Fwiw, this version (PS4 v1.08) is downloading on my sys now. ~15.5GB. So there is a release/patch prior to ashes. Won’t know if 1.5.x or 1.6 till after finished; will post update
Yeeeaaaaaaahhhhhh!!! What I’ve been waiting for!!! THanks
It’s KCD v 1.6 and it comes with normal vs hardcore mode choice
An auto HUD defeat yet?
Want the PC in the loungeroom, but I dont need the screen etching (not using a LCD panel).
Given time between significant patches is likely to widen a bit - this is the make or break patch fory loungeroom…
Chessquren/anyone confirm if the game yet has some sort of auto HUD removal yet?
WH: patch notes not yet updated!
Patience grasshopper. Just launched playline2
Smiles- ye da man!
not on GOG yet.
Guess I will start 1.6 on PL #4
Just the compass without cardinal directions and effects when occur
Quest destinations and (nearby) landmarks appear in compass
Weird thing is, I don’t see a fix for the baptism by fire crash bug in the update history.
Wha… some progress?
Brilliant. Glad to see Warhorse care.
They really do address concerns; and the wait time is waaaay better than hoping the community do it.
Any framerate differences around the bottlenecks all machines have (eg first store in skalitz/first corner entering rattay(from millers))?
Once the devs deal with those broken models we know that the optimisation shall be coming along…
I cant believe they made patch 1.2- but there was a whole tome of other difficulties to deal with at the time…
The infamous dot is still there
Yea! Glory to the gold dot!
My ps4 is updating 1.08 right now, but I can’t seem to find information on what this patch includes…
Version 1.08
Hardcore mode
*Added a new game mode - Hardcore mode.
*Combat rebalance to make combat more fair for the NPCs.
*Economy rebalance to make trading even more fair to the merchants.
*Survival rebalance to make killing Henry more fair for the environment.
*Some perks have been altered for the HC mode.
*Reduced HUD.
*Removed tutorial messages.
*Removed “combat star” HUD element.
*Removed player indication from the map and cardinal direction labeling from compass. Navigation should now rely on landmarks and sun position.
*Autosaves are removed.
*Fast travel disabled.
*Added special negative perkd that are chosen during character creation. These include sicknesses, birth defects and other trials of medieval life.
New features
*Added “disable tutorials” setting in the game options.
Fixed bugs
*We implemented another failsafe mechanism that should fix any remaining problems with saving. This may cause one prolonged loading during the first start of the game after patching.
*Henry’s chest in huntsman lodge have no longer “Rob” prompt
*Knocking out Nicholas in Cherchez la Femme no longer breaks the quest.
*Fixed bug in Nasty Habits which sometimes prevented player from submitting wine.
*Fixed light optimization that caused freezes while riding on the horse for a prolonged time.
*Hans Capon no longer sleeps till judgement day after complrting quest Prey.
*Killing NPCs in Playing with the devil quest properly fails it.
*Killing executioner Herman should no longer tank players reputation.
*Guards react faster in a situation where you knock out someone and then carry him.
*Fixed numerous bugs in quest Aquarius.
*You can no longer drink a port from Talmberg caste in the quest Run
*NPC react faster to player’s surrender.
*Standing up before dice mini game with nightingale no longer breaks the quest.
*Halberds are no longer thrown away after the end of the guard duty.
*Fixed another bug with bird cages in the Bird in the hand quest.
*Soldiers should no longer attack player after he paid the fine or talked his way out of the crime.
*Crouch does not immediately trigger stealth music.
*Henry now poops when triggered to do so with the appropriate button.
Ok, ok, I made the last one up for fun for typing this all out… Lol
You actually got me LOL I though it was a feature.
Fyi - hostile Vanyek in Skalitz (playline 2) appears to be fixed
There is no single life (permadeath) mode. So you have no risk to loose your time by using save-load-save-loade-save-load-… function. No risk = no challenge.
How can it be considered as a hardcore if you literally risk nothing? If you died - load, if chosen “wrong” option in the dialogue - load, if you sold or lost something important - load, if you did something undesirable - load. Load and load and load again.
Permadeath is easy: delete all save files except your save exit
It should be a part of the game mechanics. At least an option at the begining new playline.
Currently, abusing S/L even braindead retards can defeat strong enemies right after start of the game. eDxp for example already showed that concept in his twitch streams: he managed to kill very first cuman that tried to chase Henry.