Private Warefare

I would like to see a feature where I will be able to be granted a fief if I am in good relations with a lord. I could eventually become a lord myself and have my own knights and manor that i would be in charge of. I would be able to wage war on opposing nobles or enemies of mine. I think that feature would fit the game perfectly and add some dynamics to the battles fought. It would make the game that much more immersive.

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Becoming a lord should not be a possibility as it is so unrealistic, you could of course become rich and powerful but not become a lord. I also hope though that we’ll be able to have a small piece of land and build some stuff on it and make more money, get married, have children etc etc. But I think we ask too much from the dev team, if this game succeed I bet there will be some so much better sequels
 Aim to the moon warhorse and even if you miss, you’ll be among the stars
 :smiley:

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:angry: ! This doesn’t even go in this category. The character is not a noble. He is a blacksmith. You will not be able to buy or sell land or castles. You will not have your own men to command. Just wait for Mount and Blade 2 if you want to have all the grand politics. KCD is a story driven game. Mount and blade is a real sandbox. Again, the character is a peasant so if he ever was given a fief he would have to become a noble/knight first. Warhorse has said something about the character becoming a knight, but I would be very surprised if this happens in act 1 or 2

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warefare
good one.

Nope, this is not possible. I already asked that kind of questions at the very beginning, but these are 
 let’s say
 unnecessary gimmick features, which have no real value to the gameplay.

To be picky there where no ‘peasents’ that’s a moden term.
There where, (in reverse order of social status) Beggars,
Domestic Setvants,

Villeins (unfree men and women)
what many modern people call peasents.

Husbandmen aka skilled workers
basicly our Blacksmith would be in this socoal circle (Freemen),

Franklins/Yeomen,

Esquires and Gentlmen,

Knights,

Barons,

Earls,

Dukes,

Laity (landed and rural men)

Royalty

So sadly our Blacksmith is not in the right social circle, where history is concerned to even be considred worthy enough due to his low blood and birth, despite his deeds, to be given lands or title.

If by the slimmest, mirical of chances it could happen then he would not have been accepted by the higher eschelons of the society and so his title and land would still mean nothing as no one would deal with him.

All those who desire to own land and get title then I really, really do not think this game is for you. Yes you can argue ‘but it’s a game, it story based so it’s fantasy, so why can’t that happen’ yes this game has a narrative based story but it is not a fantasy game.

It’s a historicly accurate game made for and by people who want a game without tunrealistic fantasty.

The whole ‘I can drag myself from my hovel and become King, and suddenly ammas, land wealth and political power from no where just cause I went on a few adventures’ has been over done and is getting more than a bit tediouse.

I love Skyrim and other such games, and it’s in these sorts of fantasy games that such theme should be left in, not put in this one. Like I said before if you want that then go buy a fantasy game and not a realistic/historicly accurate RPG.

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I just read the preview of PCGAMER and they mentioned something in the interview which is quite interesting:

“Our story is rooted in real historic events,” says Daniel Vávra, Warhorse’s creative director, best known for his work on the Mafia series, which is also built around the premise of being some guy who gets drawn into a larger world.

And if you think of Mafia, there was no possibility to be the Don at the end of the game and nobody even criticized this back then. However nowadays everyone wants to be the boss, the leader, the one with power and wealth. But sometimes, you have more power in a lower position. For example a King has his advisors and the advisor could influence the actions of the King more than the King’s own mind. Also knights could follow ideas of their soldiers, however the soldiers may not be favoring the knight at all. In medieval times (and even today) they were really scheming a lot. Just play Crusader Kings II (which is a historical game IMHO) and try to get no revolts, splitted country or schemed plots after the first king / queen is dead. It doesn’t work at all. Everyone wants a piece of the cake and you have to take care, that they only get a small fraction of the piece of the cake (a bite so to speak).

And this scheming back then is a good way to tell lots of good stories with plot twists and intertwined story lines. Just play the demo of CK II and you will see how much power you really have as a king.

I watched a history program where there taked about was a family (I forget their name), who did move up the social scale very quickly (in only one to three generations) through good marrages; but they where not the lowest of the low to begin with socially speeking, I do belive they where farmers or such like
basicly free men and not tied to service/land.

So to correct myself yes it was possible for people to climb if they had some standing in the first place, one could not clime up from being a Serfe or Villein to higher standing.

So if our Blacksmith was very talented and and made lots of mone wisely married his son or daughter into a familly in better social standing, then his somne and daughter then wisly maried their children into a better family, ect his family might well gain land and favour eventually
but he’d be long dead


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If that were the case, I’d want “unum saltum et siffletum et unum bumbulum” as a method of acquiring a fiefdom. But since this isn’t going to be a gameplay mechanic (and with good reason), I’ll be happy just to play the game Warhorse gives us.

We don’t have a lot to go on so far; however, the vibe I got from the livesteam is that Henry will be a blacksmith who interacts with those of higher station. In the video he is paying homage to his lord. Mayhap later in the game as he’s drawn into the central plot involving the kidnapped king he may begin to interact more with powerful people. It doesn’t necessarily mean his social status will skyrocket but he’ll earn a small slice more of their attention then the average tradesman.

In the end it’s still a game so I doubt they’ll beat the player down with his low social standing too hard. Our hero will have just enough access to fulfill his role within the gameworld’s master story arc.

um
warefare
surely you mean warfare?

Do I need to say more?

It would be nice if you could start the game choosing from blacksmith, farmer or trader.
I find blacksmith a bit far-fetched to get into the role. And how would you turn into a bard from being a blacksmith?
There should definitely be no possibility to become a lord. Yeoman should be possible, squire at most. Knight would be ultimate possibility. The shadow-walker stays just that, but builds his hoard and reputation by having a network of spies in the towns and taverns and robbing from noblemen.

It’s entirly feasable that a Blacksmith could also become a bard, in fact I knew a band who where made up of Blacksmith students. :slight_smile: Just because someone has a primary trade it would not mean that couldn’t play an instrument or know how to sing or tell epic tales of heraldism, after all a Bard is a poet who traditional recited ‘epics’ of heros of of the King ect., where as a Minsteral was a singer and mucisian.

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Possible, but far-fetched.

I still disagree personaly that it would that someone could not be a smooth talker, as basicly that is how they seem to be portaying a ‘bard’ charater in this game. The only extra skills our Blacksmit would need would be the gift of the gab and know the the popular tales
any way I digress again.

Bards were typically bards only. It wasn’t a hobby it was a trade. Though you might have a blacksmith who also enjoys singing and dancing and story telling with his friends and family, people wouldn’t consider him a bard he’d still be a blacksmith. I believe this is ragnar’s point. I would tend to agree with it. However I think the developers here have too much invested in their story at this point to change it to three trade paths with different backgrounds. So we’ll just have to indulge that this blacksmith is a very versatile and talented fellow.

I never said being any thing about it being a hobby, and obviously Bards where typically Bards only, but that is not to say someone who was a Bard had always been such.

Undoubtedly, if they where a Freeman, there would have been those had a different trade before hand, which was the point I was trying to make as to why, in the context of this game especially, a Blacksmith could become a Bard if he so chose to for what ever reason, be it a midlife crisis or what not
 I mean the guys at least twenty so it’s the right age.

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Also you could argue the fact that the Blacksmith can also become a Knight is far far more unlikly to happen. It is more of a strecth of imagination, suspensionof reality, basicly a much morefar fetched concept.

Since to be a Knight one had to be of a high social rank. The honour of being a Knight was reserved for a Lord ect., not a person a low born rank such as a Blacksmith.