Making Money Without Killing or Stealing

Also none of those games claim realism like this one did, and this game did a good job I’m just hoping for more ways to make money and pass time and it kind of occurred to me there aren’t many “legitimate”, anti-altercation ways to make good money, minus picking flowers and making/selling potions

The dice scenario checks out lol. But what, you’re going to sell the treasure or keep it? Keep it, no profit…sell it, one time profit.

I’ve met at least 3 wayfarers that sold maps. Two of them had something to do with playing dice, third one got paid for something with map.

But there are plenty of other legal and “peaceful” ways to make money:
1 ) playing dice
2 ) fight club
3 ) archery contests (especially playing chumps, it’s easy money for good archers)
4 ) alchemy
5 ) reselling
6 ) dueling with wayfaring knights

But why do you even need money if you want to be peaceful and honourable? To buy clothes? It’s easy to get enough with all these methods. I just wish there was blacksmithing.

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Archery contest is legit. Playing dice with all normal dice is legit. Fight club or any duel is legit to me so long as you don’t knock them out and steal their stuff(even though you can and no one cares). Alchemy is picking flowers and making potions, so yes it’s legit. Reselling, if the profit is good enough, would be a legit way yes. There are some, I’m hoping there are more via DLC or mods

I don’t think using weighted dice is cheating, because AI is programmed to have incredible luck. I had many games where NPC just goes on and on rerolling one dice and he never failed.

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I’m talking from a realism, to me anyway, PoV. Even if they have incredible luck, I can’t prove it’s anything other then that. On that note though, I think a luck skill or tiered perk like the Strenght perk Mule for dice, lockpick, luck pocket and whatever else you could think to apply it to…noise/sight detection

this is medieval bohemia during wartime, so hacking up bandits and cuman bastards is legit too

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Meh. Still, though legal or acceptable I wouldn’t call killing legitimate…like whoring. Everyone does it, everyone knows about it, but you get looked down on for doing it too much. At what point does being a bandit/cuman hunter turn you into a murderer?

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i dont want to read all Topics but to sum it up:

  • life as a merchant, buying and selling Stuff
    Life as an Alchemist , cooking Potions
    Life as a Hunter, good Money to earn here with hides.

all “professions” have good ingame mechanics that will affect your result/income.
Fopr trading f.ex., buying or selling, you should wear good Clothes, try to look like a rich merchant. You find Charisma attributes on each part , try to wear those , which give most.
always try to Keep you cleaned in bath house and water Barrels.
try to clean your weapons and armors at crafters.
wear civilian Show off weapons instead of real ones
and always buy skills and increase attributes tzhat give you speech Options and Charisma.
if you know a good merchant female or male choose correct skill to charm him or her (charm males or charm females).
try to sell meat or items with good conditions, repair weapons first yourself on a repair Stone, for free, and sell Food fast , it will decay quick.

Last but not least there is this Option :
Life as an Treasure HuntER, Bird Nests and Treasure Chests, as well as common Jobs (Option to ask People about work for you, refusing to kill or steal for them ).
have good speech skills, be a chevalier of fortune, a venturer !, who does not steal but has high charm abilities so he can convince People to give him for free instead of stealing.

of course as a shining Knight or noble man, you are allowed to defend yourself.
especially a Trader would not waste stuff from dead attackers, just defending yourself, you may take and sell stuff from the dead.

  • List item

Merchant/Alchemist life is legit
Hunting, until youre a huntsman, is poaching and that is illegal
I consider treasure hunting illegal unless you purchase the map from the person who’s treasure it is, which I dont think is the case. Usually you find treasure next to an overturned wagon or in an empty camp with a lit fire (pretty good indicators the stuff belongs to someone else)

I make money, its really easy…but why are there farms but you cant pick veggies or have your own plot at Pesheks? Or why do I find fishing spots but cannot fish? I can take the fish from the traps, or so i’ve been told, but those are not “my trapts” and though the game may allow it I consider that stealing as well.

From a 100% realistic RP POV merchant, alchemist and hunting when you’re legit are the only ways to make an honest living without killing or stealing. This post was to spark fun arguments and also mod ideas for more ways to live/make money in KCD :slight_smile:

W of Miller Peshek is a tannery. Don’t see much NPC animation there (other than the dog). Perhaps future DLC/mod will let Henry buy out (or a controlling interest in) the business

Man, can you really buy low - sell high in this game? Are there really production centers for given goods that sell low, matching consumption centers which buy high?

I get this game is about verisimilitude, but it’s almost like a tenant of faith with RPGs not to let players make a profit from only buying/selling from NPCs. Boy, if you cold really buy produce in the hamlet and sell for a profit in the town, that’d be pretty amazing.

basically you buy from someone and screw them over and then you sell that stuff to someone else and screw them over too. Unless I dont understand the question

Can also just do the archery contest in Ledetchko (logs floating in the water). Made some great starting money there personally.

Nah, I’m talking how IRL places that produce stuff sell it cheap because they have a lot of it right there, other place don’t have it so will pay top dollar. Merchant buys it wholesale at A, does the work of transporting it to B, sells it retail, and that’s how they make a living. They’re not screwing either side over, because they’re doing the work and running the risk of shipping it. Middle ages, that’s why the famous ‘Silk Road’ and spice trade what such big business. Spices a merchant could buy for pennies in india were worth a fortune in Germany. Same was true on a small scale, food was cheap at the farmer’s stall out in the county, but an over ripe bit of produce cost a comparative fortune in the city market. Peddlers and merchants lived on that price margin.

Practically all RPGs don’t let you do that. They assume you’ll only make money off loot, so don’t bother making the economy at all realistic or specifically make trade impossible because they consider it cheating, since they’re designed that you’re supposed to make money killing things and taking their stuff, not just by buying low where they have a lot of it, moving the goods, and selling high where they don’t have it, like how trade works in real life.

Question is does this game really have areas where some goods can be got at wholesale prices, like apples from the apple farm, and then sold for retail prices where demand is high, like to the grocer in Rattay.

I tried that and failed terribly lol

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