Off topic: got in trouble with my manager one evening when running the ‘basement bar’ for a private function one evening…
Guests wanted ‘depth chargers’ (jagermeister shot in bottom of a beer). Was told to serve them at the bar and remove empties straight away.
(Something about ‘against the law to serve them’…)
On topic: how awesome is it when discussions become ‘two way’?!..
Bet a few peeps tune into the live Q&A, and Yay to WH for engaging and explaining whats going on.
We kinda need it. Communication is key. Many of us have faith they will deliver…
So far all I have seen them give is ‘constant strivance to deliver better and more’.
If their product had been the typical eight hour corridor shooter I doubt anyone would find problems (its pretty easy to playtest linear experiences)…
Non linear RPGs are smegging hard to nail ‘perfect out the gate’, and is the reason they just arent made.
So many years to develop and real hard work.
Or make another cookie cut clone of whatever flavour of the moment is… half as long to make/require smaller team and less asset creation/easy to test and polish and sell for same amount.
So a studio can make twice as many projects and still own IP and can sell it onto more platforms etc…
Not a lot of money in RPGs.
Last couple of ‘elder scrolls’ games are exception- where they found the more they dumbed down the ‘difficult’ “roleplay elements” the more commercial success could be found.
By the time Skyrim came out they were just pretty medieval walking simulators ripe for modding to make even prettier or to add gameplay that was fun/immersive/challenging.
Dont get me wrong - I love Skyrim with hundreds of mods (my minimum req to bother to fire it up), whereas I LOVE me my vanilla KCD.
I know my KCD experience today is nothing like the ingame world I will have in eighteen months…
Hearthfire as an example: mods based on it proved vastly more refined and deeper experience. Those mods couldnt have happened with the mechanics that Hearthfire brought to the table.
In that regard I hope that is how KCD DLCs prove longterm valuable.
Any assets or scripts they bring is what we are paying for, ultimately.
These prove the foundation for the ultimate KCD experience.
Due 2019 (dont forget to discuss prior to happening)