Patch PC 1.3.4 becomes=>1.4 (out now/PC)(discuss release)

Believe me, i noticed such differences between users many years before.
I dont know what steam is doing in that situation ans what it did before.

Don’t know for you, but since the 1.3.4 i lose 5 to 10 FPS…do other meet the same issue ?

Cant say nothing about loseing fps because i cant play on full resolution…
or better, i can but i will not doing. Playing with every on High except Post Processing (low), Shadows (medium) and Shaders (low), 1440x900 around 48-55 fps

I know him for fame but no, I’m not him, still I know WoG community from very close as I partecipated at some translation project for Gothic Italia and WoG community. :wink:

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Can confirm fast and normal travel encounters are working as intended. The shaking bug is pretty bad atm, almost made me lose my lunch.

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@DrFusselpulli, @TobiTobsen
You can tell us something about that size differences?
We have now three sizes for the patch,

Brilliant.
Thanks for relevant posts :wink:

Primary post updated with size (38MB eng/aus)
Testing now… .

If you have an Nvidia gpu, disable ansel and it should get you back to your pre patch FPS.

Where it can be disabled?

c/progam files/NVidia corporation/ansel/tools

launch NVcameraConfiguration. At the bottom you see ansel status. Disable and save.

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Hexxem, I realize that 1.4 will fix the screen shaking being caused by the ground storing up items…do you know if it’s safe to assume that those items will be deleted or replaced in the 1.4 patch?

Seems silly to start over now, which I did however tonight, just to have to restart the game again with 1.4.

I’m just a little nervous that the 1.3.4 bug will not get rid of the potential screen shaking after 1.4.

I’m asking you because you’re very active and I enjoy reading how thoughtful and informative your posts are.

Do you think a 1.3.4 save will be safe to play post 1.4 release?

That’s beyond my capabilities. I would assume it’d be ok, but maybe someone more knowledgeable on the subject could chime in and give you a better answer.

In his reddit post it seems the problem is caused by the physics, haven’t had a chance to play around with those settings yet. Got a headache from the screen shaking and had to turn the game off.

More like insulting and angry.:yum: but thank you for the kind words.

Thanks Hexxem. It’s kind of a confusing bug. Not sure the logistics of it. Thanks for the response.

So 1.3.4 is out and for me,… is installed and have done a lil bit of testing (very preliminary),

First game load (wrong save file)… last area I playing in… framerate didn’t list as anything higher (inbuild KCD framerate tool) but it did feel snappier in responce to wireless (xbox) controller.
Loaded a reference area (run from millers through rattay and back again, several times) First play had me quite annoyed- once every 1.5 seconds ‘slow down’/judder. (have seen twice before- usually my video card fans not starting and it overtemping/underclocking.) Closed game and restarted. no judder (phew!)
walked quite a few times around very familiar areas… seemed like middle distance to 3/4 distance LOD pop/model transistion(a few objects) is a new thing. Thinking it was an easy framerate improver (reduce draw distances) and my framerate is a wee bit higher(was never an issue) but overall is much smoother (less big fps swings). Really not liking that middle distance POP.
So- went to menu and manually changed all the sliders down a few notches and then returned them to the position on the right… (full)… had to hit confirm (a good sign), slight load time… and then what appeared to over the next minute or so… less evident pop…
an example of this new ‘reduced draw distance’ (ultra plus settings/wont affect console users) would be walking out the west gate of rattay towards the bath houses. I never previously had the common just south of the bath house entrance ‘build the grass’ in front of me…

So Ikept playing…

Things get a little tricky here as I swear I was encountering sideways (extreme) rain… after a few more runs the noticable transistions on some objects in world space (some trees in the far distance moving a fraction(not windly)) stopped happening.

Now this is all getting eerily familiar to troubleshooting Forza Horizon on PC (another open world game with no in game loads)… after changing texture size settings on that game users would have to drive around for about forty minutes for the texture set to be copied to virtual mem (yes virtual mem- for some reason the game required huge amounts of virtual mem to run correctly on many systems… and given over the years most SSD users would disable this feature… it caught many many gamers out…
Anyway I digress… loading this game and running it for a wee while… running a wee while seemed to give the backend systems some time to sort themselves out.

Just a helpful ‘heads up’ for those experiencing issues with this new patch.

There did seem to be some wack lightbox running over the whole land on sunset… that ‘clicked off’ totally and left a jarring transition to black/night.

Anyhow… give the game some time to sort out its assets etc after first running this patch. (my .02c)

check the Anell settings that Hexxemm mentioned…

Fortunatley its early morning weekend hours here and my daughter has taken on the role of playtesting the patch… (yay) (turn the Heads up display back on- she says)

cannot state my framerate has lowered. (might be a smidge higher, but am running a framerate lock to keep it around sixty or less), appears that quite a few things have happened with this patch (did Henry always tilt his head like this when running?)

Anyhow- seems to be doing an alright job at rendering the game world. will go all eagle eyed looking for difference…

any idea when 1.3.4 will be available for consoles?

sizes are different version of the patch based on country /regeon, yes?
95Mb was put forward by another user… when I was offered the patch it was the standard 37.5MB.

You asked about my vid card-? Fury (not the X, not the Nitro or whatever… I get around ten percent less performance that a fury x.

paid couple of hundred yonks ago. (needed it to utilise my freesync monitor fully, so dumped the nvidia 780GTX in favour. is around 20% stronger than the GTX780 in most things…
Sometimes shows its true worth in benchmarks at middle/high resolutions holding well against a 1070… but that is title and settings specific.

Bargain card perfect for non 4k gaming. paired with appropriate hardware (intel 5920k on x99 platform) KCD runs 40-60fps with everytihng Ultra (and sliders maxxed), except shadows which Imight drop to high. Idon’t mind 40 fps lows as that is in my freesync range.
same card/monitor combination (a 21:9 IPS panel) kept Forza 3 playable. was a Godsend during a six month period that Forza was being heavily gimped and ran poorly for many. (Inever had to suffer a whole slew of framerate issues with Forzas open world experience)

Presently watching my daughter run through some crazy areas (jaw dropping beauty) holding 50 fps (my average).
When Iam not in the lougeroom, (reference screen-plasma tv with 1080 lines of motion resolution) Iam on the 21:9. the resolution bump on the 21:9 (around 30%) means Ihave to drop shadows another notch to keep north of 40 fps lows…

mmm Mushroom picking goodness…
gotta go make breakfast for the family :wink:

They didn’t say they fixed anything other than the random encounters. (notice the small file-size?)
What did you really expect?
BTW, Nvidia Ansel & Shadowplay Highlights are offered by Nvidia GeForce Experience.

This patch has definately changed more than the three things most recently listed on official pages as the 1.3.4 contains.

more like it contains the full list of promised inclusions they were talking about a week ago…

38 megabytes is huge. I have used whole operating systems that ‘weigh’ less.
This isn’t graphical file or sound file changes (generally large patches).

All the games on sega megadrive/genesis and super nintendo/famicon were 2 megabytes or less.
(Street fighter 2 was a special cartridge that held 3 megabytes)

38MB really? hahaha What OS whas that?
Perhaps you mean GB? Windows 10 alone is 20GB for a 64Bit OS.