So, Warhorse does have some trouble about Polearms, like the ones we have seen in trailers.
(And I am only volunteer moderator here, not a developer! this is not an official warhorse topic!)
To imlement Polearm is not easy, they are long and unwieldy. To make them suitable in a fight is not easy. And this long staffs gain some other problems, how would you handle them in a building? What about narrow places?
In most games weapons are abstract, and do not differ from other weapons in context of modeling. But warhorse has greater ambitions, warhorse does not have paper-armour and random hitboxes, warhorse uses a pysical correct system and this makes polearms very difficult to implement.
This is not laziness, its a challenge!
Nevertheless:
Polearms were important during this time, there were cheap to produce and easier to handle as swords. Polearms were main weapons during that period of time and even more common than swords. They were like guns in a modern war.
And there is even another reason for polearms. Horses!
Knights on horses were very strong, and we will see them in game. This may be the first time since mediaeval time we could see a proper horse attack! In old movies horses attack infantry troops in a wrong way, they approach on enemy infantry, stop and use handweapons. but this is wrong, a knight would be very vulnerable if he would stop.
horse attacks were fast, knights uses their kinetic energy, the power and mass of the horse in their attack and the only way to stop them would be polearms. This is to dangerous at reenactment and even movies does have problems with this.
Polearms are not only the most common weapon of this time, they are like anti-tank weapons. Their tactical value of Polearms is important in a battle, and so Polearms are important in game like Kingdom Come.
I would even favour to wait a longer time to see the game finished than a Kingdom Come without polearms. They are a very unique weapon in game, because they are difficult. But Warhorse is not known for taking the easy way!
What is your opion in the community, would you like to see polearms as a new stretchgoal and maybe wait even longer? Or do you think its not important? Maybe you think in an even different way about it? And what can the team say about the problem and their attempts to implement polearms? @Hellboy, @TobiTobsen or other devs?
This thread can not make a decision about this topic, and I can neither but it can be a place of discussion and exchange.