IrregularJohn
thanks i will try it out
You can still change the draw distance variables inside attributes.xml
(c:\users\yourname\saved games\kingdomcome\profiles\default)
These were the max. values before 1.3:
“LodRatio” value="70"
“MergedMeshesRatio” value="100"
“ViewDistRatio” value=“250”
e_ViewDistRatio X – This changes the distance at which objects start to render (Low being 50, Ultra being 125).
e_ViewDistRatioVegetation X – Use this to change the distance at which trees start to render (Low being 50, Ultra being 65).
e_MergedMeshesInstanceDist X – And this changes the distance at which grass is animated (default is 20).
e_LodRatio = X – This defines how close to you better textures are loaded. (default value for High preset was 25, you can check your current value by entering e_LodRatio in the console).
ahh, thats it. worked for me. thanks.
yeah no more pop-ins, thanks
Thanks. I see “ViewDistRatio” corresponds to “Object distance.” And I see “LodRatio” corresponds to “LOD distance.” I can’t get the one for Vegetation draw distance to work, though. It says “e_MergedMeshesRatio” is an unknown command. Anyone know what the vegetation draw distance is?
Edit: figured it out. It’s e_MergedMeshesViewDistRatio. Thanks again.
Possibly related, but i can’t save any of the “advenced graphic settings”, not only the distance related. Even if main graphic setting is set to “custom”. wtf? Is there a way haw to get rid of the motion blur through some config? Is it possible via user.cfg? thx. to devs: lol, wtf dudes?
It’s in c:\users\yourname\saved games\kingdomcome\profiles\default\attributes.xml
“r_MotionBlur” value=“0”
(Not tested, but I think it must be “0”)
thx. gonna try. isn’t user.cfg used for such tweaks? which values are applied at the end? system, user or attributes?
Good question.
I’m not a coder, I’m just comparing files before/after, that’s how I found out (doing this ever since Gothic 3)
Basically, attributes.xml is the ingame graphics-settings-menu, and system.cfg an autoexec for console commands - user.cfg too, but “without creating any conflicts for version control”, as it’s commented in the first lines in system.cfg.
So my guess is: system.cfg > user.cfg > attributes.xml, with system.cfg having “the last word”.
May be right, may be wrong. Perhaps someone else can shed some light on this.
Hi, I trie it and it works, if you want it to set it in game setting just put it into system.cfg as bellow and it will be in setting as max set.
e_ViewDistRatio = 150
e_LodRatio = 70
e_MergedMeshesViewDistRatio = 100
e_ViewDistRatioVegetation = 150
You can also add for permanent bow cursore
wh_pl_showfirecursor = 1
Do we have one of them to remove the standard yellow dot?
Ive been swapping between g_showHUD 0 /g_showHUD 1 as ingame toggles via tilde key/console
I use this:
To remove the annoying main reticle and this:
To add a nice subtle crosshair which I toggle with a spare DS4 button when I want to use my bow
i5 3570k 16 gig ram gtx 970
I think another hotfix isnout to fix this… it was an error
The game has no optimization.For example.They use multiple layers for clothes and so they use multiple meshes for clothes. This is a full absurd.Too many meshes too many vertex.And those open houses space without loading screen when come in making it harder for the processor.They have no idea how to optimize the game.From Deep Silver to Deepest shit…
Sometimes when you know your goals ahead of time you make your game world a specific way. I see tonnes of optimisation.
I was actually surprised the first time a ‘cut scene’ didnt render at my monitors native refresh rate… I was actually taking guesses about what was going on until I had a cutscene dip into the 60s…
How do you know this?
I am a modder baby and have mods for games .I know how to do these things.Just see the Skyrim,All buildings have loading screen.The Witcher have loading screen for big buildings.The problems of Warhorse are from the plant-saturated nature,also too many layers of clothes.In Skyrim there are only one mesh for cloth but with diferrent texture they make illusion for many clotes.One mesh for upper clothes and one mesh for pants other mesh for shoes.Must find a balance between the objects they use in the game and the capabilities of the massively used processors.All objects have meshes and all meshes have vertexs .Too many vertex destroy the game.Also high-resolution textures make the game unbearable. Mistakes when working with 3D programs also destroy the game.Other stuff like navmesh and scripts destroy only missions not game performance.Level of design…How Is The Witcher 3 So Huge? - Reality Check these are clip on you tube watch to learn…
He he, i’m modder also. I was thinking maybe you have find a way to open their pak. files, which are encrypted.