Okay, I assumed it was deer, because I’ve never heard the sound of dogs deep in the forest.
Like a lot of your ideas, though I have not played the DLC yet.
Look forward to it.
I am familiar with the snort of a deer, though those come usually from the stag.
Thanks alot
Need an option to knock on doors especially when a quest involves someone inside the house instead of forcing henry to break in. Oh and options to wake assholes up like Kornelius and sometimes Kunesh that somehow got overdosed on lullaby potion.
Yea that would be great, Vampyr already has this feature(to some degree).
Please take in consideration to enable sound modding for us.
Well, it is possible already but it would require to, at least,
rebuild the Master Bank (KCD.bank) along with the Master Bank.strings.bank (KCD.strings.bank),
wich obviously is not a very good solution.
Good modding capabilities definitively helps a game to survive for a long time, like ArmA proved.
Thank you for reading and thanks for your work which lead to this good game.
Cheers
Quote Richard Simms:
There are two methods of adding mod content into your game, depending on the complexity of the modding.
If you are just providing a way of importing single audio files, it would be recommended to use programmer instruments. These instruments provide callbacks that you can use to use these audio files when needed. Please see our documentation and the “programmer_sound” example in our FMOD Studio API example solution (available when you install the low level API).
https://www.fmod.com/resources/documentation-studio?page=working-with-instruments.html#programmer-instruments
https://www.fmod.com/resources/documentation-api?page=content/generated/engine_new_unity/script_example_programmersounds.html#/
https://www.fmod.com/resources/documentation-api?page=content/generated/engine_ue4/programmer_sounds.html#/
The second way is to provide a blank “master” project that users can add their own events to. This method requires the FMOD Studio project your game uses but stripped of everything but the Master Bus (ie. delete all events, buses, etc. from the main project and save a copy). The users can then build their own banks which your can can load. This method is more complicated to set up but provides the most flexibility to the modders.
This method is one used by X-Plane 11.
https://developer.x-plane.com/?article=using-fmod-with-x-plane
Another method would be to use the low-level API to use FMOD::Sounds.
Good suggestion!
Realism - because it totally makes sense for a bandit to carry two shields, three bows and 445 arrows.
Indeed. This game actually lacks realism, though it pretends to have it by not adding reticule to bow and forcing you to eat and sleep.
The looting and economy system leave a lot of room for improvement yea.
I honestly didn’t read this topic from the beginning, so, I apologize if these are redundant.
Here it goes:
- Fix the fact that objects/items in your inventory randomly change order when selling them.
- Items and corpses shouldn’t slide as much on hillside when killed. There is something called friction.
- The quest to learn how to Pickpocket with Miller Peshek is bugged. if you level up this skill without training first, there will be no dialog to train anymore and it will still shows as an active quests/activities.
- Can be stuck on a horse if you try to pass over some bushes or obstacles (you can no longer get off your horse). Saving and reloading your game seem to fix this, but randomly. Sometimes, it doesn’t work.
- Wayfarers spawns always at the exact same spots on the map and they follow the exact same pattern while it should be randomized.
- Add children (make them immortal or make it so we can’t hit them).
- Add horse-riding NPCs on main roads.
- Allow to hitch your horse when in cities or villages.
- Add volumetric fog/lighting effect.
- It should never rain with a clear & sunny sky.
- Add more wild animals (wolves, bears, etc.) that could attack you.
No worries, good suggestions.
re bury the graves you dug up for treasure,
Stated before a categorized inventory and a swappable town and armor set.
That would be really neat indeed.
***Items and corpses shouldn’t slide as much on hillside when killed. There is something called friction. -> i agree
***The quest to learn how to Pickpocket with Miller Peshek is bugged. if you level up this skill without training first, there will be no dialog to train anymore and it will still shows as an active quests/activities. -> activities may be tried several times ; it’s not a bug
***Wayfarers spawns always at the exact same spots on the map and they follow the exact same pattern while it should be randomized. -> the spawn points are near bandit/cuman camps, so it makes some sense that they attack the travellers. After many hours of play you will know the spawn points, so it would be nice that it changes, but the enemies (number, weapons and clan) at the spawn points change.
***Add horse-riding NPCs on main roads. -> yeah that would be cool, but bad for “this game is unoptimized” guys.
***Add volumetric fog/lighting effect. -> there is. May be you are using a custom user.cfg file that remove it ? If yes look for the lines with “volumetric” and tweak it. I take the opportunity to recomment this mod for pc users : https://www.nexusmods.com/kingdomcomedeliverance/mods/482
***It should never rain with a clear & sunny sky. -> false at least in Europe. When this happens there is a rainbow that appears sometimes.
***Add more wild animals (wolves, bears, etc.) that could attack you. -> yeah why not, even if there is already many animals in forests.
Reduce the “slipperiness” of corpses and items when sliding down an incline. Friction much?
Heck they slide faster than I can run!
Thought it was a reflection of superior medieval materials science
Being able to slam into buildings and large plants on horseback and not fall and suffer damage (‘Superman’ Christopher Reeves comes to mind) annoys me more than sliding bodies
the damn sliding cuts into my profits! I have had many instance of animals and corpses slide of to nowhere and disappear into the incline or hidden so well I can’t find it even when crouching to see up close.
you mean gear harvesting?
much prefer FO version of gear harvesting. just access the body and you can still loot weapon that’s no longer in the hand of the corpse.