Making Money Without Killing or Stealing

Where are you finding your boar? I see them once in while but I hardly see much aside from rabbit, and if I do its deer…granted I don’t really hunt much, I just travel and dont bother with roads that take me out of the way since as of now the forest is not a threat

Boar - take path W of S portion of Ledetchko, little bit W of bandit camp with overturned wagon. Swine like flies… designated boar area

In the forests north of Neuhof there is a boar hunting ground that will even be marked on your map if you discover it.

It should be around there, where the thing is that I call a circle:

Cool. I don’t necessarily neeeeeed money but I think I’m gonna go hunting tonight, and why not hunt something that sells well ya know

Finally sold off most of my bloodstained loot. Absurd amount of non-workable game money… over 200k Gr

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#DirtyMoney #MyHentrysGoingLegit

Ever get artisans to sell/do stuff? Seems underdeveloped. One in Rattay next to arms trader seems to be making weapons but nothing for sale. There should be proper artisan crafts/goods.

Skalitz had a potter.

Do you want to invest in businesses?

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Did you ever play mount and blade? The economy from town to town was amazing. SOmething like that would be nice. And the ability to pay high groschen for a special weapon like you made for Sir Radzig but from another blacksmith. Costs a lot and take a couple weeks to make/you have to help them get materials. I keep finding the same swords over and over and now that I have the bailiffs mace I dont even need anything else lol.

Never played. Not on PS4

Great idea. Hope DLC for after main quest (earlier would be nicer)

I just came here to post that Crowder is a national treasure.

Its cool. Completely different game but its cool. So when you get to a town you can “assess the market” to find out what they produce a lot of and what they need. So you can buy their goods at a cheap price if they produce a lot of it and take it somewhere else where it is scarce and make mad profit; playing a merchant style. You can also open your own business and depending on what city you’re in and what business you open you’ll make different profit margins. It’s pretty fun

Wait wait, NOW in present day beating someone up and taking their stuff is stealing. Back then not only wasn’t it stealing, it was how the poor knights of the lesser gentry made a living.

The distinction was if the fight was mutually agreed combat or not. If you stealth kill them, yea murder. If they yield and you kill them, if they’re a Christian, not a heathen or heretic, then yea church (who’s the people who decided these things back then) considers that murder, ‘foreigners’ could even be fair game too I believe, at least as far as the law is concerned if not morality, since not everyone was protected by the law. That’s were ‘outlaw’ came from, people ‘outside the law’ in the sense they were not protected, so you could even kill them and it wouldn’t be murder.

But back to Knights, and the fair combat exception, that’s what tournaments were about - knights gathering together to literally legally beat each other up and take their stuff. Nothing amoral back then about doing the same in an informal setting. You just had to give the guy a chance to agree to fight you, you couldn’t just mug him. Once they explicitly or implicitly agree the rest is just etiquette. Kidnapping and holding people for ransom was even legal and a common practice not even considered amoral back then.

So, in the context of the internal logic and morality of the game and the historical setting, it’s not the killing and taking their stuff that would make it robbery or murder, but who is was and how you did it.

But all that aside, yea. looks like they made flower picking the analog for ALL day labor agricultural work options peasants may have had, and alchemy the analog of all skilled labor. Which isn’t too crazy. Would be a lot of work to make a lot of mechanics and animation work for being, like, a ploughman or a tanner. Would be nice if they did though, I agree.

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I agreed to a duel…a gentlemen’s duel…not a duel where I get knocked out from behind as soon as its over and then looted down to my skivvies lol

So, if you find a wayfarer/mercenary who wants to fight you can duel him, sure. But as soon as you win he may give you gold, which you are entitled to as you two placed a wager. But to knock him out as soon as he turns his back and take all of his gear, especially considering these duels are in the wild where he could be easily attacked by the heavy Cumin threat that is currently taking place, would not be very honorable.

We may, for era related realism, add killing bandits. But I will have to meet you at a half way point of it having to be at the request of someone higher then you. Just running around killing bandits with your own sword, as opposed to rounding them up for trial, sounds more like mercenary work to me. And a mercenary is only a vigilante who is getting paid…depending on how you’re getting paid is the only difference between you and the bandits you are killing.

