I agree with the initial post that there are some possibilities to include more accurate historical sword play. That being said, I must equally admit that the fighting in this game already looks a lot better than in many others (which are either simple slashing or over-the-top choreographed fighting scenes).
Next to a professional medievalist, I have also been doing HEMA (Historical European Martial Arts) for ten years now (seven t years of them instructing it at SwArta). At the moment, I do not provide regular instruction anymore, as I am now focusing on reconstructing the medieval martial arts on horseback.
I will probably write a more lengthy comment on the combat section, but as far as this topic is concerned, I do think there are possibilities within the initial framework of the game devellopers (although I suspect that the game is already much to far to integrate it. Nonetheless, keep it in mind for an expansion or a next game ;)).
Now, I have not yet figured out the complete fight system (I have been learning a little bit on my own, depriving three villages of all its inhabitants, but I have missed the training in the camp, so I will certainly check that out next (I’ve killed Timmy anyway, sounds a bit like Southpark, doesn’t it, Oh my God, they killed Timmy; how about that for an easter egg).
Anyway, back on topic. As far as I can assess, there are actually some interesting guards in the game and not just the ‘look at me, I am holding a sword in a cool fashion’ kind of things. So that’s already really interesting. But if we take the teachings of Liechtenauer (which is the most influential fight book tradition by far), than you could build from that.
If I understand it correctly there are five guards now (two low, two high, one vertical): Well this almost complies with the historical guards (you should just add two ‘middle’). Now these guards are called ‘legern’ by Lichtenauer and the art of fighting begins with breaking these legern with a ‘feel’ for timing (vor, nach, indess) and for the force on the sword (swach und hert). The guards are
- low guard (left and right): alber (the fool)
- middle guard (left and right): pflug (the plow)
- High guard (left and right): Ochs (the ox)
- vertical guard over the head: Von Tag (from the roof) (that is also the one from the movie Kingdom of the Heaven, the one the “Italians call the guard of the falcon” (which is accurate, de’i Liberi describes it as the ‘posta di falcone’))
Now these guards are broken by particular strikes (later called the meisterhauen):
- ochs is broken by the krumhau (the crooked strike)
- von tag is broken by the zwerchhau (the transversal strike)
- pflug is broken by the shielhau (the squinting strike)
- alber is broken by the sheitelhau (the skull strike)
There is a fifth strike, the zornhau (the strike of wrath) which is performed when someone attacks you with a strike from above.
Now all these strikes have follow-ups which are described (involving one of what is called the zwolf stucken, which entail twelve principles). Just to render an example (actually the first part of the zornhau):
- opponent strikes from above -> zornhau -> opponent displaces the sword to the side -> zucken (‘pulling’, which is draw your sword of the opponent’s blade, as he is pushing sideways, and strike him) -> oppenent displaces again -> you come in the bind and stab him (relating to the principle of abzetzen).
Now these follow-ups are actually rather easy to put in, as the moves look diffferent but it is mostly about doing the right action at the right time, and you can even make this evolutive.
For instance, at the beginning you are untrained, so you fight accordingly: Opponent strikes -> you simply parry on the correct side and hope to strike him again in the next move.
But then you get better (or receive some instruction, it would be really cool to see a Talhoffer or Ringeck popping up in the game, not that strange by the way, as many of the fight books were connected to Augsburg, so in the neigbouring Bavaria, or de’i Liberi (died around 1430 btw) was active in Ferrarra which is not that far away from Bohemia, and Maximilian, a descendent of Charles if I’m not mistaken, even had its own illuminated version of this fight book commissioned, known as the Goliath Manuscript): so you learn the meisterhauwen (so if you parry correctly and timely add the strike command: you perform these hauwen, thereby not only parrying but striking at the same time, which is what the meisterhauwen are all about)
Of course, you encounter stronger opponents, who can now do the follow-ups. So with relatively easy commands, it is possible to get these techniques integrated. However, I do not know if this will be possible for this game. But I keep dreaming that someday, we’ll have some actual sword fighting.