I love KCD, but what is next after they roll out the bug fixing patches? It would be naive to think there is not a content team already working on future game content, with that said here are some thoughts after playing the game for about 100 hours on some of the things I would like to see Dan and his team consider.
These are just some thoughts on some of the areas I would like to see expanded on to improve the longevity and replay ability of the game.
There should be a quest for Henry to become a knight to where there is a accolade ceremony and your character gets the title Sir Henry. This could also add tournaments to the game where you can take place in the joust and also foot melees. The joust would be a major focus of this with the ability to use lances in combat and new armors to include amazing tournament helmets and horse armor which could be used in combat as well if you want to look the part. This will also allow the player to have a squire follower and maybe some men-at-arms that can follow you to certain missions.
This would be an expansion that adds Guilds to the game like the Merchants guilds and the money lenders. This would be for Thief focused characters with the goal of becoming a Burgher and a Guild Master. Quest could include things like ambushing a caravan for a merchant, assassinations, intimidation, etc. There would be a merchant bank added so that you can keep your wealth in it and earn interest. The ability to buy a tavern to act sort of like a Theif’s Den and to get radiant quest. New gear that focuses on stealth to include a bandit hood with a mask so that it hides your identity when you commit crimes. Also allows you to have bandit and henchmen followers that can be used for certain quest like ambushing a merchant caravan.
This would be a true player home that will cost a fortune to buy but has everything a player needs like a stables, armory, crafting areas, wife, and servants. This would be a place where your followers would congregate at.
The ability to set up a camp so that you don’t have to travel at night.
These are just some ideas on bringing a little more balance to the main features.
Re-balance Henry’s Perks
It would be nice to see Henry’s perks re-examined and balanced a bit to curve his power mid to late game other wise it gets game breaking silly. For starters maybe the amount of perks you can choose is reduced so that you are not a master of everything but have to pick carefully what you want. I would consider reducing to about 4 perks for skills so it levels at 5,10,15,20, etc. It just seems a little over the top atm.
Fix Master Strikes
Ripostes are too easy to perform for the player and the Ai, I like this skill but it needs to be harder to do so that regular blocking and combos can be an effective part of combat as well. This is something that should only be available if your swordsmanship is really high at least 15 and only used by Ai bosses.
Carry Weight Broken
Carry weight is pretty much unlimited to where your character can carry thousands of pounds, after clearing a certain bandit camp my character was carrying about 3000 pounds of looted gear. Once the encumbered icon fills up you shouldn’t be able to pick anything else up.
Archery definitely could use a perk tree, it is my favorite weapon in the game and I would love to be able to develop this skill even further to function like a primary skill. The same can be said for unarmed and polearms.
Make nights more dangerous with more bandits encounters even in the cites.
Make bandits more dangerous so you have to think twice about traveling at night and too far from the cities. If you attack their camp they will pursue you relentlessly and try to follow you. Right now you can pull a few away at a time which makes these too easy.
There really needs to be mounted enemies in the game like the Cumans in the beginning quest that roam the wilderness and the country. These should be very dangerous enemies to deal with and Cuman horse archers should be something to watchout for.
Mounted Combat Expanded
I would love to see mounted combat expanded to be a bit more functional to where you can use a lance while mounted. Also make it possible to enter dialogue while still mounted, so you don’t have to get off your horse to talk to somebody standing in the road.
Light poundage bows should have quicker draw times
Improve polearm functionality so that they can be a primary weapon with perks and able to store them in your horse inventory.
The ability to equip daggers as a weapon without the ability to parry, but you can still dodge and ripostes.
These where major weapons of the period and I hope to see them at some point.
More Unique Weapons and Armor
There needs to be more unique weapons and armor as the current choices are pretty limited.
Light armor was one of the areas I really struggled with as there are not many good options.
Anyways thank you for KCD and I look forward to any future content that comes from the team.