Good ideas! I’d like to see an “alternate life” DLC. Designed specifically for ‘not doing the main story’ (perhaps on a different playthrough) but rather taking Henry along a different life to experience medieval life. Say, Henry was traumatized by the events in Skalitz, and decided to avoid the politics and fighting to embark on . . .
Following his father’s footsteps, become a blacksmith’s apprentice in a neighboring town (explore the Blacksmithing crafting career). perhaps eventually leveling up to full Blacksmith (perhaps even being noticed well enough by nobility to enter their service like his father). Specialties could branch out to Armorsmith, Weaponsmith, and/or general Blacksmith.
Running to the monastery to take Holy Orders and become a Benedictine monk. Learning Latin, mastering reading, crafting “Illumination” of copies of the Latin Vulgate Bible, memorizing key prayers, attending Vespers, and performing tasks/chores to keep the monastery going. And perhaps, witnessing the abuse of indulgences to even helping develop/spread the teachings of Jan Hus (and the Hussites) – assuming Henry takes a more religiously rebellious path. In 1403, the Hussites weren’t too well known yet and their writings wouldn’t have been formalized yet (no Hussite Bible yet), but the early days of discontent would be historically ‘playable’ (pre-Reformation murmurings). The Printing Press wouldn’t have been invented yet, but Scriptural illumination was at its peak development.
Return to nature - Henry decides that too many townsfolk attract unwanted attention (like Cuman raiders looking for an easy score). Henry sets up camp in the woods (as a home), hunts game, collects herbs, builds his own ‘log cabin’ (on land he doesn’t own), and develops Artisan crafts such as Butchery (game meat), Tanning (hides, antlers, tusks, etc of various quality), Leatherworking (turning prepared hides into useful objects like backpacks, pouches, leather jerkins, belts, etc.), Cobblery (crafting shoes, boots, etc from leather of various quality – everything from peasant shoes to fashionable nobility-quality), Woodworking (felling trees, dressing timber, applying finishes [sealants] – perhaps expand Herbalism/Alchemy a little to account for crafting sealants, to constructing furniture like tables and chairs) . Since the early 1400’s were beginning to see the dawn of emerging entrepreneurial capitalism, I’d like to explore a much more robust crafting system in KCD (and what it was like back then to be an Artisan). Especially with such a wonderful Alchemy system already.
Spoiler Alert: I really like the emphasis on keeping Henry ‘poor.’ The first reward from a noble for faithful service is permission to sleep within the castle walls… somewhere… like the courtyard. And then after many successful missions, after he’s demonstrated some skill and faithfulness, he’s given a room. Just a room. So if the idea of player housing does get introduced, I hope its realistic (land owners were just one step down from nobility – landed gentry – if I remember correctly). Thus, players shouldn’t have an ‘easy’ time of obtaining a piece of land or house, let alone a ‘mansion’ (manor house). But it might be fun to explore feudalism (working for a noble on his property, farming/crafting, giving up most of one’s crop just to stay on the property, and not really owning the land or home - like renting). I really like the opportunity to explore and experience ‘life’ in 1403 (and better appreciate the comforts of the 21st century).