Player vs weather

I love that Warhorse want to make the game as immersive and realistic as possible with the inclusion of mechanics like disease, hunger, thirst and sleep. I was wondering if anyone else is interested in seeing the weather play a role beyond purely adding atmosphere. I found that mods like Frostfall, Realistic needs & diseases, and Hunterborn combined brilliantly to vastly improve immersion and make Skyrim an exponentially better game (for me at least). I read on another thread that Act I takes place during summer so perhaps this won’t play a huge role in the gameplay initially but I can’t overstate how much having to think about the weather conditions (and equip your character appropriately) adds to immersion.

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Maybe little environmental influence on the characters in the game would be appropriate even in summer. Such as wearing capes and hiding if it rains. Maybe your horse slipping on muddy hills. It could also affect fights.

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I’d love to wear some kind of raincoat to minimalize the risk of catching cold.

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Well the question that would raise for me is how would it be programmed into the game to recognize different upcoming weather conditions so the character could dress appropriately? Sounds interesting and if implemented correctly would be fun.

I’d love to see this feature ingame!!

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Yes, weather should play a role in numerous aspects for both the player and NPCs. I don’t want it to only effect the player because then I feel I’m being cheated and need to do more to survive than my enemies or anyone in the world. Weather should also become a part of strategy too.

For example, during a heavy rain it may be easier to sneak around due to a minor decrease in visibility (harder to make out distant objects). It should become easier to slide in the mud, to be knocked down or attack speed/timing is off. Stamina decreases faster as must assert more energy to do actions (the rain and being wet weighing you down).

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I really like this, especially the idea that you’re also more prone to slipping up and having a harder time seeing in heavy rainfall in a fight, or using the sound of rain or a storm to cover your movements and thieving.

Along the same lines as Realistic Needs & Diseases and Frostfall (the poor Warhorse Devs must be fed up of us comparing their project to Skyrim D: ), having rain or water affect your health as well as how well you can move in the game would be great, like falling into a river or getting soaked in the rain can seriously affect how fast you can walk, and if you’re submerged in water you have a high chance of drowning if you’re wearing heavy armour or a woolen gambeson/something similar.

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I dont see why they should be fed up with being compared to Skyrim… they are the ones who started it.

I would be honored :smiley:

Getting a bit off topic with this reply, sorry OP!

I’m not saying being compared to Skyrim is necessarily a bad thing (plus like you said the Devs themselves started it and I for one would be honoured if my project was compared to such a vibrant world such as the one in TES), but after a while I think it’d get a bit old. As an artist I know I’d be thrilled if someone told me “wow, this is really on a par with [insert great artists work here]”, but I’d also want to be known as a great artist in my own right too, rather than being told all the time “this really reminds me of so and so’s work” and “It’s just like that other person’s work”.

I think it’d be fantastic if Warhorse were not only compared to one of the best RPG games out there, but also if KC: D actually becomes one of those games that future RPG creators can look up to and say “I want to make a game as well-built and as detailed as that one too, one day”. I’d love to see Warhorse create a game that’s great in its own right, and not just a great game compared to Skyrim. :slight_smile:

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in witcher 2, npc go under roofs when it rains, i have confidence such systems is possible in cryengine and warhorse working on it.

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Weather mechanics always make a game better when utilized. NPC’s wearing heavier clothes in snowy weather or NPC’s wearing a little less in a more hot environment makes the game so much more immersive and fun to play (mostly due to the amount of potential clothes my character can wear). :smile:

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Weather mechanics would be great, nothing adds to the immersion more than a sight of thunder clouds in the distance with a stiff breeze blowing through the nearby trees, shortly followed by the first drops of rain and then a torrential downpour. :cloud: :cloud:

Mud on the ground when raining, water falling from the eaves of roofs, people/animals taking shelter, running water down exposed vertical surfaces such as castle walls, standing puddles of water, “wet” textures for the ground and other objects… these would all be great additions but the question is can they be implemented by Warhorse? Obviously they all take a lot of time and resources to create and test, and having a smaller development team will make this even harder.

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Hopefully rain will effect the use of bows so that if you were to use your bow in the rain or if the bow string is damp/wet it would stretch and make the bow unusable until a new dry string replaces the old string, also this could make for some interesting gameplay. imagine sneaking into a castle, killing someone and then it would be easier to get away as archers would be less likely to shoot you or horses run you down due to mud.

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Even to go as far as when in melee combat sliding a little when fighting in mud/ice or do you think that would be to much?

This may be too much for the player. He would not have any real control on his grip so a “random” slide effect would be annoying and frustrating to him, I think.

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But what about npcs? You could agro a group of guards and run into a field and watch them slip and slide trying to get to you.

Yes, but I would expect the same behavior to happen to me too, just for the sake of “reality” :smiley:

I do think weather should have various effects especially in combat, but I wouldn’t go so far as suggesting your character might catch a cold. Or have difficulties urinating because it’s freezing.

Inappropriate clothing for the weather (too much on a hot day, too little on a cold day, no cloak on a rainy day, etc) might not exactly hurt your HP or give you any sort of sickness. But it could affect you in other ways, say… it would drain your stamina more, both in combat and when just travelling (if fatigue and sleep is a thing, if not, then just combat.) It might also slow you down. If you dress too lightly and it’s snowing, you’ll move slower than if you had warmer clothing. Might even be an idle walking animation of you hugging yourself due to the cold (if there ever is a 3rd person option, which I don’t think it will be, but we could see NPC’s do it perhaps? And when you look down on your body in 1st person, you could see your arms trying to warm your body.)

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