As many of us have already experienced there comes a point in the game where it literally goes from challenging combat to ridiculously easy in one fell swoop. Why does this happen? From my experience with the game and my testing with 2 different play lines this is what I think.
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Leveling is WAY to fast. It’s possible to train in the arena with Bernard all day and level up with no risk involved. This should be removed entirely. After the initial training quest and duel with Hans you should no longer gain experience in the arena unless it’s at a super super super nerfed rate.
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Remove strength, vitality, and agility based perk modifiers from the game and replace them with something more interesting. Combining these stat padding perks only pushes Henry closer to achieving “critical mass” where he can punch a Knight in full plate to death in 2-3 strokes. (Actually haven’t tried this but can confirm full plate knights die in 1-3 longsword attacks)
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Remove any damage modifiers from gaining levels from all combat perks. Leveling up sword should not increase your damage, instead the reward for learning new attacks should be enough.
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Strength should not increase your damage directly. Instead it should be only used as a requirement in using more powerful weapons, and the more powerful weapons should have higher strength requirements than they do now.
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Perfect Blocks should be significantly harder for AI and the player. We need a more risk/reward factor for perfect blocks. If you manage to pull one off your opponent should pay dearly, but if you fail it could mean the end for you. Rely more on “regular” blocks would be more fun, more realistic, and increase the value of having combos, because the point of these combos are to help you fool your opponent and have a way to penetrate a defense.
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AI needs HUGE IMPROVEMENTS. Wild game often stands around and just soaks up arrows, and they don’t even try to run much when you get close. Same with the Human AI. They are passive, predictable. I can literally run into a bandit camp and smack 2-3 guys around before the other guys take notice and start doing anything. Huge immersion killer.
Stats are important in RPGs. Unfortunately for KC:D it’s easy to evolve into Greger Clegane and cleave through plate cladded Knights with reckless abandoned, that’s not fun nor is it realistic.
I don’t think we need to upscale enemies or increase HP of them – I just think we need make changes to how Henry progresses, clean up AI, and fix up the armor/defense stat mechanics. Henry should get stronger as the game goes on and more formidable because that is natural for RPG progression – Henry should never become a Demi-God of mass destruction though under any circumstance. If the game is left in this state that will always be the case.