Hi All,
I just wanted to throw out some feedback on the combat system. During my Beta play-through’s I really enjoyed the concept of combat in KDS. However, after seeing the E3 presentation I’d like to vocalize a few concerns.
My impression of combat from Beta and currently is that it feels too slow, not the pace of the fight mind you, but the animations themselves. When your character punches for instance, it seems at half speed. Let me explain, in a lot of martial arts training there’s quarter speed, half speed, three quarter speed, and full speed, they are exactly as how they sound. It seems in KDS the fights all take place at half speed (as though they were training instead of fighting). To sum up the first concern, combat animations feel too slow to seem real.
My second concern is probably more subjective and less tangible but the physical impact during a fight doesn’t seem to be there. The audio sounds very good, the animations while feeling slow, seem quality, but when you strike a character it just doesn’t feel as though there was an impact made. Now maybe part of that is the half speed animations, perhaps it goes back to my first point in that it doesn’t feel impactful because the attacks are slow and the responses, the jolts of the enemy if you will, also seem slow. Perhaps that doesn’t quite sync with the audio causing it all to look and feel somewhat uncomfortable. To sum up my second concern, I’d like fights to feel as though they had more of a physical impact when striking or being struck.
I know the game has a ways to go and polish passes are likely underway but I hope this feedback makes it’s way to the eyes of one of the devs and that it is taken into consideration, one way or the other.
Thank you for creating such an incredible game, I look forward to playing your final release!
All the best,
A.Locke