License not verified (Epic Games)

Hi all, since windows update(version 2004) I can’t launch the game. “License not verified, Init of EOS has failed.”. I bought the game from Epic Games, royal edition. I tried disable all antifirus program(ESET NOD 32, windows defender), reinstall game, launch with administrator rights. I dunno what to do more. Please help. I wrote mail to support team without response (ticket was submitted 17.06.2020 17:00 GTM+2).

Log:
BackupNameAttachment=" Build(0) 29 Jun 20 (09 18 46)"  -- used by backup system

Log Started at Mon Jun 29 09:18:46 2020
Built on Feb  7 2020 21:12:35
Running 64 bit Windows version
Executable: C:\EpicGames\KingdomComeDeliverance\bin\Win64MasterMasterEpicPGO\KingdomCome.exe
FileVersion: 1.9.4.0
ProductVersion: 1.9.4.0
Using Microsoft (tm) C++ Standard Library implementation

Cmdline: '"C:/EpicGames/KingdomComeDeliverance/bin/Win64MasterMasterEpicPGO/KingdomCome.exe"  -AUTH_LOGIN=unused -AUTH_PASSWORD=HIDDEN -AUTH_TYPE=exchangecode -epicapp=Eel -epicenv=Prod -EpicPortal  -epicusername="Reapy1339" -epicuserid=512ff0247e5448cd9301882c35b7e86a -epiclocale=en'


Total number of logical processors: 12
Number of available logical processors: 12
Total number of system cores: 6
Number of cores available to process: 6
 
Processor 0:
  CPU: Intel Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
  Family: 6, Model: 14, Stepping: 10
  FPU: On-Chip
  3DNow!: not present
  MMX: not present
  SSE: present
  SSE2: present
  SSE3: present
  Serial number not present or disabled
 
Processor 1:
  CPU: Intel Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
  Family: 6, Model: 14, Stepping: 10
  FPU: On-Chip
  3DNow!: not present
  MMX: not present
  SSE: present
  SSE2: present
  SSE3: present
  Serial number not present or disabled
 
Processor 2:
  CPU: Intel Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
  Family: 6, Model: 14, Stepping: 10
  FPU: On-Chip
  3DNow!: not present
  MMX: not present
  SSE: present
  SSE2: present
  SSE3: present
  Serial number not present or disabled
 
Processor 3:
  CPU: Intel Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
  Family: 6, Model: 14, Stepping: 10
  FPU: On-Chip
  3DNow!: not present
  MMX: not present
  SSE: present
  SSE2: present
  SSE3: present
  Serial number not present or disabled
 
Processor 4:
  CPU: Intel Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
  Family: 6, Model: 14, Stepping: 10
  FPU: On-Chip
  3DNow!: not present
  MMX: not present
  SSE: present
  SSE2: present
  SSE3: present
  Serial number not present or disabled
 
Processor 5:
  CPU: Intel Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
  Family: 6, Model: 14, Stepping: 10
  FPU: On-Chip
  3DNow!: not present
  MMX: not present
  SSE: present
  SSE2: present
  SSE3: present
  Serial number not present or disabled
 
Mods dir is 'mods'
[Mod] mods/mod_order.txt not found
[Mod] Loading mods in alphabetical order
[Mod] 0 mods loaded from mods/
GameDir: Data

