I never said anything about you saying anything about me liking the game. I know where you got the idea from, but you misinterpreted what you read. I was implying that the way people are looking at this is skewed because of their like of the game… as if they, on some level, believe that they can’t like the game and see this as an issue.
Your arguments for instance continue to attempt to draw nonsensical parallels.
Doubtful. not likely. Etc. etc.
Let’s stop using realism as an argument please. Especially in a game where you can’t move through bushes, jump over certain fences when it looks like you would be able, or kill people in their sleep unless you have a killing dagger, lol. No.
Anyway,the coifs have a clear purpose. And while yes, I don’t think it was necessary to divide armor as much as they did (especially since it added to clipping issues), what I am referring to has nothing to do with that nor would I ever argue that particular point because at least they gave each slot actual meaning.
Jewelry, they basically didn’t. Oh… but in order to reap the almost meaningless benefit to its maximum, you have to basically strip down.
Exactly. You just explained to yourself why this doesn’t matter. Sure, there are some individuals out there that will keep trying to haggle even though they have over 15,000 gold… but the price, regardless, isn’t affected to such any significant extent.
Nothing you put on your hands raises charisma, it’s probably glitched and why the light armor perk doesn’t work, however the necklace does raise your charisma by one, i tested this by removing all items and only equipping the necklace.
Yeah i was messing around with my plate armor, if you put gloves on the ring does nothing because its hidden. There are nude conversation parts, where the ring might add to charisma.
Also if you cover your plate chest with the “waddenfrock” or whatever its called, you will get the bonus from the top layer not the plate. So you gotta be careful how you dress for maximum charisma. For instance i got a noble hood that was either the same charisma or didn’t affect the plate, but still gave me extra armor. So layering for combat isnt always best for charisma skill checks
I think in this game a sort of average is taken. It’s not just adding or subtracting I think. At least with noise the game was taking an average of Noise values I believe. So the same could be true with charisma. So if the ring’s charisma value is slightly less or equal to the rest of your equipment I believe there won’t be any considerable effect. But if you are just wearing rags hopefully it should have an effect. This is just a theory though.
Why? Since people care so much over bushes in the forest, ways of saving, and all other topics that has been “hot” over the yeares here about various things in the game, why would not anyone care about jewelry when there are things more trivial than that?
Let’s stop using realism as an argument please. Especially in a game where you can’t move through bushes, jump over certain fences when it looks like you would be able, or kill people in their sleep unless you have a killing dagger, lol. No.
Let’s not, since it was the developers idea to make the game as realistic as possible. Sure, there are some limitations and/or short comings when it comes to realism, but on the other hand, if the game would be ultra realistic you would have weeks of recovery time from certain wounds for example.
Jewelry, they basically didn’t. Oh… but in order to reap the almost meaningless benefit to its maximum, you have to basically strip down.
Just because it does not suit your playstyle or personal taste it does not mean that everyone else thinks it useless.
Exactly. You just explained to yourself why this doesn’t matter. Sure, there are some individuals out there that will keep trying to haggle even though they have over 15,000 gold… but the price, regardless, isn’t affected to such any significant extent.
I haggle because I enjoy it. And haggling increases your speech skills so it’s not pointless.
Bianca’s ring is on her body in Skalitz at the beginning of the game. It has a charisma rank of six, that doesn’t mean that it raises whatever your current level is by six whole points, that isn’t how the charisma system works. It is essentially the average rating of the charisma of all your worn items combined. In the game it says that it doesn’t count under garments but I’m not sure what that means. It might mean the clothes that appear when you take all equipable gear off.
Also I really don’t see your point. You’ve just been complaining about jewelry slots in the game as if it is in any way a hindrance to the gameplay or the immersive experience. The rings and necklaces in the game are literally free charisma boosts or gifts and that’s it, and realistically that’s all they should be in a game like this. What do you even want them to be if you had the choice? Seriously.
About the issue that you charisma is lower with armour then in the case that your underwear is visible - Is the armour clean? Is it damaged?
