Hi guys, ok so im making a discussion here to expand the immersion of KC:D.
I have a few ideas for the taverns and bars that is in the world.
So imagine this, you are Henry, and you want to go to lets say the tavern, you would like to mingle and even interact with the people in a village/town. You get there and begin to role play you sit down, wait for the bar maid to come over, order your drink and unwind. But instead of having lets say a tankard in from of you, or being able to listen in to a conversation of a couple of people while taking a drink, you literly hear nothing and do nothing. The only thing that you can do in terms of interaction is gamble, thats it. On top of that, you have to go into your menu and take a “drink”. There is no conversations going on between the villagers or townsman, no trouble, no drunken people nor even fights. So it kind of…for me… breaks the immersion experience. The only thing you hear is “can i have a beer” or “more ale!” etc etc.
So, i am going to make a couple of suggestions, and see how other people feel about them, please feel free to even add ideas to this aswell. Also is there a way to send the dev team suggestions??? If i get enough people here to agree and what not, i could link the devs the topic here.
Suggestions:
1.Villagers/Townsmen actually interact with each other, imagine your in the tavern and you would, lets say, want to learn more about the world or even what people get up to, the difficulties they go through and the pride and joy they have for things they do or what not. This would be an incredible value in terms of immersion, i can understand it maybe too much work for people to interact with you, but atleast perhaps extra effort in terms of Henry’s friends, Fritz and Matthew.
2.Immersive drinking. You order lets say a drink and the maid puts it into your cup, and when you want a drink you press a button and Henry begins to pick it up and drink it, Henry will then say to himself “its getting empty” so you know when you need a refill.
3.Add value to the reason for having DRINKING as a skill. This could be implemented more in terms of entertainment and immersion via the tavern. Lets say, an NPC offers you a drinking challenge, that would be entertaining for the player as you see Henry trying to out do a rival NPC, you could even bet on it giving it more purpose. The more you tolerate drink, the more things could happen through out the night, which brings me to my next suggestion.
4.Drunken villagers/townsmen and fights, lets say you have been drinking through out the night, and you can see things are beginning to become more fun or more hostile as NPCs drink, so lets say an event where either an NPC wants to start a fight with you, OR, you see 2 perhaps more NPCs fighting each other and therefore the guards or even Henry can try to break it up. Imagine Henry is so drunk that he can barely concentrate and someone starts a fight with him, this will test your Henry on how well he can swing a punch and be able to stay in the fight without getting knocked out or worse, falling unconscious because of the alcohol. This definitly would bring alot more immersion and PURPOSE to the not just the tavern but Henry’s abilities aswell.
- Drinking competitions, this will also bring more value and purpose to the DRINKING skill, lets say you start in hardcore mode and you want to earn so easier Groshen to help give yuorself abit of an edge in the game, why not add competitions so Henry can earn more coin so you can keep him fed and armed. This is also an entertainment purpose too.
I would personally pay money for this because id love to see the game expand, not just for me or other players but to literally add VALUE to the game aswell, this could bring in more potential players and keep people playing the game.
I hope this is a good enough idea for the developers to look into to help expand the game. Please, if you have any suggestions to add to this, add them to the topic, id love to see what other people think.
Thank you for reading this.