New interview with Daniel Vávra

  1. Warhorse never mentioned that this is the problem. They even said they plan to have children in-game during the Kicstarter. Really - refusing one of the most common aspect of the living world becouse it would need extra work to send children play running trough the fields and went sleep sooner instead of going to the pub… no, I don’t believe that.

  2. Yes. Immortal children are so much more authentic than to have none. Neither is 100% but immortality is lesser evil.

  3. No, children are much more part of the world than that. Its like simulator without sound. It could be nice and playale but obvious it lack something (flight simulator is a bit odd comparation - its basicly only about the battle).

  4. Well… that exactly could be quest — to you find his/her mom… or tperhaps the mom sends you. Also not all children are that young and they could have seen something perhaps during their games etc…

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I don’t know the exact figure, but I believe it’s been mentioned that kids accounted for more than 50% of the population in Medieval times. So, it’s kind of a big deal to not have them in the world…

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This isn’t definitely such a big deal like game without sound. This is more like rearview mirror in some car simulation. It’s nice to have it, but it will take some time to do it, which could be spend on better car physics or something more important.

Maybe you don’t realise that KC:D should be released in 9 months. Warhorse is now in phase when they can only cut things. They can add something this complex only if they move the release date and this doesn’t mean like 2-3 months, that would be at least 1/2 year, because there is a high chance, that there will be delay even now. All this only for children, which have only small visual impact.

I don’t know how you guys, but I want game which has everything on 100% and which is released in 12/2015 or eventually in Q1/2016 rather than game which has some broken features and which is released in Q3/2016 or even later.

About immersion breaking. You get used to the fact kids are not in the game soon. Meanwhile having immortal kids will break immersion every time they survive something that oughtta killed them.

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How to absolute absence during whole game is less immersion breaking than few moments?

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It is immersion breaking until you get used to it. Meanwhile the every time kid survives being run over by a horse/struck arrow/etc. you are reminded of his immortality.

KCD wants to create living world… hard to compare to car or flight simulator. Children are part of the world as othe people are.

I do realize that wvery well, thank you very much. But it is quite crucial. Models and Ai isnt the problem I believe… the implementation is. Htey stated somewhere on this forum they have idea how to do it but doesnt have enough resources or something.

So do I. But i would wait if would help to implement children or other important aspect.

I see. But we get to the point where it is purely about priorities.

EDIT: So we should wait with the discusion at next update perhaps.

the problem is in diffrent “life”. What happends when parents die? Children have just diffrent sets of rules then regular adult life. So they have this complex system simulating everything and now lets edit it and try to add something diffrent? It can be really hard in such big systems, you change one thing and everything else is broken.

their problem isn’t that it’s hard, they have multiple types of professions, modeling a “child” profession would be no problem. the real issue has been discussed in this thread above

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We talk it in this discussion and yes, thats problem. IHMO it is better if this child just disappear when it is out of player sight than if there werent children at all.

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