I agree completely, but maybe we are all overestimating how big of a role the female would be playing to warrant an interesting story, and underestimating the capabilities of @warhorse to design one.
I think that there is a possibility for a female to play maybe not a key figure in the broad sweeping view of history, but in the details. Maybe you are not the commander leading the charge into battle or up the ladders to a castle, but one of the commanders’ key consultants, or a trusted family member with a slightly odd backstory. She fights alongside, or near him, in battle, and has small, potentially unnoticeable, but meaningful impacts on the outcome of the battle which would go unnoticed in the history books?
As the kickstarter states, there is more than one role to play, even as a male. Not only as a warrior, but as a bard, or thief/assassin. Would a woman not be potentially as well suited, or maybe even more apt (using a woman’s guile) in those alternate roles.
Yes, fine, I can understand some people’s reluctance to not having a woman in a combat position (even though with some clever storytelling and inventiveness I could see it happening as I said above). But bringing in the other options (which might change for a female character, who knows) such as a thief/assassin or a bard, I don’t believe that it is possible to rule out a role for women that would be entertaining in it’s playstyle, while still remaining acceptably historically accurate.