Its not an exact reference I know but as I mentioned in other posts, I have other Cryengine games that are technically rendering a higher fidelity of graphics but with a stable and smooth 60 fps at very high to max settings. On the flip side I have also seen other games made with Cryengine that used the engine poorly and/or did not do a satisfactory job optimizing the game. Its only for comparison but games like Crysis 1.2. and even 3 I can run at a smooth stable 60 fps at max settings for the previous 2 and at Very High and some Ultra Settings in Crysis 3. Just as another rudimentary example I play Witcher 3 at a stable 60fps at all Very High and some Ultra Settings.
Windows 7 64bit
Core i7 4790k 4@4Ghz
EVGA GTX 970 4GB
16 GB Ram
The key point I tried to make in another post was that KC is extremely inconsistent. Largely, regardless of what settings I tweak, even if I go from Very High all the way down to Medium, there is little to no difference being made. Outside away from anything the game likes to hover at that desired 60 fps(Smooth 60fps is all I’m looking for in a game. I run at 1920X1080 with vertical sync and triple buffer on) However when you look at and approach buildings, even Dad’s blacksmith outbuilding, the fps drops a good 10 fps or even lower. Certain areas in villages seem to be like a fsp trap and drop even more severely. Regardless of location, all my cutscenes immediately drop 20fps and remain in the 40fps. Its all just very inconsistent as well as constantly fluctuates between those numbers which is really bad. An game locked at 30fps but optimized well for that target will ultimately look and feel better than something that is constantly jumping 10 to 20 fps regardless of setting changes and location. It creates a very rough experience. By the way I had been using an older Nvidia Driver that had been serving me well and my many, many games so just for the added info when I changed to the latest Nvidia Driver it made no difference at all.
I read that Warhorse apparently has a patch coming in two weeks. I hope they are genuinely looking into these problems and not just going to say they are coming out with a frame drop fix and then not do it and move on. The game also has terrible texture loading issues. It pops up sometimes in the Crysis games but its rare. Its an ongoing and regular issue in KC however. Aside from some jankiness the game within I’m enjoying however, I feel a bit let down and a little burned that after all of this time, especially when optimization was most people’s concern, that the game was released like this. I’m still plugging away with tweaking and pushing into the game and having fun though.