Haha good one!
My favourite tactic lately is mounted knight. I take my favourite longsword and heavy armor, get up into saddle and hit and run on the horse. Just dont get caught or frighten your horse, then you are foot soldier and you have to be more careful.
Usually, bandits set guards to patrol the area, like the mill just outside Skalitz. Hide and when the guard walks past sneak up and kill him. Or you can shoot one with a bow to draw him away then take him on, he may have a freind or two in tow but 2-3 v 1 is better than 10 v 1.
You have to check what armor they are wearing, if they have plate or chainmail and you are low level, you are probably going to lose as they are much higher level than you. If so change your tactics and go for a stealthier approach to ofset your level disparity.
LOL, Itâs still a game and an RPG, couldnât have you trotting off to the medic everytime you are injured now could we? That would get boring real quick.
WahHorse has stated, since Kickstarter, that they wanted to bring as much âRealismâ to the game as they could.
My reply was to his question âHow realistic is it for one person to take out more than five enemies?â.
I know this game is supposed to be realistic.
Haha. Exactly. They assumed I didnât know about the devs.
press circle to run and try to get them in a straight line so they donât surround you basically just donât let them surround and make them stand in a straight line this is also a real-life tactic when you get into a fight with a couple person I saw it on a self-defence show.
if you still canât do it you can always run build a stealth character and come back to them when they are asleep and kill them when they are sleeping.
iow, assertions of realism (eg âThe game is meant to be realisticâ) are used to make selective and self serving argument about play elements of a game. realism is illusory at best.
Not sure where youâre going with (medieval) medics. They donât/wouldnât/couldnât provide the immediate restorative power simulated by marigold (calendula) decoctions in this game.
If one is honest in trying to simulate realism then the game should place a primacy on wound avoidance and healing time. Repeatedly mending the flesh of nasty wounds without penalty or concern emboldens the player to fight more like a cartoon character and less like a man try to survive.
Concussions even now 600 yrs later take days not minutes to overcome. This penalty is currently negated in KCD. Keeping penalties longer (eg game days instead of mins) would better simulate the RL costs associated with suffering wounds and injuries. Fwiw, in playline1, I didnât use any marigold decoctions for the first +200h. Challenging and fun.
As far as medic related stuff is concerned. It would be nice if the game played up elements of medieval medicine a little more. Sure Pribyslavitz isnât Prague but a little something would be appreciated.
What do you think the Apothecary is?
I was just pointing out that it is still a game and has to be fun, wasnât having a go at you. Donât take it the wrong way.
Itâs a Game not a Simulation so yes a certain âlicenseâ has to be taken with ârealityâ.
I bet you ârealisticallyâ healed when sleeping though right? Now you are just being absurd. Marigold decoction, Lazarus Potion or healing when sleeping are perfectly good gameplay mechanics for this. Simulating real life would be impossible and make the game unplayable.
Sure they could implement it in a basic way, but not in a way that makes it tedious and complicated.
If you mean medic, say medic. If you mean apothecary, say apothecary. Regardless, having an apothecary pop in on the battlefield changes nothing. If one truly believes that the game is meant to be realistic (as Kirksty expressed), then quick heals shouldnât be a part of the game
Well, take what I can get. Would rather have injuries last past sleep but KCD didnât build that mechanic
Hardly. Time heals all wounds is already a game mechanic. Itâs just accelerated
Now youâre just being pedantic for the sake of it, I used the term âmedicâ as a gameplay example. In this game, as in other RPGâs the âmedicâ is an apothecary. If i refered to a âtankyâ armor setup would you be just as obstinate?
Quick heals arenât part of the game, you heal over time. The ârealismâ comes from not being able to heal instantly, or at all, during combat. whether you do it by using a âpotionâ or having a nap afterwards is by the by.
Pedantic? Pot meet kettle. Marigold decoction afford a quick heal relative to RL
Valid point, if this were RL, itâs not. Itâs a game⌠so your point is???
You were the one disputing the existence of quick heals as part of the game. Thatâs a stupid assertion
5 minute or 30 second heals outside combat are not 'quick â for games. Most games have instant heals that you can use during combat.
I just pointed out the game still has to be fun. imagine you were half dead after a fight and you canât heal yourself, how tedious is that going to become after a while?
You seem to be taking everything I say pesonally, thatâs not how it was meant.
The comment was directed to Kirksty. And your whole point is a red herring to Kirkstyâs assertion. I do agree there needs to be artistic license and balance. I donât fault WH for its implementation (gotta pander to faux realism in order to make $$$). I just donât confuse it with realism.
In a game, you simulate the âfeelâ. Wound avoidance and healing time are too loose if one wishes to have that feel.
No itâs not, having to ârest up and healâ for days after every encounter would soon wear thin for most players and probably turn a vast majority off the game.
Iâm not, the game tries to be ârealisticâ when it can but itâs still a game and that therm is relative.