So, I have always enjoyed playing a thief (I spent 15 years in Ultima Online playing a thief as my main character for example). MY hopes are that this game won’t be like Skyrim or most other generic games where you play a thief. Actually, I don’t think I will play this game as a thief (although, stealing something when opportunity knocks is a different thing). What I mean is most games have a thief template that more or less is based on backstabbing damage with a bow, disarming traps and stealth. And some games have bothered putting in a perk called stealing so you can nab a few coins from a NPC. Or, if you bother to master it, you can steal thier armour while they sleep or have the back turned at you. Yey.
And then there is lockpicking with all that comes with that. Some games offer lockpicks, some just offer perks for lockpicking, some offer both. Some games does not have it at all.
But in all games EVERY freaking merchant sell lockpicks. Anyhow. I mean, come on, does all merchants in all worlds support thieves like that? Merchants should be the maintargets for thieves, not the main suppliers of tools to be used by thieves.
I think it would be more realistic if you/I as a thief had to create your own tools since beeing a thief after all is a somewhat shady business? I can agree to someone in a thiefguild or a fence could possibly sell lockpicks, but I would think it’s more rare than common.
I was one of those who actually liked the idea of the lockpicking minigame in Skyrim, although, I must say I prefer the one in Thief for example.
So, my question is, if you by some reason get to pick locks, how is this supposed to work?
And will everyone who sells something sell lockpicks? I hope not.