The stealth system is not perfect as it stands. I agree that knocking someone out in a tent 20 meters away from everyone else shouldn’t get the whole camp agitated. At the same time, saying that knocking someone out (or stabbing them in the heart) shouldn’t wake up another person sleeping right next to him is outright ridiculous.
There needs to be a balance between stealth and stealth kills being OP and being able to chain them endlessly and NPCs being Dr. Manhattan kind of psychic and detecting you when they shouldn’t.
And no, your opinion that basically noone should hear you when you perform stealth kills pretty much no matter what (and it doesn’t matter that it makes the whole game an absolute walk in the park) wouldn’t make the game (especially a game that tries to be somewhat realistic) any better than its current state, it would break it completely. Stealth isn’t “supposed to work” like the ultimate tactic to everything as it wouldn’t in real life. Stealth-killing 50 armed guys in a military camp with patrols etc. one after another doesn’t make any sense at all and there need to be repercussions to stealth.
I tried to do a lot of things stealthily, most notably the “Nest of Vipers” quest in the Cuman camp. What I don’t like is that sabotaging the arrows is outright impossible without at least someone noticing and therefore bringing the whole camp of bandits screaming after you. I managed to “cheese” the game to be able to poison the food pots stealthily, but ONLY through repeatedly realoding the game - the funny thing is that in 1 out of multiple tries, the guard that detected me every time loaded tilted to the side so that I could poison the pot undetected. This kind of “random” in stealth and stealth missions is bad. On the other hand , I can imagine that properly designing the sabotage and stealth “missions” (so that there is always an opening which you can exploit by watching guards’ patterns etc.) would be an absolute fuckton amount of work as they would be basically making a whole new Thief game inside KC:D. - and I am not even sure whether it would be possible as NPCs in the game are kind of independent and have their cycles with different priorities, so there is a huge amount of scenarios that can occur.
