Kingdom Come: Deliverance Reportedly Cost 36.5 Million Dollars?

It this true? Because WCCFtech is know rumor mill. For me is bugs related topic, because its about Indie status.

Because youtube ESO in his video said that game cost about 5 milions to game looks like proper Indie and excuse the bugs…

BTW I dont like these shady Youtubers deals, he had paid trip and had game before others, he is maybe not directly paid, he has exclusive access to developers and admit to have some chat with them about publish some bugged treasures.

If 36 budget is true, is still such project now indie?Arebugs with such budget still ok for you?

I hear they got 1-2 mil from Kickstarter and the rest from a backer…I though it was around $5mil? But IF this is true it includes marketing, merchandising and literally everything related, not just costs to make it. But $30-$35mil isn’t really a lot, games like Skyrim are in the $75-$85mil range easy. But look at how many copies they sell at just $59.99, plus collectors editions plus dlc etc. All I know is this game is legit, bugs aside, and was waaaaaay lower budget than its competitors

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And it was their first game and they’re a new company. Can’t wait to see more stuff from these guys

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The original Kickstarter raised 1.1M GBP when the initial goal was just 300k, and that was meant to prove to their investor that the game had a market out there. It was their last hope of making KC:D.

That led to where we are today. Whatever the cost to make the game, a million copies sold already means $60m.

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New company yes. Their first game no. Most of them, if not all, worked for other gaming companies such as Bohemia interactive.

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Gotcha. Are they all from an old company, like a team that split off like bungee/destiny or whatever? This is WH’s “first title” though yea?

Which mean good money and good “proof of demand” for DLC/new titles. Obviously this has a way to go but if they can do this well with a product in this state, just wait. I’m really hoping they stick around for a while

Dan Vavra worked on a couple Mafia games. Some others have experience in the industry, but it was also the first time for a lot of people.

I think they’ve come up with a great base that has some solid groundwork. It just needs to be tightened up a bit. Look at Destiny 2. By the time they really get the game where it needs to be - if they ever reach that point - it will have been about a year since release and that’s Bungie/Activision. I played the hell out of D1 and I still haven’t bought D2 yet. It took a while for other AAA titles to really improve, and some never did end up perfect. KC:D hasn’t even been out a month yet.

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the game excels for what it is. and 36 million budget is tiny. skyrim cost more than twice that and still sucked balls.

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Right. I get bummed when people criticize it so harshly, as you said it’s not even been out a month. After it’s been out a year or so it should be quite solid, if not sooner. I’m having a blast, sure there are think i want fixed and things I’d like added but it’s great game.

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Lol. I put mods on Skyrim to make it as much like this as possible. God damn undead, dragons and magic users ruining my realism! No, it’s a good game…just tired of fantasy, want more realism and this game has delivered so far; and it’s just a start. 300k bar set to gauge interest that the public blew up to 1.1mil lol. Clearly there’s a market :joy:

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Someone finally realized the medieval era is interesting enough that one doesn’t need to sexy it up with magic and dragons.

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Yup, $35M isn’t a lot these days for development, marketing, release of a game such as this. I’d say fairly ‘cheap’ by today’s standards.

I’ve always balked at the idea that this game cost $5M to develop, produce and release…just no way in hell. If that’s all it costs, I can produce my own!

I mean kinematics alone probably cost $5m.

It is true the game including marketing and everything else costs 36,5mio $
according to gamestar a game counts as Triple-A when it costs more than 50mio$

36 million is NOT a lot of money. And there is no way that a game like this could be done for $5m.

Consider the average salary of a mid-range software developer (the low end of the US Avg) is $65,000. Add an overhead rate of 50% (75% to 100% is probably more realistic) and the total cost of that employee is now $97,500 per year. Multiply that by 80 (# of Warhorse employees) and you’re at a cool $7.8m per year in just labor costs. That is a lot of money for a single year of operation and that doesn’t even include contractors and outside partners.

Yes, I know the math is less than exact and the numbers are in US$ (not Czech), but my goal was to simply illustrate that $36m really doesn’t go very far.

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yes, 36mio is not much considering it has been in development for more than 4 years
I’m glad they could already earn it back so they have confidence and finances for future development.
I cant explain how ESO comes up with 5mio$

Maybe he was brainwashed or he cant count… :slight_smile:

You cant really compare Skyrim and KCD budget, because in czech republic are developers much cheaper (i would say 2x-4x times)… In other hand, Bethesda had already working framework, KCD had only Crysis engine good for FPS games.

Perhaps $5mil was kickstart plus matching start up money

Yeah maybe they burned 5M for tech demo before Kickstarter, in context of other investements Kickstarted was just the Test of interest… but all decisions was probably on main investor who gave them 30 Mils and probably his people rushed the launch, but to be honest 35M should be enough and they invested them into 3D Models, cutscenes,Actors and VoiceOver etc… instead of proper testing - game systems and quest scripting…

The kickstarter was to prove to investors that the game will generate demand.

The 36 mil figure doesn’t include marketing.