I know of 4 rings and at least 2 necklaces.
And what is jewelry good for in real life? The answer is same as in KCD and even the players - some people care about jewelry and some dont… And as in real life you can wear it (just for your pleasure? And if it is nice, expensive people will notice) or sell it for profit. (I believe that cups were mention because they share great value/weight ratio. You asked why there is jewelry and that is another purpouse of it…)
I don´t know if people can deny to talk to you based just on your low charisma (beacuse I am ceryng about it and jewelry as well), but they sure tell you that you stink
I don’t see the point of mentioning the existence of a ring or what it does here. I don’t recall saying no rings or necklaces exist at all in the game. And the minimal impact these items appear to have on charisma has been made pretty clear early on.
This thread isn’t really about why charisma is only minorly adjusted by items. Although, it seems no one fully knows why and can only theorize. The theories behind charisma and how it works is another thread. Regardless as to why, that’s how it is which means it reduces the benefit.
I know, which is why you stated things that don’t address it at all.
Initially I asked the purpose of these slots. then I pointed out that their use was so minimal that they didn’t need to exist, implying and or overtly stating that perhaps the effort put into adding two additional slots was unnecessary.
And no, despite the consistent attempts to twist my words to be referring to this being a hindrance on gameplay and or the “immersive experience”, I was instead referring to how it may have potentially had an adverse affect on the game’s development. That the effort put into adding these slots may not have been worth it.
Exactly. That’s all. Hardly worth whatever work that was put behind adding 2 armor slots.
I already said that… in the first post actually, which further supports my point(s).
Like I said, they probably would have been better off treated similarly to cups. Sellable loot. Maybe as a gift for the one person you can get gifts for, but the gift giving seems to be of even less use than the jewelry slots in my opinion.
A reasonable/sensible question. And yes, I know enough about the game to know that equipment being damaged and or dirty negatively impacts charisma ad made sure the conditions were optimum for my testing.
Again, I didn’t say there was no jewelry in the game, but 4 options for one slot doesn’t seem to justify the work behind creating it (let alone 2).
This isn’t real life. It’s a game. This would be why, despite the fact that the “justifications” provided here would have justified more slots (9 more slots for each finger (and hell, people can wear more than one necklace at the same time)), we don’t have that many.
I actually never did… and yet for some strange reason, if you read the responses, you would think that I had.
I’ve spent a great deal of time with a charisma of 0, and I still frequently get quite a positive response/greeting from people. “Hello, Sir Knight!.” “I am honored that a knight such as you…”
So it doesn’t appear that they will/can refuse to talk to you.
Personally, I’ve never had this happen. Given how many people are dirty in this game, and stay that way, it isn’t surprising. The only thing I’ve had happen is when I have blood on me. They’ll ask if someone stole my fancy clothes or if I’ve been assaulted, lol. It’s pretty funny.
Not exactly. They presented a theory that some have taken to believing. It’s a sound theory, but still not sure based on my tests if it is correct. Could be. Either way, that level of mechanics isn’t quite the topic here, though I’ve seen it be the topic elsewhere.
Again, I don’t see the purpose of the Jewelry SLOTS. It seems we didn’t need them or like they were a missed opportunity roleplay wise.
Ok, you didn´t ask about the jewelry but the slots. The answer is - we have them because of jewelry (than you can read my post, if the next question is why do we need them).
I don´t think that it was so difficult to add two slots…
I never stated that you said that there is no jewelry in the game. I was saying of how many pieces of different J I know of. If you can remember you asked about it…
Some people complane that it is not so realistic as promise, some that it is a game not reality… Uf… I am happy I am not working at WH…
Yeah it happaend few times to me when I forgot to wash myself that they told me I stink. Several different, usualy funny, ways.
Two slots that might help you a little bit and such huge issue… wow…
Not true since the existence of Jewelry doesn’t require slots. (then you can read my post(s) (and those of others) if you don’t understand how jewelry can serve a purpose without needing to be equipped anywhere)
So. Maybe it was, maybe it wasn’t. Regardless, whatever amount of work it took seemed unnecessary.
