After playing the beta for a few hours I thought I’d share my opinion of the gameplay so far. Note that this is my opinion and others may experience things differently. With that said, here we go:
Controls, movement, etc.
I can’t really put my finger on what it is but the overall feeling of movement in KCD seems odd. I don’t get a sense of walking or running but more of floating over the surface. In addition head movement seems wrong as well. Especially while on horseback since I can’t turn my head past my shoulder. Movement needs to be more fluid in order or work. Perhaps an option to set a FOV via the settings would improve things here somewhat? I would also like to see support for headtracking such as TrackIR. I also think that adding a 3rd person view would be beneficial. I know, I didn’t want it in the game from the beginning either, but after playing for a while I can really see situations where it would improve the actual gameplay.
Also, what is up with horse stamina? Surely I should be able to ride at full speed for more than 60 seconds?
Dialogue, voice acting, etc.
I have no idea at what completion level the dialogues in the beta are but they are not very immersive at this stage. As an example: Quest is to find Mr X in a camp. I go to the camp and talk to the first stranger I meet:
Me: "Where can I find Mr X?"
Stranger: “He is in the camp!”
There are no addtional options so that is that. He is in the camp. Which I knew before I even got there…When I talk to other NPC’s I can ask for something completely unrelated to finding Mr X or I can have the same stupid answer again. Having dialogue options like that is about as useful as tits on a bull. To add insult to injury I can talk to a kid that looks as if he is in his late teens but he sounds like he is a 100 year old pirate. Aarrrgh. Or vice versa - I speak to a roughneck who sounds like a sissy. The people in KCD also seem to have very bad short-term memory. All these things put together kind of breaks immersion since I don’t feel like being there if you understand what I mean.
Combat
Now, here is something that seems to divide the KCD community. We want it to be realistic and we don’t want button-mashing. I would like the sword combat to be more realistic. Where are the dirty tricks? The pommel blows? Leg kicks? Grappling? As it is now, sword combat is difficult (mostly because of wonky controls) but still not very realistic (I have some real world sword fighting experience, so I actually know what I am talking about here). I really think the whole sword combat mechanics is in need of a overhaul.
World, immersion, etc…
The in-game world looks beautiful and there are bees and ducks. Still the villages seem a bit dead. Where is the buzzing medieval country life? All I see is NPC’s walking around doing stuff that seems a bit pointless. Don’t they go to bed at night? I’ve seen the same woman sitting on the same bench day and night. I’ve seen a guy digging in the ground in pitch dark. And there were no candles burning in the houses. Surely people went indoors at night in medieval Bohemia? Not to make any comparisons between the games, but look at village and city life in The Witcher 3 (minus the dragons of course…). It feels alive and I think KCD needs that overall feel to it. It is not a landscape simulator. Perhaps some tradeoff has to be made between full realism and immersion.
Conclusion
KCD is the most promising game I’ve seen in development for many years, possibly ever. The potential is huge. I have played games since the mid 1980’s and I have reviewed countless of games on a semi-professional level. None of them have had the potential that KCD has or set out to do what KCD could do if made right. In my opinion, key to success here is spelled IMMERSION. Unfortunatly the current beta is lacking somewhat in that department. I don’t feel like I am in medieval Bohemia. I think this can be fixed by making the in-game world feel less dead, the NPC’s seem less stupid and the dialogue less anal (in a Freudian way). Come on Warhorse, you can do it!
Keep up the good work!