Small features that could definitely make a huge difference

In Czech Republic, we have a saying that could be translated as “throwing peas against the wall”. It means that you are saying something, but nobody heeds it, and it is the same as if words reflect back and stayed in noone’s ears. Cryengine of course does not have problems with implementing children, because it does not care what 3D mesh it moves around. And problem isn’t also that it could not render small NPCs.

But small NPCs would require different animations (lots of them) to fit them in environment and it would be problematic to fit them also in game mechanisms and AI. In the time when nobody knew if KCD will sell and how long development will take, this was a feature to abandon. Yes, development time CAN be a reason, because even 4 years of development (not 8) may not be enough. You now see what more ideas Warhorse had, did not make them on time, and now releases them as DLCs.

2 Likes

There are gameplay videos of KCD from 2011. And yes it’s like we said every engine can work with children, they just need extra animations (and synchronizations etc.). It costs more work and time and money, but children are one of the things that must belong into a game like this where the goal is to create a historical accurate and believable world with all its towns and civilization.

1 Like

Where are they?

… hence it can’t be done when you have problems to finish the game on time. Again - there is (most probably) no way that children will be added to KCD. But we may have them in KCD2.

Here is a video re-uploaded in 2012

It is from the autumn 2012 game conference in Prague.

I though you meant this one. However It is not exactly a gameplay. Those are some assets (Ratay mill) in a scene to illustrate the approach.

PS Notice there are no characters.

I just wanted to say that development started in 2010/2011.

Which is a bit misleading. Warhorse started 21th of July 2011 (so it cannot be 2010/11). But mainly, it takes the Kickstarter at January 2014 to get enough resources to grow the studio.
It is not 7 years of full development. Especially if you tend to compare to the projects of well established studios.

Of course, that’s true.

Sounds like excuses and not legitimate limitations. The reality is the programmers did not include children because they do nothing for the gameplay, they are just “eye candy”.

2 Likes

A lot of KCD is just “eye candy” - like landscape. Careful reconstruction of Sasau Monastery is also sort of “eye candy”. These are not excuses, but reasons for a certain design decissions in early development stage. There is no limitation in a way that children could not be done at all. They could of course.

2 Likes

Eye candy? You can say that about horses too. Horses were a part of medieval like children!
They were not only for riding, but for the general immersion and accuracy.

1 Like

You can say that about every thing in the game, and if you are going to make a list I’ll help you get started:

Swords. Not really needed but they look good. Just like children. Immersion is KING.
Houses. The houses you can’t enter have no use anyway.
Trees. They are in the way. You can’t see the forest.
Rivers. They are irritating anyway. All that travelling around them. And the stupid “I can’t swim”. WTF.
Traders. Some of them sell stuff I’ll never buy anyway. WH could toss them out and let us have kids instead.

There.
That should get you started.

4 Likes

I don’t know if it matters to anyone, but WHS hasn’t got the mechanics of NPCs walking in a natural way rather than like a drill Sargent is giving them orders, and most of the animal mechanics is not natural either, so to add children running or playing in the street might be a stretch.

1 Like

For the most part I see “natural” mannerisms in in the NPC’s, of course there will be exceptions and odd happenings. THey are minor and general if you save and restart the oddities are gone.

Isn’t a RPG which focus on realism. KC:D is greater than Witcher 3 for the realism & the forests. I understand that you want witcher 3 in KC:D ; for this you can ride Roach.

No it isn’t a mentality to say something that makes sense. Galloping in a city makes sense, since dev have made it that way. So you say that dev and Mr Vavra have the mentality of a gta player ? Come on you can’t be serious ^^

You think that you are a knight but in fact you are like Capon when he learns Henry how to hunt a boar.

If you were a guard, how would you know that another member of the guards (Henry, since when he got a horse for the first time he has a horse) isn’t on a mission, or has an urgent message for Hanush or Radzig, or a way to cure a whole village, or many other reasons to gallop ?
I guess you know that he is on a mission to find Cumans, and the origin of the attcks, and a lot of important quests. He provides food, medicine, and a lot more for the soldiers, the citizens for example.

PS : sorry for my english

1 Like

Witcher 3 is fantasy, but with realistic content. The general towns and villages have realistic buildings from the medieval. Some weapons and armors are realistic too. If you would remove all that fantasy part away from the game, there would still remain a realistic part.

1 Like

Remember the first version of Microsoft Flight Simulator - or are you too young?

One of the first stuff to come out that wasn’t strictly about getting from A to B in a controlled manner was videos of people flying their planes into buildings.
It was totally pointless because the scenery was unresponsive, but still people did it. And I disagreed with it the same way I disagree with gallopping through a crowded street because of some excuse of imprtance to the mission of going from A to B.

Just because you can do it doesn’t make it right.
All games contain the possiblity to do stuff that isn’t right. I don’t have to agree with it, and I don’t.

My point is simply this. If we all cry about immersion and realistic whats’its, why not behave decently towards the civilian population?
Or use the horse as it actually was used?
No rider in their right mind would risk damage to the horse just for bragging rights and showoff.
They were too important and too valuable.

I realize that some people would, but I’m saying “no rider in their right mind”.

If you rode a horse at breakneck speeds through my neighborhood and killed a pedestrian…
I would find you.
And I would kill you.

You can buy a horse named Roach from the horse trader in Merhojad.