I should have been specific, but unless there was a lot of them, the question was rhetorical as the point was simply that there wasn’t a lot.
Yeah, it’s almost like there’s multiple features in the game or something and that they may not all be the same thing and or like they weren’t even all made with the same intention (you know, since they definitely didn’t make everything the way they did for the purpose of realism).
Your Henry must really stink… or maybe it’s only certain characters.
Simply expressing an opinion and such a huge issue. Wow, indeed.
You don’t really have much of a strong point here, you dress it up with articulated language but that doesn’t mean you have an argument. Jewelry is sellable loot, that you can also wear. I bet that if warhorse made the game without jewelry slots and you picked up a ring or a necklace you would throw a fit about not being able to wear them and think how hard could it be to make those items equipable, and I bet a lot of other people would have the same thought. Their effect is very significant if you get the right jewelry. The max charisma level of the best jewelry is 18, which is pretty high. I think it is ridiculous that you are so concerned over being able to wear jewelry in a game trying its best to be realistic, especially when there are no real negatives to adding this feature. Why would they not have this feature in the game?
So let’s get back to the original question. Why do we have jewelry slots? The answer is basic. There are a few reasons: Jewelry exists and people wore it in 15th century Bohemia, they give a possible high charisma boost, they boost immersion, they are available for gift giving and are quite valuable to traders. That is the answer to your question. Now if you have a problem with being able to wear jewelry then don’t wear it, but to say that it is a waste of time and effort on Warhorse’s part isn’t really the consensus among players considering you seem to be the only person with this issue and the fact that I doubt that this one small feature in the game took overly long to develop compared to any other feature in the game.
Jewelry’s role in this game is clearly defined, so if you still have any contentions with my argument and this feature feel free to let me know, but the argument that it was a waste of time is at best purely subjective and not how most people feel about this game mechanic.
Sounds like you’re describing your own sentence here, but I’ll take the compliment.
Water is wet. I know that seems random, but given you’re stating something that is obvious but doesn’t address anything here, I figured I’d do the same.
Considering the games I’ve played where jewelry was only sellable loot, I’d say it’s good for your financial situation that you were unable to make that bet.
There’s no fit being thrown about the fact that you don’t have a slot for each finger (like some games have done) and so on.
a fit isn’t being thrown that you can’t drink from the cups in the game. But I do like the approach of useless speculation you’ve switched to.
Again, considering no fit is being thrown about the lack of additional slots for each finger, which would be along the same lines, this is obviously not true.
Lol, no. And what’s even funnier is that you make it sound like there’s so many options. Hahaha. This really made me laugh out loud. Thank you.
Yeah… in the description, it doesn’t actually apply nearly that much. And you know something else? Certain stats (like Charisma) appear to genuinely max at 20. What I mean is, if a stat is already at 20, buffs appear to have no affect.
Selectively realistic. If this was really about being realistic, there would have been more jewelry slots and a lot more jewelry and we’d be able to craft it and or there would be people that craft it in the game… etc. etc.
Mind you, I have no problem with a lack of these things, but because of the lack of those things, I was wondering why did they bother putting any slots in at all for jewelry. Seemed like a waste. What I find ridiculous is how people feel the need to try to defend this so much.
Already answered this several times in several different ways. Sorry if you missed it and or it went over your head.
Then why not more jewelry slots?
Wrong.
Lol
Slots not needed for this similar to how being able to drink from cups wasn’t necessary in order for cups to be sellable (something else people did back then and still do (drinking from cups that it)).
Except, despite the question being explained numerous times, it actually doesn’t because jewelry slots aren’t necessary for several of the reasons that jewelry is in the game.
Didn’t say that and not the point, but carry on…
Like it was a consensus that they definitely needed to have the slots in there? Because the whole game would have been completely unimmersive without that feature? Is that the consensus to you? Lol.
