[QUESTION] Jewelry Slots - Why Do We Have Them?

Irrelevant. You aren’t forced to buy the dresses either, doesn’t mean it makes sense to have them in the game. Likewise, it makes no sense in this case either. They implemented these slots, which likely took effort, but there was really no point from what I can tell.

What’s the point of having more than one option of anything in the game then? I mean, you only need one type of sword, one type of axe and so on. Choice is nice to have even though if choice not always is needed or have a function.

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CDO is OCD, but in the right order, as it’s supposed to be! :stuck_out_tongue:

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You are rocking my very foundation right now

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Joking or not, perhaps because you’re joking, you obviously keep missing the point, otherwise you would know why this response makes no sense.

There is a difference between you asking why is there progression and me asking why were slots implemented when they have little to no use at all.

Why is there more than one kind of sword or ax? because that one you’re referring to (the only one you need) will likely be something you cannot obtain initially and or for some time, but you need something to fight with. Progression.

These slots however, where as the other slots have so many options, have so few, and of the options you get, they have no significant impact on anything. If the jewelry slots didn’t exist, no one would have thought anything of it… but I’m pretty sure they would notice if you only got one sword or ax in the game.

Do cups get an equipment slot? If they don’t, why is this relevant to this topic referring to the usefulness (or lack thereof) of the jewelry slots?

Even though they might have little use, they still have a use. Not everyone want to play the game like a knight in shiny armour and then jewelry will have a much higher impact on the game play then if they are hidden under armour for example. I havn’t played around with this myself yet so I don’t know to which extent or in which combinations you can use them. But from a more pacifist way of playing I can imagine they have an impact along with other clothing you might wear.

So they may be useless for you, but for others they might be crucial. Given that there is no bug or other restraints that render them un-usefull.

Because people dont wear cups… Well unless you are protecting your “ya knows”. But thats a different cup… Nevermind

I wasn’t just talking about my standpoint. Even if one goes the pacifist route (well, as much as you can in this game), they will still need to fight. My mistake, wrong point there, you don’t need charisma to max out there. You need speech and or strength. I’ve had my charisma at 0 and still get things without violence (when able).

So like I said, it has little use period and due to a lack of variety, it makes the slots existence make even less sense.

I’m not sure why it seems to hard to understand this concept. You can still like the game, I do, and also realize that these slots weren’t/aren’t necessary.

Lol, okay.

I wasn’t sure you knew that you weren’t contributing and or trying to address the question at all when you brought up cups.

I’m glad we’re on the same page there.

I never said anything about you not liking the game. don’t know where you got that from. Or maybe it was not directed at me?

My thinking is that there are probably people who care a lot about the ability to wear jewelery and that the developers also cared for it enough to implement it even though it won’t have “a huge impact” on the game. Theoretically there would not be any need for coifs for example, only a slot for helmets but due to realism they have a slot of coifs and one for helmets. And there you have your answear maybe, realism. In real life in the middle ages you could wear jewellry and therefore you can also in the game.

Doesn’t charisma affect prices of wares being sold or bought? At least I tohught that was the case, even though I’ve not cared so much about it since making money is fairly easy anyway and a few coins more or less for every items sold/bought does not have a great impact in the end.

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Ok well, you’re obviously mad about something. Maybe you’re sleep deprived, i dont know. But i told you the numerical value of the ring bonus. You just don’t like the answer. Maybe you want the ring to shoot lazer beams i don’t know.

But to put it in perspective, if on day one i give you a dollar, i increased your buying power by infinity. If on day 2 i give you 1000 dollars i increased your buying power by 1000. If on day 3 i give you one more dollar then i only increased your buying power by .09% … Not much when you look at it like that, however if on day 2 i had given you a dollar instead of 1000 … I would have increased your buying power by 100% or double… Then you’d be appreciative of a dollar

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I haggle for every groshen lol. But i think charisma affects speech challenges, which i almost always fail

@TONS when working on the courtship quest with Teresa I would also get dialog options to give her something, depending on what I had in inventory you could give hey a dagger, jewelry (ring or necklace, and except for Bianca ring I’ve only found one kind of each) and then maybe a food or clothing item. I have Given her a ring and she thanked me and maybe two screens of extra dialogue and that was it. I would guess WH maybe wanted to include options to give gifts to ladies but it had no real effect and I only found this option with Teresa

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Which i also mentioned possible plot points that got scrapped

I haggle as well, mostly to be able to give the traders a few coins extra to increase my reputation. But if there is someone I dislike I try to beat them and maximize my part of the deal. :slight_smile:

Chrisma should affect speach challenges, isn’t that the “crown” looking thingy?

This is what the Wiki says about Charisma, which I think is ripped straight from the game:
https://kingdomcomedeliverance.gamepedia.com/Charisma

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It takes time for people to figure out the exact mechanics. I could add a piece at a time and get an idea, but once i get home i know ill just want to kill bandits

you have to find the one ring to control them all.

Lol. Or at least be controlled by one… Through the bondage of marriage

There is a gold ring in the game with +16 char. But only 3 altogether and 1 necklace as far as I’m aware. But tbh, this game doesn’t need a huge diversity in jewellery when the only given affects will be on charisma.

I agree, and given the minimal effect they seem to have on even that (unless you strip down to your briefs apparently), it makes it to where the game didn’t need jewelry SLOTS at all. It’s one thing to have it in the game for loot$ similar to cups, but they didn’t need to implement them as equipment.