I dont necessarily neeeeeed animations, though that would be nice. But a balance, the more jobs/activities you add the more memory you utilize meaning the less animations you should add, and vice versa. If they added like fishing and cooking/curing/smoking meat, just those two, I would like to see mini games/animations for them. If they add a whole bunch of stuff to do, maybe just simple scenes like when you cook meat currently or pick a flower. Idk, i’m not a modder, unfortunately, just have ideas i have no way of implementing lol

would be nice to develop trade network/resource management whilst Lady Stephanie (or somebody) is competing against you

ever notice the traders don’t travel with a pack mule/horse and are without guards. that needs some serious tweaking. the stakes should be higher as well as the risk (for the Cuman, bandits, and even Henry if he crime is his thing).

found the following excerpt from a book entitled ‘The Czechs and the Lands of the Bohemian Crown’. game certainly has elements of it but with a good DLC there’s much that could be done: “Many lesser nobles had few choices except to become the client of a great lord, a soldier of fortune, or a brigand”

What about hunting after you become huntsman of Talmberg? BTW quests are the best solution for you. :smiley:

Once you become huntsman, then it will be legit. As for quests, even if it is the way of the times, all quests, pretty much all anyway, are “go here, steal this, bring it back” or “go here, kill so and so and bring me their ear/spurs” you caaaaaan talk your way though, but talking does not make you money. I’m not complaining…i want fun discussion about making money the way commoners do and staying legit, say you didnt have Sir Radzig take you in…how would you make money legitimately? Cant farm, cant hunt(legally, early on), cant fish, killing is killing, stealing is stealing(even if in game it does not mark as stolen, all item you acquire without earning or buying are “stolen” to me for purpose of this topic), and gambling is gambling and, even if gambling is legal, you most likely have found rigged dice, which you would then use, which is cheating. Cant a guy just make an honest living in this game? lol

a few activity/job mods here would do wonders for realism and immersion. What happens when Henry finishes everything? Then what? What if he wants to retire like his ol man to a life of a simple blacksmith.

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I dont know for sure but given the way he handles a sword, I would say Henry’s dad was more than a blacksmith his whole life. No spoilers, I still have a lot to play story wise.

Thing I’m saying is era realism they had a VERY different idea about human life than we do. Lots of people didn’t even really count as full humans as far as what was considered murder and robbery. We enjoy a concept of universal fundamental human rights, they just didn’t have that. If you were a class of individual that didn’t have a specific legal or religious protection, you were fair game. Many classes of humans had the same moral and legal status as animals. That’s how otherwise hyper religious ‘moral’ common people could rationalize the pogroms against the jews described in the game’s historical info tabs. To us, now, with our modern moral outlook, that’s simply genocide. But to them, the jews, as heathens, non-Christians, there was nothing at all amoral about killing them and taking theirs stuff. The limitation was merely the legal protection given to them by the king, which basically just made them on par with the deer and rabbits, killing them wasn’t murder, more like poaching, or maybe analogous to how some vegetarians view animals - wrong to be cruel to them but even killing them not exactly the same as murder, which is why, as the historical info describes, killing jews the king would just demand a fine, and the pope wouldn’t care.

Rationalizations like that could also be why armies could loot, rape, and pillage, then go to church the next day and call themselves good Christians with a straight face, and act among their own communities the polar opposite of the way they acted then. They would argue things they did, to which we would consider obvious horrible criminal atrocities, weren’t crimes at all, since the people they did them to weren’t covered by the moral or legal protections that would make what they did wrong, protections which we now take for granted apply to everyone.

So yea, arguably not only bandits are fair game as outlaws, but (I don’t think this is a spoiler) in the very beginning, to the medieval mind, Fritz might have been on shaky but arguably OK moral ground contemplating sticking a knife in Deutch, provided what Deutch was saying could truly be considered treasonous. Traitor forfeits his claim to legal protection from the lord he betrays, and his oath breaking, as mortal sin, breaks his moral protection as well. The story doesn’t actually give those characters credit for that much self awareness, but the real people of the time could well consider those questions in those kinds of terms, and so could your Henry.

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