Not A Finished Game?

I love the game. And I understand people have finished it, but I seriously doubt their completion skills and also that they play the game and enjoy it the exact same way I do.

With that said my point is that I dont feel this is a finished game. I have over 200+ hours and I have barely been able to get past the first battle without doors failing to work, npc’s and items dissapearing and the occasional times combat skill becomes irrelevant and forcing me to use Dark Souls esc tactics. I understand the ‘git gud’ way but for 4 seperate save files I have not been able to do very simple things. Like open doors.

No matter if I restart or go back 2 hours that same door or npc or what have you will still be unusuable or just gone. I understand updates have there place in fixing these but thats my point.
Is this a finished game? Has there ever been a worse bugged start to an official release?

Still a fan and still gonna go for that 5th try in a couple weeks and a couple of updates.

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I dont have 100% completion and have had to do some things interesting ways to make it work but I got through the main story in 147 hours and spent a lot of time on side quests…it’s definitely got bugs, but you’ll have to wait it out and enjoy what you can, shelf it until later or return it :confused:

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yeah there defo needs some patch work to be done, i find stealth to be a thing i like to favour but it too has its flaws and bugs. im sure they will get ironed out sooner or later.

its pretty clear to see it is pretty unfisished but still good enough to relese in my opinion.

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They were just too ambitious, whether that’s “their fault” or not. I think with the money from this game, good support and maybe better business partner(s) in the future we’ll be looking at some amazing games…this was a brilliant first attempt at a game that offers as much as this has to offer…just wait till modding is in full motion

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For me the number of hours lost every time you hit a problem has been the real bugbear (especially as it’s not the most riveting of games to re-play). The sheer number of fixes in the last patch means there are bound to be some new problems introduced. It was never ready to be released and it is high time that software houses stopped releasing games that they know are not finished.

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Whats wrong with stealth? When leveled high enough you can move around enemy camps unheard and stealth kill enemys while they sleep without wakings the others up, i did all cpt venards bandits camps then the cumans camps using stealth only.

I have something about 120 hours in game and I have to say, that I don’t have any serious problems with game. No critical bugs, no bugs every minute. Of course I have those little bugs, like horse being stuck in fence, some camera bugs and animation bugs, but I don’t have these serious bugs, that makes game unplayable, like quest bugs and so on.
I really enjoy this game, the realism in game, was something that I looking for and finally it’s here. The game need some improvements and tune, naturally, but I really love it.

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With the right perks I have gotten to 1 visibility 3 conspic and 7 noise(could be better but im not wearing the best gear) and I can literal cook meat right behind a bandit sitting there, eat it and kill him…12 Stealth +2 from perks making it 14. Stealth is definitely possible if you level it, sneak killed the whole bandit camp during the day

I hope you realize that the game is not intended for you do everything in 1 playthrough. it takes place in the real world in an amount of real time (a season or so of a real rear) that stretches belief in your rate of skill development even to master 1 trade, let alone all of them. So, to get all the achievements and such, play the game several times following different life choices. IOW, actually role-play it.

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I have not had the same issues as you, but I have encountered some weirdness and things that I think ought to have more polish.

I think the game needed to be released 3 months later than it did so they could resolve a lot of these things.

The other side of the coin is, a lot of these issues might have required it to be released to the masses to be discovered. Not to insult their QA team, but there’s a big difference between a potentially smallish QA team and thousands of people.

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Oh definitely, i could dig up the names too but they’re lost to time mostly because those games weren’t as ambitious as kingdom come so nobody really cared. But a game like KCD that had huge anticipation for it’s release gets a lot more backfire. Still, it doesn’t excuse the state of the game, but it’s just that these things happen. And it doesn’t suck for just us, i don’t think the folks at WH are too happy about it either, you don’t want to get a reputation as a studio that releases games before polishing them so no doubt there was something going on that forced them to release it when they did.

All we can do is sit tight and wait for them to fix it i guess *shrug

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You got lucky it seems. I felt the same way for the first 50-60 hours, I wondered what the big deal was, but as soon as you do run into some of the big bugs you realise that everybody who is complaining is justified in doing so.

Your experience of a game with only fleeting minor bugs is not the experience that the majority of players are having, only a lucky few, and therein lies the problem.

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The first thing that comes to mind is battlefield 4. Stupendously buggy at launch.

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Alluding that the MAJORITY suffer is in no way fact. Even this board which has unlimited representation by the people experiencing any issues doesnt suggest this…

Certainly in areas where people speak sensationally it can seem ‘its a thing’.

Putting fuel on some flames simply cause there is flames isnt a responsible or respectful thing todo.

Sure you can say you dont have to show respect for others, and that others owe responsibilities to you…

But lets keep some perspective.

