Just watched the E3 trailer. Quite cool, I’m still waiting for the game, but one thing worries me a bit: I feel like I’ve seen most of the game’s visual content already on your older videos/screenshots/alpha. Village houses, castle, trees, grass, armor, horse… I think it would be disappointing to not be able to find something new in the first Act when it will be released. Interesting places to explore, finding something you didn’t expect to find. More depth.
I know you don’t like “potato landscapes” with dozens of landmarks and things compressed into a single kilometer, but on the other hand your world is not incredibly huge too. What matters is the number of possibilities and things for player to explore. If the world is small, it has to be more “potato”, than the huge one (or the game just has to be very short). Roaming vast semi-procedurally generated forests and fields is not really interesting, unless there are many interactions with the environment (it’s usually OK for survival sanboxes where you can chop/dig/build, but probably not very inspiring for an action RPG).
Just saying. Would be really awesome to be able to find something new in the game with each play.
One thing you should keep in mind is what you have seen and will see, will differ from the final product. If you play the alpha often and as each update hits you see allot of changes in each build.
Personally I find deeper details every time I explore the alpha. 65 hours in and still enjoy combing over the landscape trying discovering all the little things this world has to offer.
With the full map and all the activities an interactions planned I think this game will offer plenty of unique experiences.
I dont understand you.
So far we have seen just a fraction what will be in Act I.
Map will be 16km^2 which is fucking huge, bigger than Skyrim.
Aditionaly the terraiin wil be full of roads, hills, forrests and many landscape features which will make the map seem even bigger as you wont be able to go stright from point A to B.
Additionaly with every Act the map will grow.
You speak about finding something new, but the game is not yet out. What is not new in the game when whole game is new?
Wasn’t skyrim 14,3 square miles ? 
thats two times biger then KC 
Yes, its true. Skyrim is bigger. But I think I prefer Kingdom Come for better immersion.
sorry, my mistake.
Still i think that KCD map will feel much better than skyrm’s.
If you watch the latest videoupdate (11th) you will see that there is going to be a lot of unique assets, but creating them takes a long time.
yeah it will be much better
i only wanted to correct you.
you can see nice real butiful nature, not some rocky ugly map 
First off: You haven’t seen THAT horse, just one horse. If you would take a closer look you can for example see, that the movement of the whole body and hair is different.
What you didn’t see before: horse armor and clothing. It has the same technical approach like the 4 layers of clothing for the main character. (And yes, I have seen this talk http://schedule.gdceurope.com/session/adaptive-clothing-system-in-kingdom-come-deliverance already). That’s an innovation to give you as the player lots of possibilities to combine clothes in different ways and make it unique and visible on the character’s body without looking too unnatural or weird (like lower layer shows partly above upper layer).
You haven’t seen the Church of Rataje, really beautiful with lots of details. You haven’t seen many castles from the inside, you haven’t seen bandit or military camps, you haven’t seen the AI perception system, you haven’t seen a bear in motion… seriously: that’s what I can think of without much effort. Even the dungeons are not set in stone. So I don’t know if half of it has been shown so far but to me there’s more than that plus a lot of things can and will change over time.
Hmm I somehow missed the thing about 16km. I thought it’s going to be smaller, sorry.
What I wanted to say though, is that I don’t see too many new assets on the game’s videos since alpha (and the original trailer/screenshots). Yes, there’s one church from video update, and some new clothes on NPCs, but overall it looks pretty much the same. A bit feels like you can do about 7 screenshots (forest, village, fields, camp, castle, battlefield, dungeon) to describe everything I’ve seen on all game’s media. There’s lack of something unique.
And I know it’s a bad idea to judge by Alpha, but all houses there were almost the same, and I’m just not sure how can they do 16x16 km without 90% of it being copy-paste.
IMHO, small world filled with unique stuff is better than huge world filled with generic stuff.
you’re just not noticing details. the clothing variety is pretty amazing. i’m sure there will be more items as well. right now they only have 1 type of gauntlet/glove.
and houses were built using same construction method, why wouldn’t they look similar.
some things just make sense as duplicates with some variations, some things need to be unique. having everything “unique” is not only unfeasible, it makes no sense. the game is set within a consistent geographic location. and what do you mean there are only farms, dungeons, castles, etc? do you want to see a desert in the middle of bohemia. a make a list of some specific things you think should be unique so i know what you’re talking about.
