So because I am disabled, I shouldn’t play half the game? I shouldn’t play through all options for the quests, so each play through can be a little different? All I said is that a difficulty setting would have been nice, and having to run a trainer on Runt sucked because of it. It does not mean I mind struggling through the game. Frankly, I am use to it. No game developers ever consider the disabled, in any way, shape, or form, but the disabled community is pretty use to it.
I play games for the story, and this game has a good one, so good I have played it through back to back 4 times. Yes I struggle, yes I die, a hell of a lot, yes it would be nice not to die so much, but I still enjoy the hell out of the game. Sure I could send my save file to a friend for Prybislavitz, and what not, but then I would miss huge sections of game play and story, and that would be less fun than having to use a trainer.
I have gotten use to having to get creative to get through games, and this one is no different. Sure it may take me a lot more hours to get through a play through than you all, because I die a ton, and have to get creative in how I tackle things, but I do it eventually. It would have just been nice if they had thought about people having different abilities so I could play it as intended, instead of finding ways to trick the AI and get them caught up, or having to run a trainer on what is suppose to be Henry’s big moment in the game. Having to do those things cheapens the experience more than it would if I could just turn the difficulty down a bit.
Trapping stupid AI in a corner, so I can shoot them from a safe distance with a bow, is just not as fulfilling, nor realistic, as facing them properly like you all get to. Granted, it is funny as hell though. I do get to laugh at the AI a lot in this game because of what I have to come up with to beat them.