What part might you be able to play in them .
Can you use the siege weapons and scale the walls
I think, that you’ll be able to use catapults (they are showed in a trailer) - and I hope, that you’ll be able to aim, or at least determine the power of the shot (not only to pull some lever to shot)
The siege engines shown in the trailer were trebuchets. A much larger, fixed engine. The big brother of the mangonel, or catapult.
What i see in trailer so far,it looks nice,i think in final version of game it will be sick!
It will probably be that you don’t control the catapults/trebuchets. More likely than that will be you give orders to fire, set up the ladders etc. I love warhorse because they fill me with confidence as I’m aware they hate scripted events and qte’s and the like. Personal hates that we share obviously. I tell you playing scripted events where everything “waits” for you to press a button or move to a specific spot are the bane of my life. I hate you for that so much cod, battlefield, killzone, ( what’s going to be destiny). Thank hell for you warhorse! Annihilate that mould!
In video update #4 Victor said that sieges will happen at fixed points in the story and that you will have certain choices about how to approach them. He said that you may for example infiltrate the castle and poison it’s water supply (if your stealth skill is high enough) or mount a full attack with trebuchets and stuff.
There was no word about mounting a trebuchet. My guess is that they’ll fire automatically but since the main character is a blacksmith, which comes close to a mechanic or engineer for the time the game takes place, it could be possible that there’ll be quests surrounding siege weapons.
Are you thinking like gather wood etc sort of missions? Maybe even upgrading sort of missions?
God help us please no “gather X” quests
I’ m not a professional writer and I didn’t think of anything in particular but there could be quests to get in possession of plans for siege weapons with the option to steal them or to parley for them with a scholar. just nothing where you simply have to fetch something.
The smithing minigame could also be modified to produce spare parts for siege weapons like hinges and bolts. But again you shouldn’t simply have to possess the right amount of iron or something, there should be more to it.
I think there will be possibility to plan the siege in matter of way, how to do it. But you’ll not be able to control details, like where siege weapons will shot or etc. Although they want to have the game less scripted, some events will have to be scripted anyway since it is not in power of engine to handle it. For example damage on the walls of castle will be probably predetermined.
Very different machines. Catapults store kinetic energy via torsion, so torsion based ballistic weapon. Mangonels are a sort of earlier trebuchet, that are smaller and work via traction. Meaning muscle human or beast of burden is used to prime it, pull the hurling arm down.
And then you come to the trebuchet which power is linked with its size, as it is a counterweight slingshot. Great deal of work goes into building these.
I hope warhorse takes into account that most sieges didn’t end in full-on assaults. Such attacks usually incurred devastating losses and were always a last resort. Starving the enemy out was usually the preferred method, assuming time permitted using this tactic. That said, many more castles fell to treachery than ever did to direct assaults. An example would be Bohemond of Taranto who bribed the commander of one of the towers on Antioch’s wall to allow some of his men up to open the main gates. He subsequently became Prince of Antioch.
A siege essentially was starving out - whilst they made some sorties to gauge the oppositions status or defend miners in their sabotage efforts. They tried to mine under the wall and weaken it with fire or later different recipes of gun powder. All the while lobbing rather large stones.
Also spoiling sources of food and water, part of the starving tactic.
While full assaults have their attraction I guess there’ll be consequences. A full assault potentially causes a lot more collateral damage than any other means of taking a hold. Civilians, assuming they haven’t been slaughtered along with their liege (does anyone know if this was as common as it appears sometimes?), might be more hostile after the town has been taken which might lock up some quests.
Depends on the type of war. Whether it was a punitive attack on say a Barons castle or what is more likely a walled keep. A conquest - in which case resources are often spared with more care, including workers. Or something like the crusades which where truly horrific.
This game takes place in the prologue of the Hussite movement. A nationalistic movement fueled by political religion. Though I am only shallowly familiar with its history, I know it to be a damn messy business.
I’m more interested in scaling the walls for some good old fashioned hand-to-hand combat, though obviously this is inherently more dangerous than just sitting back on the hilltop and slinging rocks at the walls.
Me too, I’m with you on this
[quote=“OmarTheBest, post:9, topic:9880, full:true”] For example damage on the walls of castle will be probably predetermined.
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These were my thoughts exactly, when I saw it the trailer. Otherwise they would have to make the whole castles completely destructible. It’s only logical that this is ultra hard to implement and is not achievable for them. Dan said in the stream that the battles are the hardest thing to do (“most challenging feature”) and it’s still not decided how exactly they want to go about it. Asking for physically correct real-time destruction of whole castles on top of that is hence out of the question, I think.
However awesome that would be.
Yea, maybe in next-next-gen it will be possible
this reminds me of one anecdote (supposedly true, but who knows) from the Roman times. The Roman army lay siege of one city and its inhabitants came out on the walls proclaiming that they had enough resources to last 10 years of siege. The Roman commander replied:“Well, then we will wait for 11 years”. The city surrendered immediately after that.
Well, not really. The Hussites have not even started forming at the time of the game. Hus has translated some Wycliffe’s work exactly in 1403 and started talking about the issues with the catholic church, but there will no Hussites or anything much related to them in the game (not even the further acts as it was mentioned here by someone from the development team that the later acts are supposed only to take place several moths after Act I)