As the polishing phase begins, there are many things which needs to be polished but are often overlooked.
Here’s a small list of things, which improvement would increase the game’s immersion a lot. All according to my experience, yet I have to say that I play from time to time but I look at all your videos, so some things are based from the video experience.
VERY IMPORTANT PLEASE READ FIRST: I really appreciate the effort @warhorse puts into the game, I also backed up this game for a reason and unlinke some others I did not asked for a refund, because I like this product and I believe that this game will be great upon the time it is release and if not after, then after two or three updates it probably will.
I have to admit that I really love immersion and suspension of disbelief. However, this DOES NOT imply that I only care about those things only. I also care about good gameplay in combination with immersion. Therefore many things may seem a little bit nitpicky but small things matter, I believe so and I think others also think this way.
Please see this thread also as a hotchpotch of future mod ideas if some of these things will not be polished regardless of the reason at the end of the game’s support time.
Maybe some of the points of the already know and maybe fixed. Again, I only have access to the BETA version and to the official videos. Therefore these are my only sources. Thus I may not know and please do not see this as an attack on you but as a fingerpoint to things, which would make the game visually and immersivly better.
I am also sorry that some points are described a little bit short. If wished, then I will elaborate further. I have a master degree in computer science and if wished, then I will went technical.
IMPORTANT: Please mind that I did not include things like AI, BUGS or GLITCHES because WH works on them and there is a dedicated thread for reporting bugs.
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Implementation of Scabbards. However judging from the latest video, this is a story on their JIRA board
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Implementation of Accoutrements. Shields are missing straps and are glued to the model and the quiver is also missing the strap.
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Bow is glued on the back. The way the bow is worn looks terribly. Just take a look at Tomb Raider: http://guides.gamepressure.com/tombraider2013/gfx/word/970238453.jpg to see that the bow can bew worn with the bowstring snaped to the chest.
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Broken arrows are not viusally broken! This is an immersive break, when something is described as broken it should be visibly broken in many stages
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Missing Dents on armor. The only hit indicator is this spark (Please add an option to disable this, Dents and scratches on armor would be far better)
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Swords do not bend when stirking on armor. You know this is missing, as you experimented yourself. Please add this
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Missing small animations: When looting or putting something into the gulash animations are missing. Some generic animation would be really nice, the better way would be more complex animations but they could be delivered later.
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Missing NPC animation: Some actions are not animated e.g. Fireplaces are magically lit, seen at the inn in Talmberg.
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Lacking Blood System :The blood system seems a little bit bland and bold, there are no blood stains on the environment or little blood puddles, after killing an enemy. Moreover there are no wounds or bruises. It is important not to overdo blood, a realistic amount of blood is better than a gallon of it but, there is no interaction with the environment at all and no visiblity is also bad.
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Missing footsteps and interaction with the environment: There are not footsteps in the environment and the environment is often indestructible. This leads to the impression that the hero does not affect the environment. Another example, after stepping into horse dung the dung itself is not affected and the there are no footsteps but it should be, after all there at all.
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Fire has no effect: It is possbile to use a torch in thicktet without any reaction. It would seem that it could be possible to set fire but it is not
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Arrow impacts disappear to soon: After firing an arrow into a wooden wall there is an impact hole. However, as soon as I grab the arrow back the impact disappear.
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Inifinte Torches: Some torches burn infinitely like the one at the tavern in Talmberg. Torches should burn some time and the like the used torch cease to burn, an NPC should the change to torch (animted) and lit it again!
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Completly unrealistic behaviour of NPCs after being hit: All NPC does not behave as expected after being hit. For example after hitting an unarmored civillian in the leg, the civillian still behaves as nothing had happend, which ic unrealistic and unbelieavabe. This applies to ALL enemies. Dedicated animations of different movements with hurt body parts (arms, legs, stomach) would improve the believability and the gameplay itself. As a direct hit in the head with a sharp sword does nothing! Sorry but this is not believeable.
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Fluids are static: Fluids could be rendered by the CryEngine letting them behave like fluids and not static as they are in the beta of course this would be a case for high or ultra high settings.
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Unrealistic sparks as hit indicator. As there will be dents in the armor/weapons and other visual markings of hit. Please add at least an option do disable the sparks as hit indicator when swords clash against each or against armor, as it looks more cheap than anything.
More to come