User folder is 'C:\Users\Beast\Saved Games\KingdomCome'
Pak 'data\dlc0.pak' is opened, root: 'data\'
Pak 'data\dlc1.pak' is opened, root: 'data\'
Pak 'data\animations-part0.pak' is opened, root: 'data\'
Pak 'data\animations-part1.pak' is opened, root: 'data\'
Pak 'data\buildings.pak' is opened, root: 'data\'
Pak 'data\characters.pak' is opened, root: 'data\'
Pak 'data\cloth-part0.pak' is opened, root: 'data\'
Pak 'data\cloth-part1.pak' is opened, root: 'data\'
Pak 'data\cloth-part2.pak' is opened, root: 'data\'
Pak 'data\geomcaches.pak' is opened, root: 'data\'
Pak 'data\ipl_heads.pak' is opened, root: 'data\'
Pak 'data\heads.pak' is opened, root: 'data\'
Pak 'data\music.pak' is opened, root: 'data\'
Pak 'data\objects.pak' is opened, root: 'data\'
Pak 'data\sounds.pak' is opened, root: 'data\'
Pak 'data\textures.pak' is opened, root: 'data\'
Pak 'data\ipl_videos.pak' is opened, root: 'data\'
Pak 'data\videos-part0.pak' is opened, root: 'data\'
Pak 'data\videos-part1.pak' is opened, root: 'data\'
Pak 'data\videos-part2.pak' is opened, root: 'data\'
Pak 'data\videos-part3.pak' is opened, root: 'data\'
Pak 'data\videos-part4.pak' is opened, root: 'data\'
Pak 'data\ipl_videosb.pak' is opened, root: 'data\'
Pak 'data\videosb-part0.pak' is opened, root: 'data\'
Pak 'data\videosb-part1.pak' is opened, root: 'data\'
Pak 'data\videos_dlc4-part0.pak' is opened, root: 'data\'
Pak 'data\videos_dlc4-part1.pak' is opened, root: 'data\'
Pak 'data\videos_dlc4-part2.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010300.pak' is opened, root: 'data\'
Pak 'data\patch\patch_010300.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010400.pak' is opened, root: 'data\'
Pak 'data\patch\patch_010400.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010403.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010500.pak' is opened, root: 'data\'
Pak 'data\patch\patch_010500.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010600.pak' is opened, root: 'data\'
Pak 'data\patch\patch_010600.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010602.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010700.pak' is opened, root: 'data\'
Pak 'data\patch\patch_010700.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010700b.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010701.pak' is opened, root: 'data\'
Pak 'data\patch\patch_010701.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010701b.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010800.pak' is opened, root: 'data\'
Pak 'data\patch\patch_010800.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010900.pak' is opened, root: 'data\'
Pak 'data\patch\patch_010900.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010902.pak' is opened, root: 'data\'
Pak 'data\buildings_hd-part0.pak' is opened, root: 'data\'
Pak 'data\buildings_hd-part1.pak' is opened, root: 'data\'
Pak 'data\characters_hd.pak' is opened, root: 'data\'
Pak 'data\objects_hd-part0.pak' is opened, root: 'data\'
Pak 'data\objects_hd-part1.pak' is opened, root: 'data\'
Pak 'data\textures_hd.pak' is opened, root: 'data\'
Pak 'data\sounds_hd.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010500_hd.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010600_hd.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010700_hd.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_sounds_010500_hd.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_sounds_010600_hd.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_sounds_010700_hd.pak' is opened, root: 'data\'
Pak 'engine\engine.pak' is opened, root: 'data\'
Pak 'engine\shadercache.pak' is opened, root: 'data\'
Pak 'engine\shadercachestartup.pak' is opened, root: 'data\'
Pak 'engine\shaders.pak' is opened, root: 'data\'
Pak 'engine\shadersbin.pak' is opened, root: 'data\'
Pak 'data\ipl_cinematics.pak' is opened, root: 'data\'
Pak 'data\cinematics.pak' is opened, root: 'data\'
Pak 'data\tables.pak' is opened, root: 'data\'
Pak 'data\scripts.pak' is opened, root: 'data\'
Pak 'data\gamedata.pak' is opened, root: 'data\'
Pak 'data\scripts_dlc2.pak' is opened, root: 'data\'
Pak 'data\scripts_dlc3.pak' is opened, root: 'data\'
Pak 'data\scripts_dlc4.pak' is opened, root: 'data\'
Pak 'data\textures_dlc4.pak' is opened, root: 'data\'
Pak 'data\cinematics_dlc4.pak' is opened, root: 'data\'
Windows 10 64 bit (build 10.0.19041)
System language: Czech
Windows Directory: "C:\WINDOWS"
Local time is 09:18:46 06/29/20, system running for 26887 minutes
16313MB physical memory installed, 6981MB available, 134217727MB virtual memory installed, 57 percent of memory in use
PageFile usage: 91MB, Working Set: 80MB, Peak PageFile usage: 91MB,
Current display mode is 1920x1080x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
GameName: Kingdom Come: Deliverance
BuildTime: Feb  7 2020 21:12:35
Physics initialization
Renderer initialization
Logging video adapters:
- NVIDIA GeForce GTX 1080 (vendor = 0x10de, device = 0x1b80)
