Plus the fact that KC:D has been selected multiple times over as the best or one of the best kickstarter campaigns, and most-anticipated games from KS is already a huge boon to the game. every month or two they put out vids for the community, which are hardcore with word of mouth. if every backer gets 5 of their friends to buy the game, that’s nearly 215,000 copies sold + the already raised ~2.2 mil. I’ll assume the game will come out at a $60 pricepoint (standard price) then that’s nearly $13 million. and since they don’t have a publisher who’ll take a huge part of that (they do have investors, he’s put several million in by my understanding) so even if half of that goes to paying debts/investors, that’ll be 6-7 for the company, more than enough to pay some bonuses for hard work and jumpstart right into Acts II and III.
obviously this is just a hypothetical but i think you see the point, if we as a community rally around it and get our friends or just other people interested to buy it, they don’t need to do a lick of advertising. that way if they do advertise, they’re just increasing their profit margins to a larger degree. i know i talk about this game with my co-workers and friends, and several of them will probably be buying it when it comes out (mostly because they don’t do the whole kickstarter thing). i showed another friend and he became a backer, which is just as well. i think the entire project has proved that a strong community and support can make up a lot for the lack of a traditional publisher/developer relationship. and that’s always better for the devs