Hm. I wonder if combat has “attack angle choosing” deadzone fixed yet? In beta, it felt like something designed for gamepad and was quite horrible to use with a mouse. Even slight error in mouse movement made you pick attack angle that you didn’t really want. It was crappiest thing about combat.
What I’d really prefer to this clumsy system is holding down mouse, choosing angle with wasd, and releasing button to attack…
Or just some deadzone in the center of the screen so you’d have to move mouse more to actually pick angle - so it wouldn’t be so sensitive. A bit like aiming deadzone in ArmA series - moving mouse only moved your gun if you moved a little, if you moved mouse even more, it actually started moving camera like in typical FPS