  - Adapter index: 0
  - Dedicated video memory: 8079 MB
  - Feature level: DX11 (SM 5.0)
  - Displays connected: yes
  - Suitable rendering device: yes
- Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
  - Adapter index: 1
  - Dedicated video memory: 0 MB
  - Feature level: DX11 (SM 5.0)
  - Displays connected: no
  - Suitable rendering device: no
Active GPUs: 1
Pak 'data\_fastload\startup_animations.pak' is opened, root: 'data\'
Pak 'data\_fastload\startup_characters.pak' is opened, root: 'data\'
Pak 'data\_fastload\startup_characters_hd.pak' is opened, root: 'data\'
Pak 'data\_fastload\startup_graphics.pak' is opened, root: 'data\'
Pak 'data\_fastload\startup_graphics_hd.pak' is opened, root: 'data\'
Pak 'data\_fastload\startup_hd.pak' is opened, root: 'data\'
<Audio>: AudioSystem initialization
Font initialization
About to initialize FMOD Studio. Headers: 11007. Master bank: KCD.bank
FMOD version check: Headers 11007, Binaries 11007
CryAudioImplFmod: initializeFmodStudio succeeds (banks: KCD.bank, KCD.strings.bank)
FMOD version: Headers 11007, Binaries 11007
Audio driver in use by FMOD Studio:
-- getOuput returned 8
-- Driver name: "Reproduktory (2 - Sound BlasterX G6)"
-- System rate: 48000 Hz
-- Speaker mode is 3
-- Speaker mode channels: 2 channels
getDSPBufferSize:
-- Buffer length: 1024
-- Number of buffers: 4
Using FreeType 2.5.5
Network initialization
[net] Socket IO management: External [iocp], Internal [iocp]
network hostname: Beast-PC
  ip:192.168.2.100
[Network Version]: RELEASE PURE CLIENT
Online initialization
Lobby initialization
MovieSystem initialization
Console initialization
Time initialization
Input initialization
CTobiiEyeTrackerInput::Init() CALLED
Tobii Eye Tracker detected and running
LightFX64.dll correctly initialized
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
LiveCreate initialization
Initializing AI System
Initializing additional systems
Dynamic Response System initialization
Displayed build info: 1.9.6-404-504
Pak 'data\textures_hd.pak' is disabled
Pak 'data\objects_hd-part0.pak' is disabled
Pak 'data\objects_hd-part1.pak' is disabled
Pak 'data\buildings_hd-part0.pak' is disabled
Pak 'data\buildings_hd-part1.pak' is disabled
Pak 'data\characters_hd.pak' is disabled
Pak 'data\_fastload\startup_graphics_hd.pak' is disabled
Pak 'data\_fastload\startup_characters_hd.pak' is disabled
[Epic] Initialized. Setting Logging Callback ...
Ansel init...
Ansel init DONE (OK)
Initializing default materials...
DLC list:
[1 TreasuresOfThePast] 2832745a324245079d0d2d0facd8c182, @ui_dlc_name_1, active: N, save: Y
[2 HDTextures] 0860c863cd5e494c9b7b80d77b8089b9, @ui_dlc_name_2, active: N, save: N
[3 HDSounds] 0686562dcf834389832221d03b556470, @ui_dlc_name_3, active: N, save: N
[4 NewHomes] f608e308d6ab4abf88c45967c3405b21, @ui_dlc_name_4, active: N, save: Y
[5 HDVoicesEnglish] 2441ece2a6f24fc7a4e2086caf735434, @ui_dlc_name_5, active: N, save: N
[6 HDVoicesGerman] 7ee2a397f84048028041522194c1895a, @ui_dlc_name_6, active: N, save: N
[7 HDVoicesFrench] ec30758385984288b79632570c6e1c46, @ui_dlc_name_7, active: N, save: N
[8 StoryDLC] 9cface5448694861879def457a3b6194, @ui_dlc_name_8, active: N, save: Y
[9 ExpeditionaryRides] f255964383d04135921876c536a0099c, @ui_dlc_name_9, active: N, save: Y
[10 TheresaAndDog] 42a607b35e1b4728afbc26c88080f429, @ui_dlc_name_10, active: N, save: Y
Running machine spec auto detect (64 bit)...
- Windows 10 64 bit (build 10.0.19041)
- System memory
--- 16312 MB
- Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
--- Number of available cores: 6 (out of 6)
--- Number of logical processors: 12
- NVIDIA GeForce GTX 1080 (vendor = 0x10de, device = 0x1b80)
--- Dedicated video memory: 3983 MB
--- Feature level: DX11 (SM 5.0)
- Final rating: Machine class 3
Pak 'localization\czech_xml.pak' is opened, root: 'localization\'
Pak 'localization\ipl_english.pak' is opened, root: 'localization\'
Pak 'localization\english.pak' is opened, root: 'localization\'
Pak 'localization\ipl_english_hd.pak' is opened, root: 'localization\'
Pak 'localization\english_hd-part0.pak' is opened, root: 'localization\'
Pak 'localization\english_hd-part1.pak' is opened, root: 'localization\'
Pak 'localization\english_dlc2.pak' is opened, root: 'localization\'
Pak 'localization\english_dlc3.pak' is opened, root: 'localization\'
Pak 'localization\ipl_english_dlc4.pak' is opened, root: 'localization\'
Pak 'localization\english_dlc4.pak' is opened, root: 'localization\'
Pak 'localization\patch\english_patch_010800.pak' is opened, root: 'localization\'
Pak 'localization\patch\ipl_english_patch_010900.pak' is opened, root: 'localization\'
Pak 'localization\patch\english_patch_010900.pak' is opened, root: 'localization\'
Pak 'localization\patch\ipl_english_patch_010902.pak' is opened, root: 'localization\'
Pak 'localization\patch\english_patch_010902.pak' is opened, root: 'localization\'
License not verified - Init of EOS has failed