No difficulty setting, are u joking?

Wh, are you guys serious? U did not even add a difficulty option. Its an rpg, you can’t expect every player to enjoy the single level of difficulty!

What about us hardcore gamers?

Looks like it will another game i will need to use difficulty enhancing mods for again…

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The difficulty itself seems weird in this game.
Sometimes I’m able to slaughter 10-15-20 enemies (like bandits and cumans in the big camp) without a sweat, but then again, one or two high level brigands might be a problem if you don’t know how to fight them.
High level enemies seem to counter almost every attack, but so do you, so the fight is just like: “whoever strikes, loses!”

I have the opposite issue. I am disabled and have mobility issues, so struggle and would love an easier setting. At least you can get all the mods you want, to make it as hard as you want.
Me, I am stuck with using a trainer, which sucks because all I can do is make it so I have infinite health, which ruins it. So far I have only needed it for the fight with Runt, after failing him more than 2 dozen times, but I die a ton in the game because of my issues. Be thankful you need it harder, and can get it.

The game is not hard enough for you? Use smaller weapons and weaker armor.
The game is too hard for you? Do more training with Bernard at the training camp east of Rattay.

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Maybe you can boost your damage by brewing bane potions and adding them to your sword.
Use two swords so you can equip another mid battle so you can have more of the poison effect.
Rage potion can boost your outgoing damage.

I am not sure what your handicap is but the game is very flexible if you need other help or tips pls ask me😊

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well, the game goes for realism… do you have any difficulty options in real life? could you every morning, before jumping out of bed, choose how hard the day is going to be? :smiley:

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I usually don´t like games, which are “too hard”, i would never play Dark Souls or such stuff (ok, Vermintide 2 rocks), but you can make KCD easier with mods, too.

I´m using unlimited saves + easy lockpicking + unlimited weight. First i was playing very “slow” - sidequests, looting stuff, killing easier bandits and stealing. So i got much money very fast. And then i bought armor, which made me able to kill harder bandits and cumans. At the first boss fight, i was a tank and killed him with the bow at first run. That knight at the beginning, who always wants to fight. First try i failed. Came back later and blasted him.

Like i said, i normally play more “casual” (i hate that word) games, or casual difficulties (normal), but KCD with mods is not hard, in my opinion. You don´t need an invulnerable-cheat!

I don’t like to make self imposed retrictions to make the game challenging.

I would like to be forced to utilize and exploit as much as possible ingame to be able to beat it. That would be hell of alot more fun and fullfilling.

Baldurs gate series was very good at this! It was the only game i have played in the past 15 years that actually forced you to know and use all the game mechanics to be able to win! It was so fun!

There often is an easier way to complete a quest, I shot Runt in the head, he wears no helmet so it was enough to win.
If a bandit camp is too hard, wait for the night and stealth kill them in their underwear. I play a sneaky Henry, with almost no armor and no clue how to handle a sword, and have completed all quests I could find so far.

Stat maxxing D&D isnt roleplaying. Its how you beat D&D games on PC with poor dungeon mastering.

Baldurs Gate had lotsnof ways to break it. Killing all the actual fun that could be had getting a few friends around and playing together… albeit roleplaying.

The amount of times a player in the group (known for banging his head against the desk) would yell out “not that convo option”, to which I would reply -thats what my character would say… dont like it- dont let me talk to him first. (You do it)

If you dont want balanced games and just enjoy doing exploits. … that has nothing to do with good game design or gameplay. Most people with acess to a range of titles know which ones suit their style most.

For difficulty I go with Ziggurat and Sine Mora.
You want a story game that rewards beating the game mechanics; maybe Divinity Original Sin (1/2)

Yep, my sword skill is 2. I beat Runt with longsword+shield while overencumbered from 750 pounds of loot from dead bandits. I picked up some sword from dead guys because only weapon I carry is bludgeon. Sometimes I wish bludgeon was simply knocking people out like in Thief series Garrett’s blackjack.

The difficulty on release was better than it is now… apart from endgame easyness. The first bandits in skalitz used to be a challenge and now they’re all ridiculously easy even with 1 strength :frowning: gg scrubs for crying about how difficult the game was on release and now its just a f@@@ing shambles gg. Console users cant even mod it to make it more challenging…

So you’re a “hardcore gamer” but you’re not willing to challenge yourself with self-imposed restrictions?
Riiight…

A simple solution was offered for your problem, and you responded with what amounts to “but I don’t wanna”. Fine, don’t, but stop being a bitch about it.

You know when I was younger I wanted Mario and MegaMan to be easier too.

Rofl, thanks for stating the obvious :wink: I spend way too much time brewing potions and poison to help. When you do not have the reflexes/mobility to hit Q and get perfect blocks in the split second that they give you to do it, have trouble dodging, and you cannot do combos because of a lack of fine motor control, no amount of potions can make up for it, believe me. I have 600 hours of trying (according to Steam, actual is probably half that, but still)
They made it easy for people who can do those things, but failed to consider if they can’t. Try playing some time without blocking, dodging, or using any combos, tell me how you do. Let me know if potions make up the difference for you. Oh and I have trouble with feints too, so those are out too btw. Good luck lol.

I think Erik078 was genuinely trying to be helpful dude.

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Okay now we have more info :blush:
Why not give up on fighting?
Try the trader/talking/reading approach?
Brew potions sell them. Learn to read and travel to places you read about.
Pick herbs do small s8dequests who knows what the game hides for all us hack n slashers…

I know there are some fights you have to do but even that can be solved with a little creativity and community support.
Like send your save on explicit fighting points in main quest to somebody who will do it for you.

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Is this really the same 12 people talking about the same stuff different thread lol…

So because I am disabled, I shouldn’t play half the game? I shouldn’t play through all options for the quests, so each play through can be a little different? All I said is that a difficulty setting would have been nice, and having to run a trainer on Runt sucked because of it. It does not mean I mind struggling through the game. Frankly, I am use to it. No game developers ever consider the disabled, in any way, shape, or form, but the disabled community is pretty use to it.

I play games for the story, and this game has a good one, so good I have played it through back to back 4 times. Yes I struggle, yes I die, a hell of a lot, yes it would be nice not to die so much, but I still enjoy the hell out of the game. Sure I could send my save file to a friend for Prybislavitz, and what not, but then I would miss huge sections of game play and story, and that would be less fun than having to use a trainer.

I have gotten use to having to get creative to get through games, and this one is no different. Sure it may take me a lot more hours to get through a play through than you all, because I die a ton, and have to get creative in how I tackle things, but I do it eventually. It would have just been nice if they had thought about people having different abilities so I could play it as intended, instead of finding ways to trick the AI and get them caught up, or having to run a trainer on what is suppose to be Henry’s big moment in the game. Having to do those things cheapens the experience more than it would if I could just turn the difficulty down a bit.

Trapping stupid AI in a corner, so I can shoot them from a safe distance with a bow, is just not as fulfilling, nor realistic, as facing them properly like you all get to. Granted, it is funny as hell though. I do get to laugh at the AI a lot in this game because of what I have to come up with to beat them.

Thanks god there is no difficulty setting!!! Kingdom Come is not a casual game like “The Elder Scrolls” or “Diablo 3” instead it wants to immerse the player into a realistic world and don’t just let you feel “it’s a game. A game to win.”

There are games like “Gothic” or “Amnesia” which are the best of their genres and one reason is because they don’t feel like they were just games, they take care about immersion and atmosphere, to be something more substantial.

So please Warhorse, don’t add mainstream/casual features like difficulty settings! A good game is difficult as the devs designed it.

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