To summarize it (at least for me) - there are 2 main threads in this thread
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is the head-bob real ?!
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how to use it in game for better immersion ?
re first -
there is long & heavy scientific paper re this http://goo.gl/z2wOdX
(e.g. figure 6 - A The head fixation point (HFP) was defined as the point where the head roll axis intersects during compensatory pitch rotation and vertical translation of the head, and was estimated by triangulation. The head fixation distance (HFD) isthe distance from the subject to HFP.)
As already someone said - it is real, but brain compensates for the heaviest shaking + it depends on many other factors (speed, physical build, âcomposureâ ) - e.g. i personally know a martial arts master (with some 9 toan in Chan-Shaolin-Si & Dju-Su Kung-Fu) and he is actually really âslidingâ all the time - on other hand i remember a guy who was always walking as very drunk marine on the boat in a stormâŠ
Also the best way how to see the world from someone elses PoV is probably âgoogle glassâ - i looked up some videos and in some cases they were really shaky ( = nauseating for the viewer), in other cases the person was again almost sliding (e.g. http://goo.gl/8dyzSD)âŠ
re second -
there are 2 links in one of my previous posts in which you can read that the immersion feel differs from person to person - one needs story, another correct lighting + music, another perfect implementation of somersault, or headbob or hair-nose⊠( i got immersed probably too much with Fallout2, Okami and Deus Ex - to name the few - and there wasnât headbob in any of these (?)
So for me - i would be happy if the game would have other (more important) realistic parts implemented (graphics, AI + their interaction, story, atmosphere, sound, dialogues, realistic dog, âŠ);
what we are discussing here is teeny-tiny part of the game mechanics and i do not think that someone will try to market properly implemented âhead bobâ as one of the hallmarks of realistic approach of the game.
But if someone will make the argument that the realistic head movements will help sell 1000 copies more than if the game will implement just sliding ( = the cost of implementing will be covered) - ok (but i do not think so).
Meaning - there are much more important parts of the game that shall assure your full / proper immersion, âhead buttâ is at the end of such list (at least for me)