Ok, first, I admit, I had no idea of what Im talking about.
But I see the trailer and one thing that dont strike as realistic was the part at 1:30 to 1:38, when a soldier attack is repelled and another came in, the first one seems to “wait” until the second is defeated in order to attack…
So, this individual duels were the rule back then? I imagine that in the chaos of a battle is more likely that some soldier were sourrounded by enemies and killed easily, if they got alone vs many, and not so much the honorable one vs one duel…
If this is a game mechanic to made, well, a game more enjoyable, im totally ok with that, but I feel that is a down on realism.
I remember the first time I ever play any ARMA game (in my opinion, the most realistic modern war game) and the first minutes for me were totaly frustrating, to adjust from any FPS where you are invencible, to get the idea of really using cover, advance with your allies, using cover fire and so, even with all that, the one hit dead from a lucky bullet is a constant menace that keep you at the edge the entire battle… totally frustrating, but on the other side, I really enjoy the whole achivement of getting it.
How is gonna be in this game, a caothic battlefield where you need to stay in formation to survive, fighting back to back with comrades so you dont get backstab, arrows and others projectices raining from the sky with constant fear of get hit and dead, or a less demanding one on one figths with cero chances to get an arrow to the knee (jeje)…
Im ok either way, but Im just wandering…
PD: srry for the awful english, its not my first language