Is this legal?

Being new to a business is never any excuse for bad quality product.

Whether or not KC:D is a “bad” game or a “broken” game (I’m on PC thanks to goodness; I have seen minor bugs like the archery contest bug, only) is has a bad reputation now, and that’s as bad or maybe even worse, as even when they fix it, the game will have a black eye.

Gaming fans are weird. We saw so much fan-worship during development it was sickening. And as in real life, love is just a step away from hate. Warhorse has an unenviable job on its hands right now.

They sold it as the same price as any other AAA game because they want to be a AAA game company, and the backers got access to beta, meaning they knew what they were backing up. Also, they’re not “getting rich from a game paid for by others”, they used the money from their backers to fund the game and pay for the things they need (i.e. employees, electricity, technology, marketing, etc). And they are using the money earned from sales to pay for more employees, better technology, and other things to get these game breaking bugs fixed ASAP to keep the fanbase happy and they’re listening to fans about what bugs there are and responding and keeping us up-to-date; they’re using the money earned to please the fanbase and improve the game tenfold, and yes it might be buggy at launch but their working as hard as they can to fix all the bugs and patches are coming out fast to fix everything that needs fixing.

It works fine on your machine and it works fine on mine…
It doesn’t mean that the brother should pay a dime
for this pile of crap that don’t work for him
That’s the world today
devs throw games at us completely at whim
They won’t test the quests release them bugged as hell
Even my own grandma can code better software

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nice rhymes (not sarcasm, i thought it was actually good)

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Thanks, I always put all my heart into my lyrics. :wink:

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Most companies that make a product fund the product themselves meaning they have to recover the cost of development through the price of the product… warhorse don’t have to do that because the cost to develop the product was paid for in advance by people paying for the product so yeah… they are making profit without having the risk of investing themselves. I’m sure they did actually invest some themselves of course but nowhere near as much as a triple A developer.

Saying they charged AAA money because they WANT to be an AAA Dev is hilarious.

i wanna be a world leader but I don’t charge a world leaders wage and that somehow magically makes me one? Lol

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How do you know they are listening to the fan base? I’ve barely seen a question answered… in fact most are complaining about the lack of responses and crappy communication when they do give a vague response…

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Charging the same as a AAA game means they make the same as one, meaning they in turn can hire more devs, more technicians, so-on. Also they did risk something, maybe not money, but support. If the game that people backed turned out to be completely horrid, all support for them is gone; that means that if they tried to release a new title, nobody buys it, they lose money and go bankrupt, so there was risk involved.

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^ They listen

*Edit: Also, where is your proof of people complaining about devs not listening? Please provide it. Thank you! :slight_smile:

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80+ hours and I’ve encountered numerous bugs and numerous crashes on the X. That being said, this is one of the best games I have ever played and the bugs and crashes are annoyances compared to the joy I have with the game.

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But that is what’s happening. A huge portion of console players won’t buy another game from them or support them now because they did release something horrible for us.

The community manager himself a week after release admitted they released a game they weren’t happy with and they knew it wasn’t ready… but where was that transparency at release? If they knew it was bad then why charge the money? Are you trying to say it’s up to us to fund them fixing the game? I thought I was paying for a working game? It was never stated that I was buying an unfinished game that needed my money to fix it? They had no right charging AAA to do that without stating it first. It sounds like your making random excuses for them that don’t add up.

They charged AAA because they wanted to be AAA so they could use the money to actually fix the game… that’s the basics of what your saying and it makes zero sense and isn’t consumer friendly.

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Sir Divine’s point is perfectly reasonable and correct here. The developers have not dropped the game and then flew to the Cayman islands.

Nobody is satisfied with the speed of the fixes. Assuming the developers are not unhappy with the speed of fixes must be based on ill will stemming from unhappiness, or a lack of reading on this forum about the developers giving updated info for those who care to read it.

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Wow 2 comments from the community manager on the forum… I’m not screenshotting every person who says warhorse has had crap communication from launch because it’s common knowledge. It’s always vague non answers to some of the most severe bugs.

Please quote so we may read it

The point was made that it was not being done. getting mad that you were proven wrong is pointless.

Dude I’m on a phone at 1am and it’s a post from a week ago. Honestly can’t be bothered to figure out what post it was in. I’ll have a quick look tho

2 comments from the community manager. That’s 1 person to manage EVERYTHING that’s happening here, and I have no doubt that the devs look here too to find the bugs and work on them, just because they’re not responding doesn’t mean they’re not listening.

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pants are the worst possible exaple. washed with stones, abused with wire brushes and sand paper, cut and sliced and frayed and sold at premium prices as “designer” items…

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:slight_smile: I can’t tell you’re on a phone though

Thanks for looking

I’m sure I didn’t take any drugs today, so I can’t figure out how I know what you’re talking about.