In games with more than six hours playtime, and are open world and have branching options - which no amount of QA can reasonably cover… this isnt anything far from the norm…

The Witcher 1 needed a full disc rerelease to iron out some bugs so severe that nothing else was going to fix it. Skyrim had a day one bug that it wouldnt even launch for many. (Thank goodness for forums helping me sort that one out within a day of launch- but yeah… mature studio with hundreds of team members of massive lauch missed a pretty big one) -IT HAPPENS- more so for large scale rpgs than most other genres…

Whilst I could easily list a bunch of games that were nearly completely broken on launch- I wont. There is no point.
It isnt a great industry practice (release now-patch later)… but that isnt what is going on here.

This game was for a niche audience. These players can be happy with what they have… and generally speak like that. They know this genre, and actually enjoy spending time in this game world.
Probably set off on daily quests of their own making and find stuff todo. Generally a pretty happy bunch.

The vocal ones are mostly the trophy completionists for whom this game is ‘flavour of the moment’. They want to get in and get out with their trophy count high.
They are upset at the thought of starting a new run through (what this game is designed from the ground up to offer), and have to find ways to save scrub their way forward… and probably have played this game the same way as all their other games and have killed 500 bandits… and are sad that no more random encounters has killed the game for them.

People on these boards actually state things like ‘no fast travel incidents’ makes this game impossible to play(!?).

Misrepresenting a small thing and repackaging it as something bigger is the issue thisbgame is suffering from.

All the players I know with this game and none of us have anygame suffering bugs.
The pc players have had one or two graphical corruptions; the PS4 players are loving it (and without issue). Sure: limited sample… but 100% positive.

Most everybody I know who have touched this game think it is one of the greatest RPGs they have ever seen…

I know we get emotional when we lose sixty hours of gameplay…

But lets acknowledge that a game costing the same as a seven hour on rails corridor shooter, and offers hundreds of hours of entertainment… and is less buggy than games with larger budgets/bigger teams and more development time and establishment…

This game is fine. Acceptable for some. Brilliant for others. And a major annoyance for a small percentage.

A small percentage of half a million is still a lot of potentially angry users.

Fans of these types of games, and with any maturity, are letting it ride for awhile and collect a few patches…

And then we have this minority that seem insistant on yelling from the tops of tall towers… insisting that the devs dont email them quick enough and that six patches isnt good enough and then they usually go on to dribble lies like ‘the devs dont care’.

Obviously this aint aimed at any one person.
If it rings true for you- consider your actions- and whether they reflect that truly of a fan of a game like this who would want to see it grow and become something better.

Simple; register issues or bugs in appropriate threads. Therein we find others with similar issues (maybe temp solutions) and we pass meaningful info on in a practical way.
And then join a community of passionate gamers and be a part of something.

Or we can all act like the screaming kid at a fast food restaurant whos jumping up and down for sugar… :wink:

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An ‘on topic’ post:

After todays patch I swear a few more dialogue paths opened up and I was hearing new lines from areas of the game I had fully exhausted (played through all options).

It is evident they pulled a lot of stuff prior to release, but also evident they are slowly (if six weeks is slow) readding stuff.

A PM with team members has convinced me that they are full steam ahead and taking responsibilty by being solution orientated.

It almost comes across as a comms blackout until they have this righted.
Like:prove with actions rather than offer words.

The sense of pride they hold (and hence embarassment for being in this situation) is strong and their commitment is more than I normally see in the games industry.

Having worked with small teams on software in the past (everything from 3d modeller/animator to QA) I know that once the handful of issues gets ‘one finger too much’ it weighs down and unbalances.

They have it on right path.
Teams doing repairs and teams building and incorporating features. So the big regular patches in the forseeable future all include content and bug squishing.

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/\ Exactly

yeah no this game was rushed and pushed out way too early but if they didn’t then they would mostl likely have ran out of money

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And yet you avoided my change mgmt comment like the plague

This game is a very respectable maiden product even if flawed. The company and its employees seem sincere at trying to make it better. Daniel has showed great (if not too much) ownership.

The product has some substantial flaws: most notably main quest halting bugs and graphics that are off. Once resolved, there’ll be a really nice foundation to build upon. If developed further with DLC that enables play in new ways [eg combat arena, stage NPC battles (incl at Pribyslavitz and Vranik), customized gear and home (alchemy lab upgrade…)], this game can truly be a masterpiece

Its funny you mention that because I try to do all my quests with 24 hours, including ‘In Gods Hands’ where npcs kept dissapearing and so forth. Which is my problem it just feels like a waste of time sometimes.

Also I think we agree more than you think but also whats the point in making a game where fully armoured and leveled your a wimp?

Good point it is from a ‘smaller/newer’ company too.