played the beta for a couple hours, since i got some questions ,firstly,is that possible for me to instant kill someone ,like i use a spear charge to the enemy and pierce his heart or lung or i use a warhammer smash right on someone’s head ,i am no combat expert but as i study physics and Biology,they tells me its possible but it seems like the beta now cant do that and secondly i am no helmet expert too so i would like to ask what kinds of helmet would be included in the game ?it would be nice if you guys could solve my questions
Instakills - I believe that instakills in sense of one thrust/slash kills are not in the game. But you can quickly kill someone who is not expecting it (2-3 slashes). But instakilling someone when you are already fighting him, is not possible.
Helmets - a few are already in beta. But apart from iron hats and different kinds of coifs and caps, most of the helmets will be bascinets I believe. But dont take my word for it.
I think it’s kinda dumb tho. I was fighting against someone without a helmet and he took 4 swings from my axe to the head until he died. It wasn’t realistic.
I realize that the devs don’t want you to cut trough enemies like hay, But it shouldn’t because they are super humans with crocodile skin, It should because they can actually block and parry and strike back. Apart from the training arena my opponents almost never blocked and in 1v1 engagements they didn’t even strike back. All I had to do was spam attack then wait for stamina to regenerate and spam more attacks.
Also I the feeling i get from the combat is that there is this young woman and he’s playfully hitting this big guy with her purse very gently to his shoulder and it makes a small padded sound. Like that is what it feels like when I’m hitting someone there’s no sense of weight and impact. And you don’t really know if you are damaging your opponent or not until he suddenly dies even tho the killing blow was another one of these pads to the shoulder.
Agreed. The easiest “out” for AI is just to make them unrealistically able to handle damage. Its far harder to program bots that fight intelligently.
I agree, it’s annoying.
We should be able to run people through with a sword if they aren’t expecting it, just one stab through the chest or neck. Slice throats, stab hearts. And an axe being swung full force into someones head, should probably be the end of them.
I hope this is addressed, enemies shouldn’t rely on magic to stay alive. I didn’t really think this would be an issue in this game.
It’s still an open world RPG, don’t forget. Comparing it to Witcher, Elder Scroll or Fallout, damage in KCD is pretty lethal.
It is not a sword simulator. Just imagine that the same would work for Henry. One hit and you will be dead. Perhaps in game solely based on swordfight, but not in game like this.
BTW: You can instakill sleeping people while in “sneaking” mode. Henry just cover his/her mounth and smother him (her).
No one said one hit we said one lethal hit. Being stabbed in the heart, or taking an axe to the face, should kill Henry as well, the idea is to avoid that kind of damage, hence the realistic fighting that is such a focus in this game.
I mean…if i smash a hammer on someone"s head ,at least they should be unconscious right?( Talking about Normal human instead of super mutant like the one in KCD XD)
They have marketed this game as a realistic game from the beginning, Where as Witcher and Elder scrolls were never meant to be realistic, They are fantasy games…
Also to Panzer, even if you were wearing a helmet and someone hit you with a mace or a hammer with all his strenght you would probably end up dead fairly quickly. The impact is just so strong.
Yes the game is presented as realistic, but it is not supposed to be a simulator.
Because it is designed to be realistic only in some ways.
That means that you will not need to spend a month healing a broken leg, but instead you will drink some potion and eat a chicked leg and you will be good to go.
Same with the combat, this is still na RPG and there must be some visible improvement if you level up in fencing.
So apart from being quicker, having more combos and tricks you will also deal more of a damage when leveling up through combat.
But keep in mind that (and we say it a lot) this is still just a beta and the combat did not yet hit its full potential.
Yes, but why should it mean something? Marketed or not, KCD is the most realistic game of it’s genre and surely deserve title “realistic” already. I don’t think that it should be used as an argument to making it more and more realistic (infinite times).
BTW Fantasy could have realistic physic and human anatomy as well.
Obviously I know that you meant a lethal hit, not a flesh wound. I just think that RPG has it’s limits and one hit kill is one of them.
Yeah, those RPG elements must have some weigth to them, so much is clear But little bit increased lethality would be good thing. And I think it may not be so hard to achieve.
How about this: when you slash or stab enemy and you pass through his defense, you hit him for some non lethal damage - and it could be illustrated by animation, of stab going somewhere into his shoulder, or slash just slightly cutting his skin. But when you perform some hard, heavy hitting combo finished with powerful stab, of slash accross the face, it should have much bigger (mostly lethal or incapacitating) consequences. For example - scarmaker should do LOT of damage, inflict bleeding, and in case of opponents survival, it could permanently decrease his charisma.
Bellyache could do normal damage, but impede movement and hinder stamina regeneration.
Hit for the arm combo (dont know a name) could significantly reduce parry windows for opponents, making him slower when hitting, parrying and could also do lowered damage.
Basically - easier combos should do normal damage+incapacitating effect. Hard and heavy powerful combos aiming for head or stabbing chest could do massive, almost always lethal damage and inflict effects which will kill you until treated. This way it could be possible to kill enemy in one or two “hits”, but it would be hard, and it would require both RPG stats and combat skill. So far I don´t really need combos for anything, as they doesn´t seem to have any meaningful effect (pommel strike knocks opponent down - but I cant even exploit that, huh…)
I’ve seen Kettle hats, Bascinets and the Cuman helmet so far. (As well as two or three fairly similar coifs)
Some of those enemies you hit who shrug off your blows later falter and even die. I had one of the mine opponents run off through the woods till he stopped. As I caught up he just dropped down dead.
Even fatally wounded people in real life don’t always stop right away, and you often can find reports of people surviving dozens of blows from edged or blunt weapons or dying of single wounds after the fact. Instantly dying is comparatively rare, despite what TV shows may pretend, and people are actually quite hard to kill quickly, even if rather fragile and easy to disable or kill over time.
Yeah, its rather nice mechanic Often time in arena, I notice that my sword is bloodied. That usually means my opponent is bleeding… So if I want to play it safe, I start playing defensively until my opponent bleeds out and dies
I’m quite aware of that, and in my first post I did say that the enemies just drop dead which looks silly. However when I was making the argument about the one hit kills I recall saying that I was fighting an opponent without a helmet and believe me If someone gets hit with an axe to the head he wont be doing any fighting after that, Or running away for that matter.
There have to be instantkills!
If a npc still dont pulled his weapon and pepared for fight it should be possible to kill him instantly. The same should be if henry is unamored and take hits. Even other games have such options (far cry primal)
I would include this into some “Survival mode” with limited saves and very low healts of all characters
It would nothing change in difficulty. A NPC needs seconds to pull the weapon. Henry can give 3 hits until the npc have it weapon in the hands. The NPCs death is sure. I hope the devs are going the more realistic ,one killing animation way (which can include multiple stabs)
Would love to see takedowns like in far cry primal just more realistic.