So I was playing a lot of Witcher 3 lately (surprisingly) and after one particular quest I started to wonder if people really like such type of quest, or if its just a cliche that we developers use because we think that you want it, but you dont. So I want o find out how it really is Let me first explain why I personally play Witcher: I like storydriven games, the setting, the choices, interaction with characters. I like to explore the world and the story. And the Witcher allows me to do exactly this.
So yesterday I started to play the game and my plan was to explore some cities a little bit more, find the daughter of Red Baron and proceed with the main quest. But what I ended up doing was crawling in the darkness for more that 2 hours, because thats what one of the main quests (Wandering in the Dark) forced me to do. You are thrown into a extremely large underground maze and you need to hack through hordes of random enemies and bosses to the end, where there are couple of chests filled with some swag. I mean - it would be perfectly OK, if it lasted 30 minutes, because all the puzzles, the whole story told through this and all the loot would fit into much smaller, shorter and simpler dungeon. But instead it was extremely long and it took me the whole evening to get out. It felt little repetitive, I played such levels million times before in all the other RPGs, and it really felt like filler content.
But for some strange reason, and this is really interesting, I keep playing these levels and I tend to explore them as much possible and collect everything there is. It makes me nervous to leave part of the map covered with fog of war, and I think about all the loot that I left there, that could come handy later. Its like drug addiction or Pavlovian refex. But in the end I think its sad, that out of 50 hours I spent in a game, 25 are just fill in content. In some games even more. I would be quite OK with those unique 25 hours. I would enjoy the game better and I would maybe even finished more games to the end.
And let me tell you. I dont want to blame CD Projekt guys for this, its agreat game and I like it. But I think I know why we developers do this. We think, that bigger is better and that you actually require us to do this. But is that true? Witcher has probably 100+ hours of gameplay. I already spent 15 hours in it and I didn not even started. So is it really necessary to prolong it artificially with such generic stuff? Maybe I am too old, but I would like to finish the game and I dont have that much time to play it as before, so I want to cut the crap
So I wonder, am I the one who is weird, because there is never enough dungeon crawling or do you think the same?
BTW you will hardly find anything like that in Deliverance, because even if we wanted, it would not be possible in our real world locations. No real dungeon is as big as videogame dungeon There are gonna be Dungeons in KCD, but not that much
- I love dungeon crawling, I dont care about the story or exploration, I want hacking, grinding and looting!
- I think its filler content and a waste of time and would like games not to use it that much. Longer doesnt always mean better.
- I like both. I dont think its waste of time - its fun!
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