Wow you’re dramatic. Asking a question and having an opinion equates to having an issue? Lol. If I notice that you put your shirt on backwards, I may point it out… tell you that it looks ridiculous… and may even explain why it looks silly… but in the end, me pointing those facts out do not mean I take issue with it.
I asked a question. I was curious. People attempted to answer that question, and some of the responses lead to some testing. So for future reference, people don’t have to take issue with something in order to ask questions about it and or point out what appear to be flaws.
They can take issue with those things, but they do not have to. I hope that clears communication up for you.
It took something so it really doesn’t matter whether you believe it took a lot or not. It took more than not adding the slots, that’s a fact so our opinions on how long it took aren’t relevant to what I was saying.
not really. If it was, people wouldn’t be all over the place on how they work. In fact, this isn’t even necessarily about how their defined but was their purpose defined enough and or was it defined in a way that warranted additional slots. Considering the lack of them in the game as a whole, doesn’t look like it.
Thanks for saying this. Up until now, I wasn’t but now that I know I’m free to do it, I certainly will.
I’d say the idea that you can speak for how most people feel is purely speculative and likely inaccurate. In other words, there’s more to support the notion that the slots weren’t necessary for anyone’s gaming experience than there is to suggest that most people care about this mechanic significantly either way.
But if you decide to take another swing at this for whatever reason (it be a dead horse at this point my friend), again, mentioning uses that don’t involve slots does not answer the question considering the question is specifically referring to slots.
This really frustrates you, doesn’t it? A minimal effect on Charisma is still an effect nonetheless. I’m not sure why the thread had to go on for this long for you to fathom that.
Man you wrote such a long reply and yet said virtually nothing. The game explains clearly what jewelry is supposed to be, status symbols. The only one in this thread that has a problem with it is you. Your argument is essentially that because jewelry doesn’t have some mind bending effect on gameplay and there aren’t hundreds of different kinds of jewelry to hoard then it’s a useless feature, but that argument is not convincing. And if you haven’t noticed by the lack of anyone on here agreeing with you, I am not alone in thinking that. Dismissing people that disagree with your opinion as getting defensive is also a pretty weak tactic. And lastly nobody said that the effect on charisma from jewelry had to be significant, it can be though, depending on where you are in the game and which jewelry you have found, but it has SOME effect no matter what. Obviously, the game has a lot to improve on and is not the perfect game that warhorse envisioned, but to get so hung up that they included jewelry slots in the game is just mindblowing to me.
Wasn’t long to me. This sentence however said virtually nothing.
Irrelevant.
So?
Nope, but you needed to twist my argument into something you could seem to have a valid point against so this is what you came up with.
You’re right that your version of my argument isn’t convincing. you’re wrong if you assume that just because my actual argument isn’t convincing to you, that this means it isn’t convincing.
Also, this is a lot of nothing. Maybe we should try staying on topic, hmmm?
So? I’m likely not alone in my thinking either. So what? Yet again, you’ve said nothing here.
I agree. You should stop using said tactic.
Then it would be kind of stupid to mention it at all if it wasn’t significant. You do understand the definition of “significant” don’t you? It’s definition is such that, without specifically being mentioned, it is often very much part of a conversation. Mind you, significance was specifically mentioned early on and several times after that.
This whole thing has been thoroughly addressed several times.
It’s so obvious, I’m not even sure why you’re saying it other than the fact that you seem to really like stating the obvious.
I know, and yet here you still are… hung up on me being “so hung up” which is even more mind blowing to me. Most people don’t even respond and even some earlier participants have stopped. Why are you so dramatic and hyper focused on my observations and thoughts on this? You’re more obsessed with this whole thing than I am to the point where it’s blowing your mind, lol.
Take a deep breath. Go outside or something. This thread isn’t mind blowing. You’re blowing this completely out of proportion. Or better yet, just go play the game, lol. But you’ll likely come back, continue distorting things that have been said, continue to prove you don’t get it, and beat this dead horse.