It’s in czech so here is google translate. There are few interesting information.
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In the alpha 0.2 there was one little thing that players complained about and it didn’t even come to Dan’s mind before that it could be a problem. Now since the feedback was quite strong, they are trying to come up with solution. (He didn’t say what it is, but my guess is the “cut scenes” when collecting flowers. Any other ideas?)
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Dan again speaks about children being a big problem. On the one hand he says that if they included killable children, some people would be complaining that it’s unacceptable, but on the other hand if they included immortal children, it wouldn’t make sense and soon the game would be full of orphans… He says that at the end they came up with a solution, but it requires too much work and they don’t have enough people for that, so the game will most likely end up without children afterall.
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Citation about combat: “It will be something very unique. The thing that is wrong in all movies and games is that they absolutely don’t understand basics of sword fighting. The main principle is that you don’t try to hit the sword of your oponent, but the actual oponent, while you try not to be hit yourself. Another thing is that in 99% of movies there is someone who cut through an opponent’s armor, which is something that drives me crazy. It’s absolute nonsense, because a knight in armor is basicaly invulnerable. A fight with him is more about trying to beat him unconscious than anything else. And on the contrary when a person doesn’t have an armor, it means instant death because a sword is quite fatal weapon. And this all is related to the fact that we don’t undestand our own culture. Everyone here thinks that the best sword is katana and everyone wants to be samurai. I’m convinced that a samurai would have no chance against a knight. (Let the flamewar begin!) The ideas of Europeans about their own history are very distorted, but they know everything about samurai, which I find funny.”
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Citation about big battles: “The goal is to show what battles really looked like. To let you feel what it was like to stand on the battle field when there is a battle all around you. I think this is the most interesting thing on the game and it has never been done before. In all games you have either a character that kills enemies by hundreds or you watch a battle from the birds eye view. That feeling when you will find yourself in the middle of a medieval battle will be in my opinion something incredible.”