Just to add some water to the ocean:
Bobbing of view actually is a personal preference, no matter what sweet diagrams you folks are pointing out. Well, make that a Bachelor thesis, I guess. Would be interesting to read “Does a bobbing view emerge the perception of the felt realism in video games?”…
I actually would like that bobby-view. So, I would plea for some optionality as well. Whereas I won’t go for opting it out is the helmety-question. If you wear a full-can-helmet with just a little slit to see through, you will have to live with the resticted field of view, period. I wore such a “tin-can” meself and learned its disadvantages pretty quickly.
And if anyone here really persists on negating this restriction o such helmets, well go for it, get yourself this sweet head-can: http://www.medieval-crusader.de/Mittelalter/Topfhelm%20Dargen/Dargen03.JPG - and have fun
To summarize it reasonable:
- Bobbing: optional.
- Restricted view (1st person) depending on helmet: Definitely needed. (3rd person then again won’t have that restriction, logically speaking)
I won’t call for 100% realism. But I like some details pushing the border of the reality you feel while playing games.
And if now anyone persists on the realism-argumentation and dementing with the same breath, that choice of head protection doesn’t affect the actual things you can see though it… Well, don’t make a fool of yourself, please.
PS: Also, I am aware of the “tone” of my writing, that was done intentionally.