaps the developers are busy fixing, well, the bugs? They’re aware of these issues and are fixing them. I’m not surprised that the developers aren’t posting on this thread. Responding to you is like poking a bee hive.

In the meantime, take a look at these:

https://www.nexusmods.com/kingdomcomedeliverance/mods/121

https://www.nexusmods.com/kingdomcomedeliverance/mods/27

PCS MAELSTROM T900 BLACK GAMING CASE
i5-3570K (3.4GHz) 6MB Cache
ASUS P8Z77-V: PCI-E 3.0
16GB DDR3
ASUS NVIDIA GeForce GTX 1070 Ti 8GB STRIX ADVANCED EDITION
240GB KINGSTON HYPERX 3K SSD (OS)
500GB 850 EVO NAND SSD (KCD)
1TB SATA-III 6GB/s HDD 7200RPM 32MB CACHE (Backup)
750W TX750 V2-80 PLUS BRONZE
SPIRE GEMINI REV.3-THERMAX HDT TWIN FAN CPU COOLER
NZXT Sentry 2 Fan Controller / 5 Fitted Case Fans
Windows 7 Home Premium 64 Bit w/SP1
Monitor IIYAMA E2473HDS 24" LED WIDESCREEN, 2 HDMI/DVI-D 1920x1080

I am getting 50-60 fps max settings 1080p but in towns sometimes I get weird freezing every 10-20 seconds and the longer I play the worse it gets as in more frequent.

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I’m playing on a MSI GTX 1070(Newest NVIDA Driver), I7 6700k, Game on SSD, 16GB DDR4
The game runs at 50-60 FPS all the time in Rattay it likes to drop to 40 while loading the city to 30 lol

PS: max settings

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That “weird freezing” and the fps drops in the most random of locations is exactly the issue.

I have managed to greatly diminish the stutters and drops on my 1080 Ti, i7 7700k, 16GB RAM, Samsung 850 Evo SSD system by:

  1. Lower “Shadow Quality”, “Postprocess Quality” and “Shader Quality” to HIGH

Leave the Draw distance sliders at the ULTRA HIGH default values (Maxing all the sliders makes microstuttering worse at after testing)
2. Put this in my user.cfg:

r_TexturesStreamPoolSize = 11264 (Set according to your VRAM)
sys_budget_videomem = 11264 (Set according to your VRAM)

r_TexturesStreamingMaxRequestedMB = 549 (Set according to your SSD Read speed)

r_texturesstreamingDeferred = 1
r_TexturesStreamingResidencyEnabled = 1
r_TexturesStreamingMipBias = -3
r_TexturesStreamingResidencyThrottle = 0.8

After these tweaks, The performance issues and microstuttering are much less prevalent now but nowhere near stable. The framerate drops will still happen in cities like Rattay and the buggy interior flashing shadows/lighting will still cause the FPS to plummet and the Draw distance is still Pathetic. But this is the best I have been able to do right now while patiently waiting for real patches to come out…