Iāve got a few additional ideas to extend upon the āFrom the Ashesā DLC that would make this bailiff feature even more fun and worth investing your time in:
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It would be great if your town is occasionally āunder attackā by groups of bandits or mercenaries and you are given the chance to fast travel back to your town to defend it and minimize the damage caused to the town (somewhat similar to FO4). If you defend it successfully you could use the loot from the defeated enemies to re-invest into repairs for the town, or, if you choose not to go back and help defend your town then you would have some expensive repairs from lost buildings/workers which would subsequently lower your towns happiness and jeopardize your position as bailiff.
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If this was added to the game it would also be really cool to have a feature of being able to hire guards to increase your towns defenses. Their wages would be included in the towns expenses, this would entice you to venture out and earn more groschen so that you can increase the amount of guards you have in your town and also upgrade their armor/weapons to increase those defenses even further.
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The guards will determine how well the town is defended until you arrive, for e.g. If you get a notification that your town is under attack but youāre all the way on the other side of the map, itās going to take a while longer to fast travel back to the town then it would if you were in the next town nearby so the amount of damage taken until you arrive is dependent on your towns defense (guards) level of strength.
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In addition to the town attacks maybe there could potentially be a trade route feature running from your town that earn you greater amounts of groschen. These trade routes would have risk involved, the larger the haul then the greater the risk there is in being ambushed by bandits or mercenaries. If you decide to send out a trade route that is listed as āhigh riskā then you can allocate guards to assist on the trade route and you could also accompany the route yourself. In saying this, you donāt want to allocate too many guards to the trade route because you would then be leaving your town vulnerable with less guards posted in town. If you decide to not accompany the trade route yourself and want to complete quests in this time then you would be notified if your trade route is āunder attackā and would be given the opportunity to fast travel to the location of the attack from where you currently are. Depending on how long you take to get there or if you even decide to assist in defending the trade caravan at all then you may lose only a little of your stock or could potentially lose all of it if your allocated defenses arenāt satisfactory and therefore resulting in the ambush being successful.
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It would also be nice to see some dynamic events happen while in town as a bailiff such as spotting a thieve going around stealing from houses or coming across two villagers that have come to a disagreement and pull out weapons on each other trying to kill one another. As the bailiff, you decide what the consequences are for these actions and your town reputation is adjusted according to what you decide to do.
This game is awesome and Iād love to see it expand for a long time to come.
TLDR:
- Town can be attacked by bandits or mercenaries and youāre given the opportunity to defend it.
- Can establish trade routes from your town to other towns to earn groschen.
- Be able to hire guards/equip them with better gear and allocate them to your town and trade route runs.
- Frequent dynamic events happening around your town where you decide what the consequences are for villagers actions and your reputation as bailiff is adjusted according to your decision.