This game seems to be going for realism, and I’m totally cool with that. However, there’s one issue that has me avoiding this game like nothing else in my library. And that’s wasted time. If I could get back all the time I’ve spent doing missions, only to get cued into a battle with 10% health after the game chooses a terrible save point.
Example. During “Baptism Of Fire” you engage in a 20 minute melee only for the game to unexpectedly save right before the last part of the quest. If I load the game up right now, it’s going to start me with about 10% health, engaged in a sword fight with the bandit commander in the steeple. I can’t hide in a corner and drink a potion. I basically have to re-start the entire 20 minute battle and make sure I have enough health before the steeple fight, because there’s no way in hell I’m going to be able to defeat this guy with 10 health. Please tell me there’s something I can do besides playing over parts of the battle again? Even if I die it just re-loads me back in the steeple with 10 health. So dumb.
Also, why is sword fighting so difficult? I’ve done the training probably a dozen times, and the trainer continue’s to praise me for doing so well. However, while actually sword fighting, opponents are either extremely easy, or extremely hard. There’s no harmonious center. I’m either getting destroyed, or walking over enemies like I’m god. I had to research on my own how this on-screen display function works with sword fighting. The actual tutorial and training doesn’t explain it properly, and even then, I don’t think it actually works consistently. This is annoying because i know my character is just magically going to become proficient with a sword after I spend more time blindly swinging the thing. In other words, the game is going to make my character sword fight better in time, even though I wont be doing anything different than I am now. (bad mechanic).