Small world with unique stuff is what developers are promising in the game. I personally think that they deliberately don’t show some of the graphic they already have, to let us be awed when we see it first time in the game.
If you seen the video update with the church and was listening to what was said there, you may have noticed that they said this is not the only church they have and seen example of the process how they create the more prominent buildings (from photos of real life buildings).
Also I am not afraid much about the copy paste method as they described how much care they give to something as simple as trees.
I don’t think that the graphic is holdup in there. I got impression that the date was set back to Summer 2016 because of quest creation and the graphic was progressing fast enough that they increased the game area from 9 square kilometers to 16
The houses were an issue in the beginning of the development. They’ve been too small. It’s not like Skyrim where you see an actually nice small house which you then enter and start in a new location and it suddenly has a much bigger size than the actual house you’ve seen from the outside. Apart from that location-based approach in Skyrim and other RPGs the AI had troubles to walk in small houses, so everything needed to be bigger. This might be one of the reasons why the buildings look similar in the current Alpha.
However if you take a look at houses and materials, why should they be that much different at that time? It’s not like there’s an architect around every corner who wants to make his wettest dreams come true. If the devs know that there were not many different types of houses, why pushing the boundaries just to have some expert in historical architecture asking the devs how they’d expect certain buildings to be constructed at that time or why some houses are made of materials that didn’t exist at that time for that location. This will happen, just like someone already mentioned that there were no white chickens in medieval bohemia (who would’ve known?!) which was then corrected in Alpha 0.3 I think. So the devs get direct feedback to every little historical aspect regarding accuracy and authenticity.
Because people who live in houses and who build them are not robots. Real people have quite differently looking interiors (even today), and buildings are not usually all made in the same year by the same person. In real-life villages there is a noticeable enough variation in how people deal with their houses/gardens (people have different professions, interests, some clutter things around a lot, some are accurate etc) and their lifestyle in general, and buildings often have different age.
Maybe, it’d be better to not have ALL interiors explorable but identical, but instead you could only go to a few open houses which would have unique design and some quest-related stuff. Why should player bother exploring houses, if 8 of 10 are just fillers?
no, thanks 
[quote] I personally think that they deliberately don’t show some of the graphic
they already have, to let us be awed when we see it first time in the
game.[/quote]
I really hope so too
I think due to all this gaming and movies, people don’t notice details in nature as much anymore.
For example: Put a typical modern city gamer in a forest together with one that grew up near the woods and spent some of his lifetime there. The first will probably be lost immediately because all looks the same to him. Tree, tree, bush, floor … yay, a mushroom!
The latter will notice the different kinds of trees, the variety of food providing plants and maybe a stone circle that some people left there or a certain shaped valley where are specific rare animals.
When they showed the map they also told that they have a lot of interesting and unique places and also happenings. I think we have something to expect, though it will not be like in Witcher or Skyrim that there’s “exciting” landscape everywhere and creatures that attack you every few minutes. There the places and encounters find you. In KCD you find them.
Actually I was amazed by the forest when I first saw it, because it looked like a real forest … and … yes, because it was so extremely detailed! It can’t reach the landscape of “The Vanishing of Ethan Carter” but it gets pretty close.
At least for me it was really fun to explore that little piece of forest. I can understand if someone used to fantasylandscape can be disappointed first.
But I love both. The beauty of the human mind and the beauty out there.
yeah i think that definitely goes into play. and the houses of course are not identical, there are tons of interior details, even the shape of the furnace is different sometimes. some only have a cavity there, or a bulb, while others have a stove. i did not see any “identical” or “generic” things even in the alpha. people have to stop rushing around and take the time to adsorb all the little details.
I really loved the forest and overall nature in the demo too. It felt very real, I don’t want any fantasy landscape. I didn’t mean to say I don’t like it - what I wanted to say, I that I’m afraid of getting a visually extrapolated alpha instead of something deeper.
I see … there are these< kind of details and >these.
But from what was told and from what I’ve already seen, I don’t really share your concern ^^
give a specific example of “deeper” in terms of the terrain, landscape, houses, etc, we are not mind readers.
